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Reader Comments (45)

Posted: Aug 29th 2011 4:31PM Valius said

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Wait, what! o_O

Posted: Aug 30th 2011 12:40AM FrostandFlame said

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@Valius A picture is worth a thousand words :) http://huntersinsight.com/2011/08/18/we-have-the-pvp-technology/
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Posted: Aug 30th 2011 1:04AM FrostandFlame said

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@FrostandFlame To elaborate, I haven't heard of any dedicated servers, but I am almost positive this is what Jef Reahard is talking about.
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Posted: Aug 29th 2011 4:31PM Dril said

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There's not much to say but:

Go on...

Posted: Aug 29th 2011 4:33PM Infestimus said

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This game just keeps looking better and better...

Posted: Aug 29th 2011 4:33PM DevilSei said

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Eh, to me it sounds like "Dedicated servers" with FPS games, allowing players to start up their own servers for a game type, allowing them to implement specific rule-sets for PvP, and perhaps making it pass-worded to have trial runs and the like, or facilitate player-run PvP tournaments.

Nothing too unusual.

Posted: Aug 29th 2011 5:36PM JoolaPrime said

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@DevilSei Except this is a MMO, not FPS. Which makes it highly unusual
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Posted: Aug 29th 2011 6:02PM DevilSei said

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@JoolaPrime

Not really. The PvP portion of the game, at least the battleground-styled maps, are handled like an FPS match.
You have a list of available "rooms", any of which you can join right in, just like you would browse matches in Call of Duty or Battlefield. Which is much better than being stuck joining a queue over and over in, lets say World of Warcraft, and possibly getting stuck in a match already about to end, or is heavily one-sided.

So on top of these basic versions, they are allowing players to start their own "dedicated" servers for battlegrounds, just like you see in plenty of PC FPS games. This would easily make player-run tournaments (something ArenaNet wants to help facilitate) possible.
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Posted: Aug 29th 2011 6:20PM ShivanSwordsman said

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@DevilSei

The real kicker is some FPS/TPS (CoughSPACEMARINECough) games are trying to remove this functionality, while an MMO has stepped up to the plate to challenge the sheer stupidity. I do believe my jaw just hit the fracking floor. Do go on, ArenaNet...
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Posted: Aug 29th 2011 8:00PM (Unverified) said

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@DevilSei
Exactly, "PVP Server" just refers to the rooms/lobbies/channels/whatever you want to call them for Hotjoinable PVP.
If you've played ANY other non-MMO multiplayer game (Especially FPS) you'd be familiar with this terminology.
It's sort of stupid to call them "servers" when they aren't actually dedicated servers, but it still happens.
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Posted: Aug 29th 2011 8:54PM GaaaaaH said

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@DevilSei
What you are saying does sound like a good idea. I imagine that players could make a Charr vs Human match if they s desired
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Posted: Aug 30th 2011 1:08PM Misterlee said

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@DevilSei

That's what I was thinking - it's like how you can make a custom game in some FPS where you add modifiers like low gravity or extra powerups or only certain weapons, that kind of thing. Certainly not a whole world on a private server to play through the PvE parts of the game.

And the fact that it's in an MMO does indeed make it different, unique in fact as far as I know.
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Posted: Aug 29th 2011 4:38PM gildhur said

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O,o

Posted: Aug 29th 2011 4:39PM chum said

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Seriously? Wow :)

Posted: Aug 29th 2011 4:39PM (Unverified) said

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They are obviously referring to PvP game rules, strictly relating to the individual "servers" pvp-match settings. The pvp system is set up in a "server list" format.

Posted: Aug 29th 2011 7:24PM Ehra said

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@(Unverified)

I wouldn't be so sure. Considering Anet's past stances on "private servers" or "emulation," it wouldn't surprise me at all if Anet decided to allow private servers for Guild Wars 2. Here's an old response to a fan project to start up a Guild Wars server:

http://www.guildwarsguru.com/forum/showpost.php?p=3214959&postcount=55

"You asked about the permissability of this project, and I'd like to respond:

With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure. "

http://www.guildwarsguru.com/forum/showpost.php?p=3215031&postcount=60

"I am saying that we have, at other times, taken the stance that we will not take action (even though legally allowed) if there is only good for the community, and nothing whatsoever bad for the community or the company. That would be, by definition, different than straight-out "permission" and it's certainly not meant to imply ownership, approval, or endorsement of the project. It's simply saying that we're aware of the project and do not, at this time, choose to exercise the option to pursue its termination, because we believe it has either a positive or a benign impact on both the community and the company. "
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Posted: Aug 30th 2011 1:17AM Unverfied B said

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@Ehra
Interesting. I remember EA/OSI (of all things) giving the same stance on UO emulators at some point.
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Posted: Aug 29th 2011 4:41PM Interitus said

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This is pretty impressive. All you canceled MMO's out there, your loyal fanbase would greatly appreciate the ability to do this.

Posted: Aug 29th 2011 4:44PM (Unverified) said

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Ehm, I think it's pretty obvious that they were talking about servers to host PvP games on.

Posted: Aug 29th 2011 4:53PM Saerain said

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@(Unverified) Yeah, it's clear if you look into this that they're talking about rulesets in PvP instances, not wholly player-hosted games of Guild Wars 2.
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