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Reader Comments (111)

Posted: Sep 7th 2011 7:51PM Beau Hindman said

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@Tizmah Oh, I will never claim that everyone will enjoy it. That's why I love the fact that Bigpoint is so upfront about it, always have been. If you don't like that sort of thing, you can not play the game. :)

I like knowing ahead of time, especially in these days of games claiming to be "free" when they would rather stop you at a point and make you sub. Bigpoint tells you on day one what they're about. It's refreshing.

Beau
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Posted: Sep 8th 2011 4:12AM hobnob said

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@Beau Hindman Looking at the flip side I stopped playing FPS online games because it became too hard to "compete" with players who had nothing better to do than playing the game and become really good. So in a way being able to play for advantages _is_ levelling the playing field. I am able to give cash, which I have, to make up for time, which I don't have. Equally, a lot of people that don't have cash have time.

Also, if the game just offers "conveniences" and not advantages in a cash shop - doesn't that mean you are paying to get around broken gameplay and annoyances? And by paying for these things aren't you encouraging game makers to put more annoyances in game?
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Posted: Sep 10th 2011 12:08PM HiroProtagonist7 said

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@Beau Hindman

To be fair though- the foremost competitions in the biggest Magic tournaments are those where the players each buy an un-opened deck of cards and go from there. Wizards of the Coast recognizes that this is the only way to have players compete with skill rather than wallets.

As far as the 'not having enough time to play' justification - isn't it OK to have some things take more times than others? Some activities that some people just don't have time to participate in? Should we take a pre-game poll at the ballpark to see how long everyone has to watch and then cap it at 3 innings or whatever? Can it be ok to have one of the basic precepts of the genera being "takes longer to play then other games?"

Do you ask for shortcuts in Risk? Demand personal wormholes in Eve? Do you explain to your family that since you have a job you should start with 2 hotels in Monopoly?

A game is a test of skill or wits, that is all. Adding RTM transactions to a game removes the need for some of that skill and wit. Allowing $$ to give advantages within the structure of a game removes skill and wits completely from the picture.

People without the money to dominate in a P2W game are probably clueless as to why they suck. People who seek out games where they can dominate others by outspending them is probably a sign of a social disorder. To those people I say save your $$ and stuff a sock down your pants before heading out to the bars already.
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Posted: Sep 7th 2011 1:54PM (Unverified) said

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you ever wonder why 99% of all game suck,? exhibit A, cause guys like this genius are making em.

Posted: Sep 7th 2011 2:06PM Arkanaloth said

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"It wouldn't ruin the game. If selling an advantage ruins the game, you haven't done the balancing right,"

Like many I had to quote this line because I read it and really couldn't believe he actually had the raw untapped stupidity necessary to say something like that? Seriously, how can selling an advantage *NOT* unbalance things? The simple fact that it's for sale only means there will be "haves" and "have nots" and by it's very nature facilitates imbalance! Not only does it upset balance but it does so by insidiously waving a carrot in front of the "have nots", a carrot being held by a grubby, dirty, out-stretched hand holding a note saying: "Equality pays, now pay to be equal."

These are the minds running facets of gaming today? I'm not certain to weep for his stupidity or weep for the game industry as a whole.

Posted: Sep 7th 2011 2:32PM (Unverified) said

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And this is why Bigpoint has never made a popular game and I've never heard of them.

Posted: Sep 7th 2011 2:39PM LucentWolf said

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Meet the face of the devil.

Posted: Sep 7th 2011 2:40PM Daverator said

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Paying to win may entice players to pay, however it WILL entice players to leave when they see the full scenario.

Paying for subtle convenience, or for ability to set apart your character, will entice players to pay, and not run off others.

Examples:
WoW: Celestial Steed - no in game advantage if you had a good mount already, which many already had, but it sold in droves because it set you apart.
LoL: Skins - completely aesthetic, not one stat point of bonus for having a skinned character. Just $2-15 gone. And yet.. Every single 5v5 has at least one skin, if not more. Because people want to stand out.

Posted: Sep 7th 2011 4:07PM Lenn said

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@Daverator This. Cosmetics and fluff sell. If only more developers realized this. Cram your shop full of unnecessary but cool items and you will sell them. I really believe a lot of developers underestimate players' willingness to spend cash so they can look exactly how they want to look.
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Posted: Sep 7th 2011 3:03PM Vorender said

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Heh, the only people dumber than Phil are the people that agree with him.

Posted: Sep 7th 2011 3:05PM kyrv said

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Everything I would have said has been covered, so I'll just add my /facepalm

Seems like this is something you say to your bosses, maybe, but not to the public.

Posted: Sep 7th 2011 3:49PM Skiim said

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Let me ask everyone this...Your favorite MMO offers housing and release a pay option to upgrade your digs, along with more inventory room to store items and what not in your house. So basically you'd be paying $20 for a sick pad and an increased bank in your house....you are all saying this is bullshit, vomiting, never gonna play anything Bigpoint again EVER.....

.....cmon give me a break. There's plenty of options for people who want to pay $$ for in game shit that won't piss off the freebiers.

Posted: Sep 7th 2011 4:09PM Lenn said

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@Skiim But that's not giving an advantage that's not really an advantage that's really an advantage after all. That's fluff. People are suckers for fluff. I'm willing to bet that even the staunchest opponents of cash shop games wouldn't really mind them if those shops were filled with just fluffiness.
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Posted: Sep 7th 2011 4:29PM Arkanaloth said

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@Skiim have to agree with Lenn, that's a bad example since storage is a fluff item.

let's make it more correct: Your favorite MMO allows people to simply buy the armor of "Gee that almost tickled" and the "Uber-sword-of-One-Shotting mofo's". That's a more accurate comparison example.
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Posted: Sep 7th 2011 7:32PM Tizmah said

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@Arkanaloth But it's open to everyone, doesn't that make it fair? You may not like it because it's purchased..but it is fair..unless you believe in only raw skill. But if the game is built around pay to win, then it's ok for that game. Basically, you don't play it if you don't like the mechanics. Some people might, and if they do, let them have it.
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Posted: Sep 7th 2011 7:35PM Tizmah said

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@Tizmah I think it's a bad game philosophy and design in my opinion though. Money shouldn't be involved in gameplay. Unless you are playing Monopoly. Speaking of board games, perfect game design. No pay to win in an old school board game. Just skill, the only way to see who is the best.
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Posted: Sep 8th 2011 3:02PM SolitudeZero said

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@Tizmah

I get what some people are saying. Just because everyone can buy it still doesn't make it fair since there are kids out there who have doctors and lawyers for parents that can buy them that $500 (example here, don't shoot me because I've over exaggerated the price) "Sword of the Pwnzor" and "Armor of Neverdie" that the average college student gamer, who is living off stipends/grants/scholarships/loans/part-time work and is able to pay his $15 a month for a sub based game, wouldn't be able to get due to the fact of how much the "pay to win" is.
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Posted: Sep 10th 2011 12:38PM HiroProtagonist7 said

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@Lenn

People always forget about the crafters - selling fluff takes away from crafters.
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Posted: Sep 7th 2011 3:59PM Elikal said

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That man is full of shit. This company only cares for low quality products and fast money.

Posted: Sep 7th 2011 4:01PM jeremy2020 said

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I'll be skipping firefall. I don't skip very many MMOs.

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