| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (90)

Posted: Aug 23rd 2011 2:55PM chauncy said

  • 2 hearts
  • Report
@Bolongo Nice, I must have missed it. I will have a snoop, thanks!
Reply

Posted: Aug 23rd 2011 3:05PM Irem said

  • 2.5 hearts
  • Report
I think this misses a lot of points by starting with the assumption that "success" means overthrowing WoW, and forgetting that games other than WoW have made a lot of money, too, with varying degrees of initial investment. If the industry's viability was a flash in the pan fluke, investors would have already had that figured out by now.

As a few other commentators have touched on, a more interesting set of potential success/failure scenarios is based on the content of TOR, not the budget; in a lot of ways, it could very well be the last of a breed. Almost every other game on the horizon is following a different trend, toward increased player choice, dynamic content, more action-game-like combat, and sandbox elements. On the other hand, Bioware hasn't exactly been shy about the fact that TOR cleaves to a certain formula and they seem quite proud of that. If it's a runaway success--above all the other upcoming titles--it would show that the formula still has enough life in it to be worth rehashing again.

Posted: Aug 23rd 2011 3:07PM KDolo said

  • 2 hearts
  • Report
Just because the little guy can't compete doesn't mean the little guy is making a good game. Make a good game at whatever budget and you will see a return on your investment. Sure, there's bound to be one or two games that never make it and not because they are bad games, but for each of those there are many more that fail because they don't have the mass appeal to sustain the game.

Posted: Aug 23rd 2011 5:26PM OutThere said

  • 2 hearts
  • Report
@KDolo

There are lots of second tier games out there that are entertaining, at least for a time. Alganon is still puttering along. Gods & Heroes has a unique setting. It really depends on what the developer is aiming for. If you're trying to knock off WoW, then ya, you need $100 million and an historic franchise. If you're just trying to get your game out there and keep it going for a few years, then you need a lot less money and a lot less subscribers.
Reply

Posted: Aug 23rd 2011 3:11PM BigAndShiny said

  • 2 hearts
  • Report
Bad Scenario: TOR and GW2 and TSW fail miserably
Okay Scenario: TOR does well, other's fail.
Best Scenario (for me ofc) : TOR fails, GW2 and TSW do really well.

This would prove that INNOVATION, rather than formula and copying, will succeed. Bioware re-invented RPGs, why can't they do the same with MMOs. Tis sad.

Posted: Aug 23rd 2011 3:15PM Lucidus said

  • 2 hearts
  • Report
@BigAndShiny Bioware basically died once they sold out to EA. The huge money investment in TOR guaranteed that the suits would make the studio play it very, very safe and cut corners whenever possible.
Reply

Posted: Aug 23rd 2011 3:13PM Lucidus said

  • 2 hearts
  • Report
Only WoW can kill WoW.

Not even innovative MMOs like GW2 (or possibly Wildstar) are going to kill WoW.

Posted: Aug 23rd 2011 3:22PM jealouspirate said

  • 2 hearts
  • Report
@Lucidus

Well, ultimately time will kill WoW (not to mention everything else, including us).

But really I don't think this common "only Blizzard can kill WoW' sentiment is correct or healthy. Are we truly suggesting that Blizzard is the absolute best developer of the present and future, that no one can match them? That no other company could possibly pull off a better, more successful MMO?
Reply

Posted: Aug 23rd 2011 3:41PM Lucidus said

  • 2 hearts
  • Report
@jealouspirate I'm not suggesting they're the best at all. I quit before Cataclysm because their "new" dev team sucked horribly and the expansion was an insult to my wallet.

What Activision-Blizzard does have is a lot of social/brand momentum that other games won't ever be able to crack, if that's their aim. You're right, time is slowing them down -- and I think some of their design decisions are exacerbating it.
Reply

Posted: Aug 23rd 2011 3:54PM Irem said

  • 3 hearts
  • Report
@jealouspirate
Blizzard would certainly like us to believe that. :P I used to buy into it, too, until I realized how set in their ways that company actually is. They did a game well, a lot of people liked it, and damned if that doesn't prove something! They're at a point where they really seem unwilling to examine themselves and innovate because hey, 11 millionish people can't be wrong! Why change what works?

I'm sure they're smart enough to try some new things with Titan, but seeing their design philosophy become increasingly about streamlining and simplifying everything to the point of shallowness doesn't give me much hope for it. Especially since rumors have it pegged as a "casual" game and I'm not confident that Blizzard actually knows what drew casual players to their game in the first place (it was the ability to explore a fantastic virtual world without needing to invest huge chunks of your life just to get your feet wet, guys, not a desire to collect shiny tokens to get pretty armor just like the big kids).

Reply

Posted: Aug 23rd 2011 3:16PM Lateris said

  • 1 heart
  • Report
This is like the US Government who is against terrorism but then throws millions of dollars at the feet of Hamas, or want to cut budgets but then send millions of dollars to countries that openly hate the US. Or like the mainstream media who don't support suicide bombers but suport their cause. Kind of like we mean this but we also mean that...just saying.

Posted: Aug 23rd 2011 3:28PM (Unverified) said

  • 1 heart
  • Report
How about giving a reason to why sw:tor should fail, by saying that it needs to fail because it is an american mmo.

What would be good to the industry would be if an asian or a european game could succeed and be the leader of the pack.

But it is as with all IT. If its not made by an american, it won't get the needed financial backing.

US firms are getting a waaaay too high stock prize due to being american, compared to non-american firms. So seing a non-american mmo on top would mean something to the industry.

Posted: Aug 23rd 2011 3:37PM Ardra Diva said

  • 2 hearts
  • Report
@(Unverified)
Could also be that Americans have only so much appetite for Anime and you're hard pressed to find a non-American MMO that isn't like that.
Reply

Posted: Aug 23rd 2011 4:32PM BigAndShiny said

  • 2 hearts
  • Report
@Ardra Diva
Um, Allods Online, Age of Conan, APB, The Secret World are all made in Europe.
Reply

Posted: Aug 23rd 2011 6:04PM Hurbster said

  • 2 hearts
  • Report
@Ardra Diva

Eve Online says hi.
Reply

Posted: Aug 23rd 2011 3:36PM Ardra Diva said

  • 1 heart
  • Report
It needs to fail so that the developers get the message that "on rails" space combat is completely unacceptable and incongruent with the idea of an MMO in the first place!

Posted: Aug 23rd 2011 3:42PM Lucidus said

  • 2 hearts
  • Report
@Ardra Diva Damn skippy!
Reply

Posted: Aug 23rd 2011 7:18PM Laephis said

  • 1 heart
  • Report
@Ardra Diva

Couldn't have said it better myself.
Reply

Posted: Aug 23rd 2011 4:03PM Renakh said

  • 2 hearts
  • Report
I liked this article but I feel it leaves out an important factor, the quality of the game. Final Fantasy XIV might be a good example of this; Final Fantasy XIV might have been a much bigger contender had the game not of had so many problems at release. While publishers may look to SWTOR as a guide, SWTOR’s success (or failure) may only temporarily set the standard. There are many factors that go into how MMOs do, things like release date, originality, content, support, etc. all influence how strong the MMO is. If SWTOR is successful and others attempt to duplicate SWTOR’s success, it doesn’t ensure that the flood of big IP MMOs that follow will also meet with positive results. Also, SWTOR success may also strengthen the F2P model if we do see a flood of big budget/IP games; if these games are released and they turn out to be unsuccessful they may experiment with F2P. If they see more success in the F2P market, perhaps companies will be keener to try the F2P model.

Posted: Aug 23rd 2011 4:58PM (Unverified) said

  • 2 hearts
  • Report
Just because SWTOR has the backing of a great movie trilogy that had it's hey day 30 years ago doesn't translate into block buster success. I bet a bunch of people believed LotRO was going to smash WoW to pieces because a few years ago the Movie Franchise made a killing in the box office so JRRT was fresh in every ones minds. Let me tell you I log into LotrO every day and unfortunately I don't see a player base that approaches WoW's; arguably Rift's population seemed a bit bigger as well. But hell even though LotRO doesn't command the income stream WoW has at least they've seen 2.5 expansions (Moria,Mirkwood,Isengard). What does Star Wars have going for it in name appeal atm for any one under the age of say 25 to 30; recognition from a crappy prequel Trilogy that's 10 years old at this point, and a not so well known cartoon based on the gap between the 2nd and 3rd prequel movies. Other then geeks in their 30s like my self and my parents generation no one really gives a crap about Star Wars because Lucas spent about 5 years starting in the late 90's whoring it out in the ghetto for a quick buck; at this point I'd be worried about picking up a disease if I played this game considering how poorly this franchise has been treated.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW