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Reader Comments (90)

Posted: Aug 26th 2011 9:04AM Sharuk said

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Advertising has not yet stepped in, when that does, you will know it is time. It will be a big advertising campaign.

Posted: Aug 26th 2011 12:32PM SiML said

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@Sharuk

However big the advertising campaign is - it will still not convince me.

Release the godamn subscription price already! - otherwise no pre-order!
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Posted: Aug 26th 2011 9:05AM (Unverified) said

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The bigger they are... the harder they fail.

Posted: Aug 26th 2011 9:18AM Yellowdancer said

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@(Unverified)

The thing about SWTOR is. It doesn't matter if they sell 10 million copies on day one. The game will be judged on the number of subs 6 months down the line. I really don't think retention on this game will be very high.
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Posted: Aug 26th 2011 9:25AM (Unverified) said

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@Yellowdancer

yep, retention is going to be very low
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Posted: Aug 26th 2011 9:43AM chuckasucka said

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@(Unverified) I agree it will be. From what I've seen... *wink wink*... it isn't gonna be anything too special.
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Posted: Aug 26th 2011 10:03AM Kaoss said

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@chuckasucka Glad to see I'm not the only one who can see what is a very cookie-cutter game with a Star Wars stamp on it. If this game was actually doing something innovative I might be pumped, but IT'S DOING EVERYTHING EXACTLY THE SAME AS EVERYTHING ELSE! - No, voice overs aren't innovative
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Posted: Aug 26th 2011 10:15AM Interitus said

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@chuckasucka

While I don't want to estimate on numbers, Reading the official forum it's painfully clear many people still have no idea on the type of game it is. People are going to walk away disappointed because they hyped themselves up over things that never existed,
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Posted: Aug 26th 2011 10:19AM Greyhame said

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@Kaoss

Why is doing things different (though different is a matter of opinion) better? Being the same certainly hasn't hurt the FPS genre that much when you break the mechanics down the same way people tend to complain about SWTOR mechanics.
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Posted: Aug 26th 2011 10:26AM Lenn said

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@Interitus The general consensus on the forum is that TOR will be nothing but a regular MMO like we've all played dozens of times. People are just stoked about it because it's Star Wars.
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Posted: Aug 26th 2011 10:34AM Fabius Bile said

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@Lenn

Im perfectly fine with the current generation of games, the problem is that most if not all new releases suffer from terrible lack of polish, rushed out development, and in general, limited budget that prevents them from releasing enough fun and entertaining content periodically, so they force their playerbases into worse and worse grinds to keep them busy.

SWToR seem to have covered all those points.
the story mode, the decition system, and the SW IP is just the icing of the cake

but yep, those expecting SWToR to be vastly original innovative and groundbreaking, something never seen in the MMO genre will be sorely disappointed.

that said, that kind of people will live in disappointment forever...
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Posted: Aug 26th 2011 10:42AM Interitus said

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@Lenn

No,I still see people expecting/wanting more sandbox oriented nechanics. The numbers have dropped a great deal. But there are still those who see this game as SWG 2.0
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Posted: Aug 26th 2011 10:46AM Kaoss said

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@Greyhame
Hey,
if you'll check my post again I never said games that do stuff differently are better, because they're not. My personal opinion might be a game that is doing different things is better than a cookie-cutter MMO, but that's just my opinion, if you like a high quality well-polished standard MMO game better than, say, a sand-box, that's cool and completely your personal opinion and I respect that :)

However, in case you were referring to my personal opinion and why I personally think it's better, it's because if I wanted to play a game with auto aim combat, constant questing, instances, pre-determined skills,classes etc. I'd play an MMO that's already out like WoW, which undoubtedly has more content and wait till post-launch for people to review the game for me and see if it's worst investing into, as opposed to spending $150 on something I might hate. Also there are 1000s of MMOs out there that are doing all the stuff SWTOR is doing, many of which are free to play, but I am bored of this style of game, that is why I prefer a game that lets me control exactly what I want to do, sand-box style. I like to make my own class, go out and explore, build houses, have an impact on the world that everyone will see and notice.
To me, games with these features are better and I find a lot more enjoyable than a game I've played 1000 times already but has a different skin. But others may really enjoy SWTOR because it has Star Wars, which is completely fine, it's just not my thing.

All of above is just my opinion and I don't think SWTOR is a bad game, or that games I like are better, it all just comes down to a matter of personal taste/opinion and everyone respecting each other's opinion. But people generally fail at life and have no understanding of basic respect/social skills so /flameon!
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Posted: Aug 26th 2011 10:48AM Lenn said

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@Interitus That's a handful of people. Go back and read the forum again.
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Posted: Aug 26th 2011 10:51AM Kaoss said

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@Kaoss
wow everyone voting down my comment for saying it's doing everything the same? Does this mean you actually think this game is going to be innovative with completely different gameplay to everything else out there?
Or do SWTOR fans have a 0 tolerance policy for those that post something other than "OMFG BEST GAME EVER, I HAVENT EVEN PLAYED IT BUT IT IS".

Seriously? I didn't even say diss the game, but whatevs. fanbois will be fanbois
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Posted: Aug 26th 2011 10:53AM Lenn said

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@Fabius Bile It'll have enough original elements to lure people in and hopefully retain them. The story, the crafting, the companions and, dare I say it, Huttball are all different enough from other MMOs to at least offer a somewhat unique experience. But people are definitely not fooled into thinking it'll be the Second Coming.

Everyone knows it'll be just the new themepark game on the block. And if Six Flags is all you're used to, another themepark can be refreshing, even though it's still mostly rollercoasters.
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Posted: Aug 26th 2011 11:00AM WhatDeficit said

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@Greyhame

It's not even about doing things differently. SWTOR does not innovate - at all. However, if they insist on doing the same old thing then they should at least do well and unfortunately they are failing. They can't even get the MMO basics right and insist on using design ideas from5 + years ago.

It's Warhammer 2.0
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Posted: Aug 26th 2011 11:02AM Greyhame said

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@Kaoss

Well, perhaps if you didn't agree with someone saying that you wouldn't come off as saying that yourself. Be more careful of the conversations you join if you don't want to come off that way.

As for if SWTOR will be innovative, depends on what you think innovative is for one. And down voting doesn't necessarily mean that, but probably more that people are tired of the comments like that popping up every time SWTOR is mentioned here.
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Posted: Aug 26th 2011 11:06AM Greyhame said

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@WhatDeficit

What does doing it well mean to you? Because everything I've seen to me shows that they are doing things fine.
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Posted: Aug 26th 2011 11:17AM Interitus said

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@Lenn

http://www.swtor.com/community/showthread.php?t=450874

That's on the frontpage, I didn't even have to look past that. I can tell you from personal experience, the number of times I've had to explain to people on the forums how the game is in reality compared to what they imagine is mindblowing. Again it is getting better now that more gameplay is being shown and more people are understanding, but I still read at least a post a day about someone who thinks this feature will be like a sandbox game or requests this sandbox feature,
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