File this one under "Stuff we Missed from Last Week": Thanks to the keen eye of reader The First Avenger, we've learned that Perfect World Entertainment plans to turn Star Trek Online free-to-play by the end of this year.
"And also Star Trek Online, after the acquisition, in fact Cryptic is working on the free-to-play model for Star Trek Online," Perfect World Entertainment's CEO, Kelvin Lau, said in a recent earnings call for Q2 2011. "This is going to be launched by the end of this year as well. So I think free-to-play model we have a bigger potential in US market and also in China market."
This news should be no surprise to anyone who knows that PWE's portfolio consists of F2P games, and it was inevitable that STO would follow in the footsteps of its older brother, Champions Online. We'll keep you posted on more details as they become available.
Reader Comments (87)
Posted: Aug 31st 2011 11:25PM EMH said
@Lucidus
At least SW:TOR is focusing on one gameplay mode and not trying to do two like STO did. That resulted in messy, unpolished ground combat which you were forced to do for 30% of the time.Really, Bioware is doing the wise thing and focusing on ground combat and keeping space a minigame so they don't end up with a ridiculously unpolished section of the game.
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At least SW:TOR is focusing on one gameplay mode and not trying to do two like STO did. That resulted in messy, unpolished ground combat which you were forced to do for 30% of the time.Really, Bioware is doing the wise thing and focusing on ground combat and keeping space a minigame so they don't end up with a ridiculously unpolished section of the game.
Posted: Aug 31st 2011 11:32PM Crazy01 said
@EMH The space is only a place holder they already said they plan on changing it but didn't have time to do both and ground and make them perfect. We wern't suppose to get any space until after release but people ask so they made something real quick for a place holder
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Posted: Sep 1st 2011 5:32PM mysecretid said
@Seldra
Quests and missions for Starfleet Academy are being worked on as we speak. Check Daniel Stahl's latest Engineering Report, and the Massively article here about "Dinner With the Devs" for more on this.
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Quests and missions for Starfleet Academy are being worked on as we speak. Check Daniel Stahl's latest Engineering Report, and the Massively article here about "Dinner With the Devs" for more on this.
Posted: Aug 31st 2011 10:39PM DevilSei said
Like its been said, unsurprising. With the bloody cash shop in place, as well as Cryptics seemingly inability to avoid the F2P conversion, it was bound to happen. Being acquired by Perfect World just made it much more quicker.
Posted: Aug 31st 2011 10:40PM (Unverified) said
:´(
i really like STO the way it is/was (meaning not F2P)
normally i play an MMORPG for 3 months, and thats it. But i always came back to STO for a month or 2, and i always found something new to like it for.
Champions wasn't so bad as F2P, but i never knew it any other way...and basing a game on the principle of "get people to pay for stuff", instead of "keep people paying to play"...well, logic clearly dictates that the need of th....wait...logic kinda dictates that this will probably harm the overall quality of the game
i really like STO the way it is/was (meaning not F2P)
normally i play an MMORPG for 3 months, and thats it. But i always came back to STO for a month or 2, and i always found something new to like it for.
Champions wasn't so bad as F2P, but i never knew it any other way...and basing a game on the principle of "get people to pay for stuff", instead of "keep people paying to play"...well, logic clearly dictates that the need of th....wait...logic kinda dictates that this will probably harm the overall quality of the game
Posted: Aug 31st 2011 11:26PM Chareth Cutestory said
@(Unverified)
If the overall quality of the game was currently high enough to pull in the subscription dollars they're looking for, they wouldn't shift to F2P.
I think Cryptic bit off more than they could chew a while before STO launched.
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If the overall quality of the game was currently high enough to pull in the subscription dollars they're looking for, they wouldn't shift to F2P.
I think Cryptic bit off more than they could chew a while before STO launched.
Posted: Sep 1st 2011 12:23AM Rhazes said
@Chareth Cutestory
Cryptic is just horrible they can do graphics well but the games lack content and programming.
