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Reader Comments (18)

Posted: Sep 7th 2011 1:13PM smartstep said

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Hmm wait , Bigpoint comapny with self-conflicting-goat-beard-CEO ?

Nothing to see here , move along.

Well anyway another zillion first Browser MMO , nothing special to hit big numbers with them. Dozens of browser games with this many registered users, than don't convert good to number of actually playing users and even less to paying ones.

Posted: Sep 7th 2011 5:03PM bobfish said

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@smartstep

Most Asian companies report on CCU rather than registered, because they realised how pointless the figure was.

One day, companies like Bigpoint and the other western companies jumping on the free to play bandwagon will realise that as well.
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Posted: Sep 7th 2011 7:43PM smartstep said

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@bobfish

agreed
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Posted: Sep 7th 2011 1:19PM aaradun said

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registered does not mean playing. Seems like a lot really, but wow probably has 50m registred so ya

Posted: Sep 7th 2011 1:24PM DevilSei said

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@aaradun

Exactly. Registered doesn't mean jack squat. People sometimes forget accounts, and if its a F2P title they don't mind just making a new one. Hell, if there was botting in this game I'm sure they'd even count those accounts into all this.
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Posted: Sep 7th 2011 1:25PM Lenn said

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I smile a little inside whenever I see another "Battlestar Galactica Online has so many registered accounts" post. It's always a little like seeing your name in the paper or something, because I am actually one of those millions of registered accounts.

Of course, I played for about half an hour before losing interest.

Still, very cool to almost "see" my name in the news again. Thanks Massively!

Posted: Sep 8th 2011 11:19AM Budukahn said

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@Lenn

Agreed. I make up two of those 5,000,000 registered players, and I haven't touched the game since a week after launch.
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Posted: Sep 7th 2011 1:28PM Daemodand said

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5 million registrations, but you can go in the game and count the active players on the leader boards. Quite a few people play this game to be sure, but it's nowhere near 5 million. Most people quit when, as a level 10 or below player, they discover high level players from the opposing side can just waltz in and kill them at any time.

Posted: Sep 7th 2011 1:40PM hansh0tfirst said

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@Daemodand

Or worse--from a high-level player perspective--you discover all that effort of advancing your character can *easily* be rivaled (if not outright surpassed) by some otherwise incompetant twit with a credit card.
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Posted: Sep 7th 2011 1:36PM hansh0tfirst said

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How many of those alleged five million continued to play (assuming they were even able to log in to start with) after realising how little BGO has in common with the IP license it's supposedly based upon?

As for Philip Reisberger, he should ask why I (as well as many of my friends) quit playing. Hint: it wasn't because Valve and Electronic Arts are "doing it wrong".

Posted: Sep 7th 2011 1:49PM dudes said

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Warming to this game a bit more but they should upgrade to allowing MMO human or cylon avatars in shared locations rather than a solo experience until launched in space. But the space sim is good enough. For now.

Posted: Sep 7th 2011 2:07PM mechanicalturk said

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This is one of many areas where the browser based MMO community needs to move on from the standard indicators of MMO success. For most consumer facing online software companies, the clear indicator of traction and success comes from measuring Monthly Active Users. Until Bigpoint starts thinking and reporting in terms of MAU, I can't take their numbers seriously.

Posted: Sep 7th 2011 3:26PM Azaetos said

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Talk about 'smoke and mirrors' marketing!

Those numbers are completely meaningless in a F2P game. Wasn't Smedley spinning the same BS with Free Realms a while back?

It would be like me driving around in an icecream truck and giving the icecreams out for free, then boasting about how many 'customers' I'd had.

Posted: Sep 7th 2011 5:23PM Issmir said

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@Azaetos

I think it'd be more like counting how many people had ever walked into a building in ten years, adding them together (the result being X) and then saying "this building has X people inside!"
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Posted: Sep 7th 2011 6:48PM winterborn said

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@Azaetos
Everything that comes out of Smedbucks mouth is BS : (
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Posted: Sep 7th 2011 4:00PM Lateris said

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It is really to bad that this IP is so mishandled by cheap productions that do not equal triple A standards in game production, game play, and art.

Posted: Sep 7th 2011 7:16PM Graill440 said

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And when are these 5 million registered users online...even a small rotation of them?

I really hate companies that outright lie about things to defraud people into thinking their game is popular...its not.

This game is pay to win piece of garbage. Your forced to register to even loot at it and when you do its not worth the stay.

Bigpoint are a bunch of spinhungry, fruadulant frakking liars.

Laugh, there should be jailtime for slimy public affairs and company officers doing this bs.

And Massively, your printing this tripe why? in the name of filler or news?

Posted: Sep 7th 2011 8:45PM real65rcncom said

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Glad to see there's interest, but when are these companies going to stop playing tricks with words?

Five million registered players in this game, 1 million registered "customers" in RIFT, 2 million registered "users" somewheres else, they keep coming up with ways to hide exactly how many people are even IN these games anymore.

While it shouldn't matter (if you like a game and it's fun, just play it.. forget subs), it makes people think they aren't that good if they have to keep fudging numbers and titles like this.

Next it will be "War40k has announced today they have 100 million suspected humans who looked at their website once" or something equally crazy.

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