| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (60)

Posted: Aug 24th 2011 10:36AM real65rcncom said

  • 2 hearts
  • Report
@Dezyne

Yeah but even in that definition, that means if a person has enough "skill" to write macros that do everything for them with one button push, and can effectively play a game like RIFT with three macros only.. that person is "skillful".

If you have no problem with that definition (macro button pushing ftw) then yeah, that means skill.
Reply

Posted: Aug 24th 2011 11:26AM Dezyne said

  • 2 hearts
  • Report
@real65rcncom

All I was saying is that the term skill doesn't exclude reflexes. It also doesn't exclude macro spamming.
Reply

Posted: Aug 24th 2011 8:51AM Seffrid said

  • 2 hearts
  • Report
Surgeons exercise skill, some gamers exercise talent certainly, but I wouldn't call it skill.

Posted: Aug 24th 2011 2:25PM Dirame said

  • 2 hearts
  • Report
@Seffrid

Oh its skill alright. No matter how you slice it, its skill and a bit of luck too.
Reply

Posted: Aug 24th 2011 9:00AM Dumac said

  • 2 hearts
  • Report
That's kind of asking is knowing how to bake good bread a skill, justifying the inquiry by saying that anyone can technically learn to do it. Or asking what is skill, is anyone really skilled at anything... The whole discussion has always been absurd for me. And what's this nonsense about twitch gameplay being mutually exclusive with strategy?

Posted: Aug 24th 2011 9:13AM Scrobes said

  • 2 hearts
  • Report
Ah this discussion again. Most people have already said it, but I don't think "skill" is just one singular factor. It's so many things that contribute. In my opinion, it's a mixture of experience with the game, application of that experience, timing, spatial awareness, reflexes and intuition. It probably also depends on what sort of game it is too - some things will be used more than others.

I don't know if more than that needs to be said, imo. The more that's said, the more that needs clarifying and elaborating for a given situation (i.e. one game compared to another). It's just a mix of factors, no more no less.

Posted: Aug 24th 2011 9:16AM Ocho said

  • 2 hearts
  • Report
Skill is what PvP should be about. Its about how well you know the game, your controls and abilities, and your knowledge of how to use them properly. It is the only true PvP.

When gear becomes a part of the equation, it adds a significant boost to "how much time the person has put into the game". When I use to PvP in WoW, I always felt at a disadvantage because since I didn't have the most time to play, I didn't have the best gear... and why would you go into a fight you know you have only a slim chance of winning?

I see this as a great thing. Going up against PvE? Yeah, gear is important and represents progression. Going into PvP? Gear just makes things uneven, and unfair. PvP should always be about the skill and the skill only.

Posted: Aug 24th 2011 9:18AM Nenene said

  • 2 hearts
  • Report
Player skill is knowing what is needed and applying it at the appropriate times.

And get out of the cash shop.

Posted: Aug 24th 2011 9:20AM pcgneurotic said

  • 2 hearts
  • Report
I'm weighing in with dexterity - specifically of course, finger dexterity. Asd others have noted above, it's not enough to just respond quickly, you have to also be able to hit the right sequence of keys with the right timing, ideally without looking, *and* move and click the mouse at the same time.

In terms of MMORPGs, D&D: Stormwind (DDO) was the first that challenged me personally in this way, with its blocking, tumbling, and directional combat. God I love that shit, I wish every MMORPG had the DDO system.

Posted: Aug 24th 2011 9:22AM (Unverified) said

  • 2 hearts
  • Report
Talking about skill in theese types of games is just the pathetic result of all MMORPG games going more actiony and dumbed down so that they have become straight out action games...for the sake of "fun" for most of the players.

I am too old for this...

Posted: Aug 24th 2011 9:31AM (Unverified) said

  • 2 hearts
  • Report
I'm sure most of us REAL gamers know this, but in MMos...

SKILL is:

NOT standing in one spot during combat smashing buttons.
NOT smashing 1-2 abilities over and over and over again.
NOT spending more time on the internet than actually playing, looking
up the "leet" builds or abilities to take advantage of.
NOT being max level - since a lot of max level players RUSHED to get there, so they dont count.
NOT power-leveling
NOT farming dungeons 10x a day to get gear.

SKILL IS actually knowing about your class/avatar, knowing how to have REAL combat, and actually knowing what you are doing in game. RPERS are the most "skilled" players Ive seen, since they actually ARE their characters when playing - which leads to being awesome and skilled.

Posted: Aug 24th 2011 9:54AM CyberReaver said

  • 2 hearts
  • Report
Skill is a combination of knowledge, reflexes and the ability to execute things properly. By themselves, none are skill; even if I know how to do something, it doesn't mean I can. Newer MMO's are simply adding features that challenge players reflexes and abilities to properly perform moreso than older MMO's did. Nothing is inherently wrong with the older style, this is just the natural evolution of the genre.

Posted: Aug 24th 2011 9:59AM Ardra Diva said

  • 2 hearts
  • Report
I think aiming should always be a part of ranged combat, at the very least. I play Battlefield: Bad Company multiplayer online, and I have to aim well if I want to be successful. Why shouldn't archery be the same? With realistic physics and arc of shot?

I'm not necessarily saying it should go back to old EQ days of having to bloody well carry x number of arrows to shoot x number of arrows, but I'm not sure that's a bad thing, either.

Simply put, if aim matters so much in shooter games, why shouldn't it matter in MMOs too, because I think that dimension adds a lot.

The further you get from turn-based combat, the more realistic and heart-pounding it can be. But I don't prefer twitch either. I think you can find a happy medium.

Posted: Aug 24th 2011 10:28AM Furdinand said

  • 2 hearts
  • Report
I think player "skill" is just whatever skill a particular player values. Knowing what abilities to use in response to another player's actions is one type of skill. Knowing the most effective moves for dps or the best heal for a situation is a different skill. Knowing the combination of equipment and build that will give the best probability advantage is another. Being able to organize a large group of people to coordinate a tightly choreographed fight is also a skill.

Posted: Aug 24th 2011 10:40AM Balraw said

  • 2 hearts
  • Report
My own personal idea of skill is the ability to adapt your character to whatever is happening at any given time and still be effective. Its all very well learning a set rotation but when things go wrong as in a lot of cases that set rotation will mean nothing. So being able to react to your immediate environment and still get the job done is to me a skilled player.

I guess knowledge of whichever game you are playing will help contribute to this as you will know about how things work which will enhance your ability to go with the flow.

Posted: Aug 24th 2011 10:58AM Lensor said

  • 2 hearts
  • Report
Many things can be skill in a game (strategy and tactics are not the same thing, although both require skill). One thing that is not skill though is level and gear. Any game where one person has access to more powerful gear and/or a higher level than another (with all that entails of hit points, damage etc) can per definition not be skill based.

Posted: Aug 24th 2011 11:00AM ImperialPanda said

  • 2 hearts
  • Report
"Skill", or how well someone plays, is generally a combination of strategy and mechanical execution.

Posted: Aug 24th 2011 11:25AM (Unverified) said

  • 2 hearts
  • Report
Honestly, it's almost sad how easily I dominate in every MMO that I play... I get bored with PVP very quickly. It's just far too easy. Don't even get me started on SWTOR scaled pvp, I was dominating lvl 50's at lvl 4. What happened to our genre?

Posted: Aug 24th 2011 12:12PM Furdinand said

  • 2 hearts
  • Report
@(Unverified) Cool story bro
Reply

Posted: Aug 24th 2011 12:14PM Mad Dog said

  • 2 hearts
  • Report
@(Unverified)

u play darkfall??
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW