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Reader Comments (42)

Posted: Aug 29th 2011 3:12PM (Unverified) said

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sounds like rubi is a keyboard turning clicker

Posted: Aug 29th 2011 11:48PM Utakata said

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@(Unverified)

Is it an inherent trait that all keybinders are also pointless trolls?
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Posted: Aug 29th 2011 3:24PM (Unverified) said

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Good review. I'll admit I have only a tacit interest in this game, but it is certainly worth watching.

Posted: Aug 29th 2011 3:26PM DevilSei said

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I can't get over the fact that the pictured Asuran looks like some kind of super-hero, who instead of flying explodes out of his/her flight-cannon to get around...


I'm not much on playing the caster classes, but I can understand why elementalists wouldn't want to remain too close to enemies. If I was an enemy getting burned by all sorts of crazy fire, and saw that the one doing it was just 5-10 steps away, you bet your furry rump I'd waste no time bopping them one. Maybe they'll adjust it once the game hits beta though.

Posted: Aug 29th 2011 5:49PM Space Cobra said

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@DevilSei

I was thinking "Ultraman" from Japan...

...again, that Asian influence creeping into the world graphically. ;)
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Posted: Aug 29th 2011 5:54PM DevilSei said

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@Space Cobra

And now that you mentioned it...

Dangit I'm seeing that now too!
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Posted: Aug 29th 2011 3:30PM Arkanaloth said

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very interesting read. It seems like GW2 may not be *quite* as accessible as GW1 on the larger events though, bit sad in a way but I'm sure they can tweak scaling to meet the demands of population potential.

Posted: Aug 29th 2011 3:37PM DevilSei said

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@Arkanaloth

To be fair, the number of people who will be running around in the game after release will more than likely be much greater than the number of people allowed to play for a limited time frame in a limited space. So the chance of running into an event on your own will be small, and in case you do I'm sure all it'll take is a quick message in chat to have people join in.

And I don't know about you, but if you throw in "dragon" and "giant freaking laser", I will be there quicker than an Asura can blow through an assistant in a laboratory full of explosive devices with shiny red buttons.
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Posted: Aug 29th 2011 3:50PM Arkanaloth said

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@DevilSei True, this is very likely..
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Posted: Aug 30th 2011 9:56AM Genkides said

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@Arkanaloth I have to dissagree, I was at PAX and the large events ARE accesable to anyone in the area. You just have to be there. That is taking into account you are close to the level appropriate to get there. I am sure a level 4 could not survive the journey there solo. The only thing you could be confusing accessability with is that larger events and elite events are NOT soloable. Other events are able to be completed by one person.
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Posted: Aug 30th 2011 10:48AM Arkanaloth said

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@Genkides If I come across as condecending, that's not my attempt but due to the limited nature of text I just have to make that clear.

Now then, Genkides, did you play Guildwars? The game is incredibly accessible, more so than any MMO I've ever played, Everyone from the solo'ist to the people who refuse to have heroes and only run content with real people can all enjoy an incredibly vast amount of the game. I almost always run with Heroes only and I know that I have access to everything the game has to offer except Urgoz's Warren and The Deep. Seriously, only 2 areas are closed to a soloist?!? That's an amazing amount of accessibility for solo play in an MMO, so when I say that GW2 doesn't seem as accessible as GW1, I'm speaking in that context.

In GW1 you next to never have a situation of: "Hmm I wonder if there are enough people online for me to run this content", Just toss in some heroes and go.
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Posted: Aug 30th 2011 12:09PM Genkides said

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@Arkanaloth oh no I did not think you came across condecending at all. It just seemed like you thought DEs would not be. I do in fact play GW and enjoy it alot , im close to my 1 year Bday so I am still relatively new but enjoy that you can do ALOT alone so to speak. As with most things.. its more fun with at least a few more real people doing the missions or dungeons. I guildie and I helped each other get through a bunch of missions for him and we did EotN together for completion.
I do agree that its great having a good % accessible for every player and still having some content for a group of people, and having a range of challane for said groups. I think GW2 will be as accessible if not more so for a solo person in relation to smaller group sizes. Maybe some areas may not be completed ....but sometimes being able to just attempt it and have a go at it is great. Since none of the exp mode dungeons are required to progress , its fun for some to be able to try them and decide if its for me., or just want to say they tried and move on, or try it and want to improv and want to beat it. So I guess it was what you or anyone considers a larger event and what accessiblity means :)
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Posted: Aug 29th 2011 3:32PM jealouspirate said

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I was already pretty interested in the Asura, but seeing their character creation options and movement/combat animations really pushed me over the edge. By far my favourite GW2 race, if not my favourite race in any MMO. At this point I'm not sure if any of my GW2 characters will not be Asura.

Posted: Aug 29th 2011 3:39PM Randomessa said

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Was it that your weapon set with the ele was dagger/dagger? I will say that as an ele main in GW1 the GW2 ele, even with a staff or scepter, but they did provide more of the range I expected. Outside of Air, though, I didn't feel very safe keeping enemies at bay. I'm not sure what kind of playstyle the ele is geared for just yet.

Posted: Aug 29th 2011 3:49PM jealouspirate said

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@Randomessa

I was thinking the same thing. I'm not sure exactly how it works, but I thought that with the Elementalist different weapon types affected what range you're effective at.
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Posted: Aug 29th 2011 5:48PM (Unverified) said

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@jealouspirate Yeah, I believe that Staff was the long-range Ele weapon (not sure if there were others besides it).
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Posted: Aug 30th 2011 9:39AM epilepticemu said

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@jealouspirate Rubi, could you please comment on what weapons you were using? I'm really curious about this, too!
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Posted: Aug 29th 2011 3:40PM Allegos said

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I actually like the potential that a short-range caster could have in further deconstructing some old and moldy aspects of class design. If you design a class around the range at which it operates, combat becomes a matter of jockeying for position instead of pushing buttons. It's how you end up with Warriors who have to sprint in plate armor to stay competitive and Hunters whose only close range option is to escape in WoW. And we all know the ups and downs that game has experienced with class balance.

Why not make the spellcaster a Shang Tsung type, who complements his Kung Fu with spells instead of weapon strikes?

Posted: Aug 29th 2011 4:25PM Irem said

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@Allegos
Necromancer has some elements of that. Because of their high natural HP, minions, support skills, and Death Shroud mechanic that acts as a second life bar when life force is gathered, they're actually quite tanky for a caster and can be played effectively on the front lines.
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Posted: Aug 29th 2011 6:51PM toychristopher said

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@Allegos

I agree. Although a different genre, look at a game like league of legends.

Yes range is an advantage, but not quite the advantage it is in a game like world of warcraft. In LoL positioning is incredibly important and this adds a ton of strategy to the game, even though each player only has 4 or so abilities.
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