| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (53)

Posted: Aug 29th 2011 11:04AM Eamil said

  • 2 hearts
  • Report
Not sure if "unlimited guilds per account" is the right choice of words. They didn't say you could join every guild on the server if you wanted to, just that you could join "multiple guilds." I imagine there'll be SOME kind of limit on that. (

Posted: Aug 29th 2011 11:05AM Eamil said

  • 2 hearts
  • Report
@Eamil

Comment goblins ate the rest of my post:

Either way I like what they're doing. FF11 did pretty much the same thing and I never heard of it causing any major problems.
Reply

Posted: Aug 29th 2011 4:56PM Icemasta said

  • 2 hearts
  • Report
@Eamil
imho this is a much better solution than the one guild per toon thing that has been going on for ages.

First of all, this extends community strength and power, in a way. If player XYZ of account ABC behaves badly and ninjas something, he'll be kicked out of his guild, obviously. Now let's say this XYZ was in 2 other guilds who hears of the incident and kicks him, he'll be regretting his action way more than if he had behaved properly.

This is basically the reverse of what happened in WoW with cross-server instancing. Do something wrong and prepare some good communal retaliation since everyone will be bound together in some way or the other.

This also allows for a form of open guild hierarchy better than "whoever has cleared the most bosses" system that most MMO use to "rank" guilds. Guild QQQ which considers itself "elite" could have all it's member or certain members be part of QQQTraining which could be a training guild and they could promote to the main guild once they are deemed good enough.

Another good example are friend guilds, which was one of my issue in WoW. For a time, I was in a guild with 12 of my RL friend, but they were pretty casual, sticking to instanced PVP and 6-mans, while I wanted raiding. If I wanted to join a raiding guild, I had to leave my friends behind. This system will allow you to get that guild of friends whom you'll do whatever you wanna do with them and still join the greatest PVE guild on the server if you so desire without making much sacrifices.

At this point the restriction won't be how many guilds you can change but how you'll split your time between the various activities your guilds wanna partake.
Reply

Posted: Aug 29th 2011 11:06AM Acharenus said

  • 2 hearts
  • Report
it is all up to each user and guild, if a guild doesn't like the idea they can limit the guilds each member is allowed to join, that's already done in every mmo with a raiding system.

Posted: Aug 29th 2011 11:08AM jondifool said

  • 2 hearts
  • Report
where does the author gets that the community is split about this?
So far I have seen nothing but praise for this move, that by the way follow along the path of alot of other GW2 small changes, made with a mindset of actual trying to be kind to the gamers.

Posted: Aug 29th 2011 11:45AM awitelintsta said

  • 2.5 hearts
  • Report
@jondifool

There's a significant amount of people who are unhappy with the "social network" aspect of this guild system, if the large fansite Guild Wars 2 Guru is any indication.

The reason for the upset is that guilds that consider themselves competitive for PvE or PvP reasons tend to want to keep a sense of exclusivity and team camaraderie. They are (rightfully) afraid of this change, then, as it will very much affect their ability to enforce that.

Then again, in many games, it was always difficult to enforce, and for the casual or multi-interest player (roleplay and PvP, perhaps) this is a huge boon. It's never fun to have to choose between your friends and the kind of guild you want to play in.
Reply

Posted: Aug 29th 2011 12:21PM Seldra said

  • 2 hearts
  • Report
@awitelintsta It's really more an issue for pvp guilds than say pve seeing as this game doesn't look to have "Progression Raiding". Maybe they'll implement chat locks in pvp matches to avoid cross team information trade is really the only issue I see here.
Reply

Posted: Aug 29th 2011 12:41PM SnarlingWolf said

  • 3 hearts
  • Report
@awitelintsta

Anything that makes guilds less annoying is great in my eyes. Those people that are all about how significant their tag is are exactly the type of people I like to avoid in my gaming. The amount of drama and seriousness they bring to a purely entertainment product is awful.

I hope games continue to come up with ways where guilds are simplified/play less of a roll. I stopped joining guild around 6 years ago as the constant drama is too much for me to deal with when I want to just log in and have fun in a fictional world with pixels.
Reply

Posted: Aug 29th 2011 11:08AM j1083 said

  • 2 hearts
  • Report
I'm okay with it. In fact, in WoW especially the monolithic nature of guilds proved problematic for my friends and I in that we preferred to be guilded together, but often had somewhat different opinions of what constituted an ideal guild. This would certainly fix that.

Overall, I just feel like I need more info to really know how I feel about this.

Posted: Aug 29th 2011 11:08AM (Unverified) said

  • 2 hearts
  • Report
It's a welcomed change.

Speaking for myself, this will allow me to finally place most of my characters in my main, social/family guild, and still have that one character that I keep for high end content that my other guild can't complete.

Posted: Aug 29th 2011 11:11AM (Unverified) said

  • 2 hearts
  • Report
I can't see a draw back from this, wonder if each guild chat gets it's own color text. I'm a member of a a giant guild, and love it there, but love the idea of being own a raid team with a different raid schedule, I think most people will only have two or three guilds they'll accept, anymore then that there would be to much guild text to filter. Gives options, much more of a community feel.

Posted: Aug 29th 2011 11:24AM Eamil said

  • 2 hearts
  • Report
@(Unverified)

Unfortunately you can't be in more than one guild chat at once. Whichever guild you're currently "representing," you'll be in their guild chat.
Reply

Posted: Aug 29th 2011 11:29AM Cyclone Jack said

  • 2 hearts
  • Report
@Eamil

That seems counter intuitive. I'd rather them set up different chat tabs, or allow you to choose the chat color. Just look at CoH for the proper way of doing a chat interface, including custom global channels.
Reply

Posted: Aug 29th 2011 9:05PM alinos said

  • 2 hearts
  • Report
@Eamil

which is something they need to fix.

If i login to Guild A. And no one is currently online.

I'm gonna jump to Guild B because theres some people in there.

Then Person 2 jumps into Guild A. See's no ones online. So they too jump into there own Guild B or C.

So because at some point Guild A had no members online, Everyone is jumping to another guild that currently has someone online.

With the only way of knowing if those people are truly online is to have them on your friends list.

They want them to be like distinct social groups. Yet being able to only see 1 at a time kills that.

They should make it so that you Represent say Guild C(because thats who you want to represent at the time).

But You can turn Guilds A,B,D,G,I's chat channels on. While turning Guild E,F,H,J off.

That way if your representing C and someone in G says Anyone in interested in running Catacombs. anyone in that guild with the chat channel turned on at that time can say yeah ill join in. regardless if they are currently representing Another Guild or not
Reply

Posted: Aug 29th 2011 11:12AM alzeer said

  • 2 hearts
  • Report
i never understood why MMOs don't follow FFXI in that regard
i may like my raiding guild but after raiding i want to hangout with my RL friends who don't raid for example

Posted: Aug 29th 2011 11:48AM Yellowdancer said

  • 2 hearts
  • Report
@alzeer

Oh, that's simple. The databases weren't set up for that initially. You don't tinker with your databases much post launch because they drive so many systems.
Reply

Posted: Aug 29th 2011 12:56PM Eamil said

  • 2 hearts
  • Report
@Yellowdancer

FFXI is a pretty old game by now and plenty of games have come out since its release that could have imitated that feature if they wanted to. I guess it wasn't really considered a "trend-setter" though.
Reply

Posted: Aug 29th 2011 10:05PM Genkides said

  • 2 hearts
  • Report
@alzeer I agree, I played FFXI for a few years. You just equip your linkshell(guild) pearl and you are in on that group channel. You can have as many as you like..but more then 2 you spread your time thin and I believe people will gravitate toward one more then the other, again depending how specific each one is.
Reply

Posted: Aug 29th 2011 11:13AM gildhur said

  • 2 hearts
  • Report
I love the overall idea, but hate that you can only see in one guild's chat at a time. That seems to be counter to the broader idea of social networking guilds.

Posted: Aug 29th 2011 11:30AM Eamil said

  • 2 hearts
  • Report
@gildhur

Someone at the panel asked about GW1-style alliances (when multiple guilds form an alliance it creates an alliance chat channel) and the response was basically that whether they do an alliance system and how it will work is still under discussion.

It's not a perfect solution but I think a GW1-style alliance system would help with this kind of thing. Say a bunch of social guilds form an alliance, create a separate guild for "alliance cooperative activities" or whatever and add it to the alliance, and then they can coordinate using alliance chat while still talking within their guilds normally.
Reply

Featured Stories

Betawatch: October 18 - 24, 2014

Posted on Oct 24th 2014 8:00PM

The Stream Team: Dungeoning in Swordsman

Posted on Oct 24th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW