While we didn't get much out of GamersFirst at PAX this past week about Fallen Earth's plans for this fall and the free-to-play conversion, it looks like news will find a way nevertheless. Creep the Prophet posted a proposed (please note that word) membership matrix for Fallen Earth when the F2P switch is triggered.
Similar to other F2P charts we've seen, this boasts a variety of subscription levels, from the F2P "Scavenger" to the ultra-deluxe "Commander." The good news is that a majority of the game would, under this matrix, become simply free to all, including all zones, all levels, and skills. Free players will face a few restrictions, including crafting limitations, no access to global chat, only one character slot, and a slower rate of gaining XP and AP. The better subscription levels offer discounts to the game's store, faster progress in the game, monthly gifts, and a full range of features.
Subscribers will also receive an in-game "aura," that will allow them to share some of these bonuses with their less-fortunate F2P brothers and sisters.
No prices have been attached to this chart, and it could be subject to change between now and the F2P conversion, which should happen sometime between October and December.
Reader Comments (54)
Posted: Aug 30th 2011 3:05PM real65rcncom said
Geez. According to that chart, the F2P person is just a sub-citizen.
While I agree they shouldn't get a lot of things paying subs get, they look as though they really went overboard here.
I'm surprised there's no catagory for:
"Effectiveness of Weapons:
Scavenger- Restricted/Slightly Less/None/Daily Hours Limited"
While I agree they shouldn't get a lot of things paying subs get, they look as though they really went overboard here.
I'm surprised there's no catagory for:
"Effectiveness of Weapons:
Scavenger- Restricted/Slightly Less/None/Daily Hours Limited"
Posted: Aug 30th 2011 4:28PM ShivanSwordsman said
@real65rcncom
Hopefully this system is implemented in the same way as the system seen in Turbine's MMOs, IE, where a paying customer is bumped up from "Free" to "Premium", giving a bunch of the bonuses that subscribers get, but not all. I could see myself enjoying the game like that.
... Unless these idiots go with the same plan that APB went through, with "permanent weapons" only being purchasable with real money.
Reply
Hopefully this system is implemented in the same way as the system seen in Turbine's MMOs, IE, where a paying customer is bumped up from "Free" to "Premium", giving a bunch of the bonuses that subscribers get, but not all. I could see myself enjoying the game like that.
... Unless these idiots go with the same plan that APB went through, with "permanent weapons" only being purchasable with real money.
Posted: Aug 30th 2011 5:09PM JuliusSeizure said
@real65rcncom
Here's the thing: The F2P person isn't paying anything for what they're getting. That's pretty good! Just look at all the content they get access to, ie. all of it.
And ShivanSwordsman is correct. If you've ever spent any money on the game at all, the chip limit goes away. I believe some other things like the mail, auction house, trading and general chat restrictions also go away. Additionally, if you've ever subbed and made up to the limit of 4 characters then unsub, you still have full access to all the characters you've created.
Reply
Here's the thing: The F2P person isn't paying anything for what they're getting. That's pretty good! Just look at all the content they get access to, ie. all of it.
And ShivanSwordsman is correct. If you've ever spent any money on the game at all, the chip limit goes away. I believe some other things like the mail, auction house, trading and general chat restrictions also go away. Additionally, if you've ever subbed and made up to the limit of 4 characters then unsub, you still have full access to all the characters you've created.
Posted: Aug 30th 2011 6:08PM pid said
@real65rcncom Without prices this chart is pretty useless and criticizing it makes no sense. How much cost the three paying levels? if the most eonomic is 0,50 euro/month, then the free column really is just for starters and you are meant to upgrade at least to the second column... and most probably everybody would. so... I don't disagree but I can't agree either, without prices this whole article is pretty useless...
Reply
Posted: Sep 18th 2011 3:02AM elliotrock said
@JuliusSeizure
Actually the restrictions will probably lead to a retention drop off and they will loss out on an opportunity of converting Free to paying.
Treating a Free to pay customer as a second rate citizen or placing restrictions that stop someone being competitive.
Not sure aout the subscription and F2P mix, unless a subscription was basically a monthly in-game credit advancement, and the bonuses were accessible to all as in-game-purchases.
Reply
Actually the restrictions will probably lead to a retention drop off and they will loss out on an opportunity of converting Free to paying.
Treating a Free to pay customer as a second rate citizen or placing restrictions that stop someone being competitive.
Not sure aout the subscription and F2P mix, unless a subscription was basically a monthly in-game credit advancement, and the bonuses were accessible to all as in-game-purchases.
Posted: Aug 30th 2011 3:10PM PrimeSynergy said
I want the commander package just because it's probably the most expensive one...
Also, 'Creep the Prophet' sounds like a rapper.
Also, 'Creep the Prophet' sounds like a rapper.
Posted: Aug 30th 2011 3:17PM Paeroka said
Similar to other F2P charts we've seen, this boasts a variety of subscription levels, from the F2P "Scavenger" to the ultra-deluxe "Commander."
-- Can you elaborate what exactly scavenger etc. mean? I assume scavenger is f2p. Is survivalist then "I've paid once" like the premium account in Lotro? What are the last two then? Subscriber and...?
-- Can you elaborate what exactly scavenger etc. mean? I assume scavenger is f2p. Is survivalist then "I've paid once" like the premium account in Lotro? What are the last two then? Subscriber and...?
Posted: Aug 30th 2011 3:53PM Space Cobra said
@Paeroka
"Survivalist" and "Wastelander"?
Yeah, I am wondering how one qualifies for those plans, too.
Reply
"Survivalist" and "Wastelander"?
Yeah, I am wondering how one qualifies for those plans, too.
Posted: Aug 30th 2011 5:19PM JuliusSeizure said
@Paeroka
Scavenger: Never paid anything at all.
Survivalist: Currently paying for a cheap subscription.
Wastelander: Currently playing the original subscription price.
Commander: Currently paying a premium rate, or pre-transition player grandfathered in at the original rate.
Though that chart doesn't show it, there is a sort of Scavenger+ ranking where if you've ever paid any money at all for the game but aren't subscribed, several restrictions such as the chip limit are removed. I think they only have to deal with the rate-of-acquisition type penalties and can't make more than 1 character (but can play all characters they've already created on the account).
Reply
Scavenger: Never paid anything at all.
Survivalist: Currently paying for a cheap subscription.
Wastelander: Currently playing the original subscription price.
Commander: Currently paying a premium rate, or pre-transition player grandfathered in at the original rate.
Though that chart doesn't show it, there is a sort of Scavenger+ ranking where if you've ever paid any money at all for the game but aren't subscribed, several restrictions such as the chip limit are removed. I think they only have to deal with the rate-of-acquisition type penalties and can't make more than 1 character (but can play all characters they've already created on the account).
Posted: Aug 30th 2011 3:21PM Skyydragonn said
so unless you pay get what exactly? well lets see..
1) Limited daily crafting time. HUGE no no when 99% of your game revolves around player crafted goods.
2)currency limit.
3)Mail and auction limited access
4)reduced EXP gain
5) reduced AP gain.
6) slower recovery from deaths.
7)slower crafting speed (see point 1 btw)
8)and of course no local chat.
Well glad my trial will be over by this time.
1) Limited daily crafting time. HUGE no no when 99% of your game revolves around player crafted goods.
2)currency limit.
3)Mail and auction limited access
4)reduced EXP gain
5) reduced AP gain.
6) slower recovery from deaths.
7)slower crafting speed (see point 1 btw)
8)and of course no local chat.
Well glad my trial will be over by this time.
Posted: Aug 30th 2011 5:25PM JuliusSeizure said
@Skyydragonn
Two things.
1) YOU GET ALL THE CONTENT. And you're not penalised in any sort of direct combat way, so no one will mind bringing you along for things.
2) A lot of the restrictions not related to the rate at which you acquire things should be relieved on Scavenger accounts if they have ever spent any money on the game. Whether it be buying the original game, having a sub for one month or spending a little in the cash shop.
Reply
Two things.
1) YOU GET ALL THE CONTENT. And you're not penalised in any sort of direct combat way, so no one will mind bringing you along for things.
2) A lot of the restrictions not related to the rate at which you acquire things should be relieved on Scavenger accounts if they have ever spent any money on the game. Whether it be buying the original game, having a sub for one month or spending a little in the cash shop.
Posted: Aug 30th 2011 10:47PM TheClaw said
@Skyydragonn : How much daily crafting time do you get for free now? How much mail and auction access do you get for free now? How much EXP and AP gain do you get for free now? How much local chat do you get for free now?
So, to clear things up, basically you're crying like a spoiled little baby because they're planning to give people a bunch of stuff for free which currently costs money, but you think they should give you even more? Thought so.
Reply
So, to clear things up, basically you're crying like a spoiled little baby because they're planning to give people a bunch of stuff for free which currently costs money, but you think they should give you even more? Thought so.
Posted: Aug 31st 2011 7:19PM JuliusSeizure said
@Skyydragonn
Oh, and you're wrong about the slower recovery from death part. Is that what you think Death Toll is? That's actually a PvP reward currency that no one cares about.
Reply
Oh, and you're wrong about the slower recovery from death part. Is that what you think Death Toll is? That's actually a PvP reward currency that no one cares about.
Posted: Aug 30th 2011 3:38PM Yellowdancer said
@Skyydragonn
The free people are there just to make the world seem busy and full. That's the major bonus
The free people are there just to make the world seem busy and full. That's the major bonus
Posted: Aug 30th 2011 4:10PM real65rcncom said
@Yellowdancer
Probably more fodder for the PvP based on all the things they can't do that are intergral to the game.
Sounds like Fallen Earth is trying to import game for it's preserve with all the restrictions like auction house, mail and crafting.
Reply
Probably more fodder for the PvP based on all the things they can't do that are intergral to the game.
Sounds like Fallen Earth is trying to import game for it's preserve with all the restrictions like auction house, mail and crafting.
Posted: Aug 30th 2011 3:42PM Nef said
Doesn't look bad for the F2P option. They get access to all of the content, though it will take a little longer to get through all of it.
The crafting time limit shouldn't be too bad, it doesn't take a lot of time to produce a load of ammo or even a new set of gear. Really, the only thing that might be difficult to produce is a vehicle.
The crafting time limit shouldn't be too bad, it doesn't take a lot of time to produce a load of ammo or even a new set of gear. Really, the only thing that might be difficult to produce is a vehicle.
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