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Reader Comments (40)

Posted: Sep 3rd 2011 6:18PM BigAndShiny said

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Soon every game will be like this. It's disappointing, because MMOs are meant to be virtual worlds where you escape from real life, not places where it's all about how much money you have in the real world.

Sad.

Posted: Sep 3rd 2011 7:07PM Saker said

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@Valkesh You said it! Laissez-faire-style-capitalism has destroyed the world. Some of the practices today make the old robber-barons with their indentured "employees" look like saints in comparison. Sad sick world...
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Posted: Sep 3rd 2011 8:58PM ShivanSwordsman said

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@Saker

I seriously don't see why everyone's so mad about this. In all fairness it's just like prostitution and drugs. Illegal, it creates a shady black market where you constantly get screwed and can't get help. Legalizing it would open up a venue for players to actually make money back on their hobby, selling accounts/characters and their items, instead of some hacker stealing their account then selling it for them.

Personally, I would love to be able to sell my characters and my equipment on these MMOs. It could be something for the unemployed to do. As it stands, we're just tossing all this money out to China and their sweatshop laborers, and they never get stopped. Ever. No IP bans stop them, and they never leave until the plug is pulled. Instead, people lose their credit card information, and/or their accounts.

Say what you will, but I fell off the "high and mighty" horse a long time ago. Whilst I'll likely be skipping over Diablo 3, I do hope that the system it creates flourishes, and shows that RMA can exist in the realm of pixels. If you want the "absolute escapism" into a virtual world... well, play single player.
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Posted: Sep 3rd 2011 10:40PM real65rcncom said

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@ShivanSwordsman

kneejerk reactions. they'll get over it.

people used to be upset about that "infernal contraption" called an automobile and refused to give up their horse and buggy.

some people are always slower to come around, it's why they still sell bellbottom pants and pleather jackets
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Posted: Sep 4th 2011 3:32AM smartstep said

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@real65rcncom

No it is not knee-jerk reaction. Your comparisions of rmt to cars miss it by the mile.

RMT in games is very very very bad.
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Posted: Sep 4th 2011 3:48AM Rhazes said

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@ShivanSwordsman

I think when prostitutes and drug dealers start calling everyone every 30 secs, send them fake emails and try to hack their financials then it might be
comparable. The police actually look for drug dealers and prostitutes, gaming companies set up a system and then make a few changes to a couple times a year. They say they are actively hunting them but the market having 30 pages of every crafting material, bots running around in same spot 24/7 that you can get a GM to come look at but after that GM leaves the same bot is still there for 3 more weeks and not stop spam from the same guy for 12 hours.

So no its not the same. From 1999-2001 it was like prostitution and drugs and it didn't bother me because it was like a secret society. Now its 24/7 vagisil commercial and your only choice is to ignore it or turn it off.
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Posted: Sep 4th 2011 7:45AM (Unverified) said

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@BigAndShiny

I think your absolutely wrong BigAndShiny

I see absolutely nothing wrong, I work 60+ hours a week and have a demanding personal life.

I have the extra money to spend, so I do, because I simply do not have the time to spend dozens of hours farming in a game to be able to enjoy said game.


Bots, macroers exploiters on the other hand are huge detriments to a game though, they devalue the work of other players and I (try) not to support them.
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Posted: Sep 4th 2011 2:36PM Borick said

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@BigAndShiny

My effort. My time. My reward.

The EULA is unjust.
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Posted: Sep 4th 2011 4:00PM (Unverified) said

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@BigAndShiny Totally agree with you. I could easily buy my way through a game as well. Am very employed and dont have 10 hours a day to play either, but. its not about that. Its about experiencing the world and developing relationships. its massive multi player, not massive wallet.
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Posted: Sep 5th 2011 12:15PM eyeball2452 said

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@Valkesh

It think it's been a long time since MMOs were just games. WoW basically became a case study for management, economics and statistical theories taught in intro level college classes and that's just the in-game systems, not even the RL business model.
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Posted: Sep 3rd 2011 6:29PM dudes said

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Despite not being a conventional MMO, Second Life has its own RMT currency and it' has managed fine There are some scams but Linden Labs fraud handling capabilities are epic. I say more MMO's should try out this route, it might generate additional interest in their respective virtual worlds.

Posted: Sep 3rd 2011 7:06PM BigAndShiny said

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@dudes
That's because second life is social. The fun comes from interacting with REAL people which for the most part (hehe) is free. You only really pay for housing or clothing or whatever which are vanity items and not the core of the product.

MMORPGs however, are about building your character and competing for groups, player versus player rewards, factions and server/guild/world firsts (as well as interacting with others). If you can buy things to make you better, then that is inherently giving those people an advantage who have more money, as such unless you are in the top tier who can afford to buy everything you need (Generally in the hundreds of dollars) there is no point competing at the high end..

Which is the whole point of the rest of the game.
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Posted: Sep 4th 2011 8:04AM (Unverified) said

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@BigAndShiny

and if you have a demanding job and personal life then it is inherently crippling people who do not have the time to spend dozens of hours a week to (insert time consuming method of farming)


I will stop RMT when I can use my money to purchase a way to control time. I real market trade because I am busy not lazy
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Posted: Sep 3rd 2011 6:38PM real65rcncom said

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"But then the 16-year-old gamer got a girlfriend and decided it was "time to clean up his act."

Puberty: the cure for RMT. Who'd a thunk it?



Posted: Sep 3rd 2011 7:10PM (Unverified) said

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RMT and Cash shops in MMOs is going to increase over time and I believe that this will one day lead to a great MMO crash, something like the video game crash in the 80's.

Posted: Sep 3rd 2011 9:07PM ShivanSwordsman said

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@(Unverified)

The game crash of 1983 was caused by buggy games and a harsh lack of good games. Most games were cruddy movie tie-ins, very few original games were being produced at the time. In fact, I think that was around the time ET the Game came out. Games like that caused the crash, people gave up on games because of the quality being pumped out.

As it stands, we pay for patches, and the game industry is doing EVERYTHING to kill game rentals and pre-owned sales. That and our DLC-based culture where we release new entries into a series every year that are just overglorified expansion packs for 3 times the price, Day 1 DLC, invasive DRM, and the sheer amount of buggy, half-arsed games coming out that never get patches that actually fix their problems will lead to another crash, not RMT.
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Posted: Sep 3rd 2011 7:23PM Sephirah said

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In the end of the article

Breeches of Mended Nightmares: Among other things, makes characters more intelligent, $64.99.

Posted: Sep 3rd 2011 10:42PM real65rcncom said

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@Sephirah

Yeah, if you equip it, you're character automatically avoids standing in the fire so you can concentrate on dpsing. :P
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Posted: Sep 3rd 2011 7:26PM Deadalon said

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Real money trading is no longer a tabu. It will be very common in every single game after Diablo 3 launches with ingame real money auction house. It will teach pretty much everyone how to trade items for real money - leading to more and more going to 3rd party websites to do the same in other games.

EULA is a joke when it comes to RL after Blizzard launches Diablo 3 with real money AH.

Posted: Sep 3rd 2011 7:37PM Saker said

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@Deadalon EULA was -always- a joke. To some extent that is as it should be.
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