When, I did the DS9 Mission a year after the release the Klingons was floating and jumping 40 feet in the air non stop trying to get to the second floor walkway. It looked like a child programmed it. Only, cryptic would let something like that pass QA.
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Cryptic is just horrible they can do graphics well but the games lack content and programming.
When, I did the DS9 Mission a year after the release the Klingons was floating and jumping 40 feet in the air non stop trying to get to the second floor walkway. It looked like a child programmed it. Only, cryptic would let something like that pass QA.
Posted: Aug 31st 2011 10:50PM ZeroGee said
The problem with STO was always content. It has always lacked it. There's already a great thread here on Massively about marrying a cash shop with a sub. STO has lots of fun stuff in the C-Store, but not much of a game to actually play (albeit with lots of cool ways to play that minimal content). There's aways "more content coming" but it never actually arrives when it's needed, at any amount that counts. Even now, we're awaiting for delayed Borg attacks while the C-Store is buffed with... Klingon uniforms. At a price. That the uniforms came first while the Borg missions were pushed back is indicative of this game.
Posted: Aug 31st 2011 11:27PM mysecretid said
@ZeroGee
With respect, based on your comments, I have to wonder exactly when you quit playing STO.
Since Daniel Stahl became the game lead, STO has added content right, left and center. Seriously.
Things have been slow since the launch of Season 4, yes, because of change of ownership issues, and the fact that the first segment of S4 introduced bugs they're still trying to wrestle to the ground -- but, in general, STO has been all about adding content.
Star Trek Online has never been a perfect game, but to say that its major flaw has always been lack of content just seems so demonstrably untrue to me at this point.
You may want to take another look once the game goes F2P.
Cheers,
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With respect, based on your comments, I have to wonder exactly when you quit playing STO.
Since Daniel Stahl became the game lead, STO has added content right, left and center. Seriously.
Things have been slow since the launch of Season 4, yes, because of change of ownership issues, and the fact that the first segment of S4 introduced bugs they're still trying to wrestle to the ground -- but, in general, STO has been all about adding content.
Star Trek Online has never been a perfect game, but to say that its major flaw has always been lack of content just seems so demonstrably untrue to me at this point.
You may want to take another look once the game goes F2P.
Cheers,
Posted: Aug 31st 2011 11:37PM Crazy01 said
@mysecretid you are crazy i just quit a month ago there is still nothing to do at max lvl. I have 7 max lvl chars and nothing to do on them. For the featured episodes i finish them as soon as the come out like everyone else. The new ground system redoing the old missions is not content its just fixing the game. Real content is missions missions and mission and end game stfs or what ever you want to call it. Now content is the because flaw for sto but it not like people think it is problem is there are behind the players in content now (if played from start) all they aren't catching up. Feature episodes are being finish as soon as they come out and then there nothing to do again. Real flaw is End-Game content which would give them the time to catch up
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Posted: Sep 1st 2011 12:11AM Protoavis said
@mysecretid
If by adding content you mean revamping things on entirely superficial levels then yes you are correct (and I, well flatmate and I, still have an active account and it's been active since the game launched, he's a giant star trek dork and won't let the sub die for some reason) I mean look at the academy, no actual content, no real reason for it, just another place to visit and nothing to do. A lot of the updates are just changes to existing content without really adding anything (ie Vulcan update...completely superficial, space map update completely superficial, etc)
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If by adding content you mean revamping things on entirely superficial levels then yes you are correct (and I, well flatmate and I, still have an active account and it's been active since the game launched, he's a giant star trek dork and won't let the sub die for some reason) I mean look at the academy, no actual content, no real reason for it, just another place to visit and nothing to do. A lot of the updates are just changes to existing content without really adding anything (ie Vulcan update...completely superficial, space map update completely superficial, etc)
Posted: Aug 31st 2011 10:51PM trinica said
I honestly don't know a single person that has even TRIED this game. Lol.










