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Reader Comments (90)

Posted: Aug 23rd 2011 1:10PM coledognz said

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I can get behind a Mass Effect MMO.

Posted: Aug 23rd 2011 1:11PM (Unverified) said

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I had fun playing SWToR at Pax last year. I am looking forward to the release.

Posted: Aug 23rd 2011 1:17PM Krazed said

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I don't necessarily think SWTOR's success would mean small budget studios will be persuaded away from MMOs. What I see as more likely is that MMOs without major support, like SWTOR, will more than often be F2P with microtransactions. That business model works, however. It's not impossible for a small developer to release a game designed for F2P that's more lucrative than one that isn't.

Posted: Aug 23rd 2011 1:22PM (Unverified) said

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I just want games like SW:TOR & GW2 to rock the MMO world.. Little shake-up is always a good thing! Competition = better customer support :D

Posted: Aug 23rd 2011 1:25PM (Unverified) said

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Been looking forward to this game for a while. Will have to tie me over until Guild Wars 2 comes out which I have also preordered.

Posted: Aug 23rd 2011 1:27PM Janitor said

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@Ren54 and how many subs does RIFT have now? And as far Aion..its a huge success, do you even know the Asia numbers of it?

Posted: Aug 23rd 2011 1:27PM Yog said

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I can't say I'm rooting for the little guy here. They just don't have the resources to make a game I would want. I want a polished game with depth, that takes time and money. Sure, the little guy might come out with something interesting now and again but that doesn't make up for an obvious lack of time spent on key aspects.

Posted: Aug 23rd 2011 1:28PM (Unverified) said

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That's like saying big budget movies that make a huge profit will be the death of small budget movies succeeding. Looking at all the big budget garbage and decent stuff that came out this year...and all the medium/small budget movies that came out as well...makes me think that the author of this article is a moron.

That said, SWTOR failing would be a lot worse for the industry than it succeeding. If Harry Potter #8 had flopped, that would have been a huge hit to the industry. That it succeeded just means that other big budget movies will continue to be pumped out - some will be good and some will suck huge balls.

Posted: Aug 23rd 2011 1:29PM Soulstitchmmo said

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I would love to see an article written like this, about Guild Wars 2. I have not heard anything bad about that game from people who have played it or have been following it.

Posted: Aug 23rd 2011 2:52PM Bolongo said

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@Ren54

But you haven't followed it - except in the sense of trolling every single article or even comment that remotely alludes to GW2. ;)
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Posted: Aug 23rd 2011 3:00PM silver001 said

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@Ren54 yes because you obviously played it before you pathetic excuse for a troll. Go troll your way back to Rift and leave a proper discussionf for the man.
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Posted: Aug 23rd 2011 3:16PM (Unverified) said

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@Soulstitchmmo

Maybe because it really is that good?

It's certainly doing a lot more to make the genre a little fresher again. I'm sick of WoW and TOR does not diverge from that model at all.

If it succeeds, things will be worse as we'll get more games that follow a pretty joyless combat system because it is clear that the majority of people eat it up.

I don't. I want to see the positioning of careful use of skills we see in GW2's combat. The dynamism of it's events based questing, the use of combinations, of more skill oriented pvp.

Although in the interest of fairness I should state the gamescom footage of TOR was vastly superior to my test build of the game - so we'll see how good it gets closer to release.
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Posted: Aug 23rd 2011 1:30PM (Unverified) said

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so the argument is,

you want SWTOR to fail because it would create a sort of *New* benchmark for games publishers, developers and organisations to spend $100+ million on production, that they don't already spend on AAA game productions for nearly every games franchise already ?

and you want SWTOR to succeed because it will suddenly and without mercy, replace WoW and allow competition and scavenging of customers from the metaphorical lootship that Blizzard has created.

sounds like a fun argument, that has not been repeated anywhere else.

i hear that fire is the next sun-killer.
i hear that the wheel is the next stone-killer.
i hear that athiesm is the next god-killer

sure. but, here's the thing, it's not new. it shouldn't have to be capital N New technology. Rift and guild wars 2 will do their own thing, and grab their own fans, and so will SW:TOR. people will get fed up with the fedex and end-game sandbox adventures, and leave the game after 3 months or so.

it's inevitable that the audience who are so impressed now, are not the hardcore or the veterans who will be in the game 1 year from now, or 5 years or 10, it's the potential casual fanbase who will pump cash into the game and run content for loot, not the movie fans, or the players who haven't played KOTOR or the burned out WoW players looking for another MMO fix as they haven't been able to kick the habit yet, or the middle-aged gamers who lived star wars, and will buy new computers to play this game, it will be all of those things,

that is why it will succeed and fail, because it's a vortex of hype that draws so many towards the light, and that coriolis of quest based adventures will also push out those who aren't completely on-board or those who aren't devoted or interested after the game releases and the excitement dies.

That will be what causes SW:TOR to fail, the lack of an inherent quality of play, the lack of excitement once you have nobody to talk to or quest with, nobody that shares your ideas for exciting play, or you feel completely alone while playing. those personal connections, or lack thereof, have killed lesser MMOs.

3 years ago when the first announcement came out, and certainly every month or so, every single person with an opinion on the game, you've only rehashed 1/20 of every editorial opinion there is on SW:TOR

do better.

Posted: Aug 23rd 2011 5:31PM Rayko said

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@(Unverified)

That was not as profound as you believe it was.
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Posted: Aug 24th 2011 4:35AM Bezza said

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@(Unverified)

...or the middle-aged gamers who lived star wars, and will buy new computers to play this game.

I hope your not implying that all middle aged gamers run low spec rigs. :)
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Posted: Aug 24th 2011 1:29PM (Unverified) said

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@Bezza, i was implying that if SWTOR plays its cards well in the christmas marketing, it will drag people into the game who will never have bought a video card in their lives, who "don't play games" or "don't have time for games", but, will want to play, and will set time aside to play, just because it's star wars.

everyone understands gamers here, because gamers are pretty simple; the video games market is very standardised, entrenched and makes billions in games every business quarter, and this is a gaming site, full of writers and gamers alike.

what gamers don't understand, is the hangups of non-gamers. I / We do treat non-gamers like lepers, those grandparents, taxi drivers, librarians, teachers, writers, actors, fishermen, delivery people, psychologists, carpenters, etc. that are frankly, wierd and unrelateable, they're just not gamers.

why they can't catch up to new technology, read blogs, forums, talk on vent or skype or teamspeak with people in the next room, or check reddit, twitter, 4ch, giz, massively, etc. for their news and information, they don't spend 2-4 days each month researching strats, reading guides, or creating new stat weights for upcoming gear choices for a patched MMO. they're just not gamers.

these are also the people who shun "video games", but will spend hours arranging and feeding fish and birds on facebook. WoW's 11 million is the pinnacle of 6 years of constant updates and eventual evolution... (almost as long as i've been unverified on Joystiq)

but compared to farmville's 120 million, it's not even in the same league.

i don't believe any PC game has that capability of augmented attraction, but the star wars franchise has a more established audience with fans in their 40s and 50s, who have kids, jobs, and things they find relaxing and comforting. i'm sure sitting down to a 20-40 hr a week game would really be outside their comfort zone, but it's still an interesting question, what would PC gaming need to bring in all those people who sink 20-40 hours a week into facebook, to choose to sink that time into an MMO ?

they'd probably need a new computer to start with.
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Posted: Aug 24th 2011 2:56PM Rayko said

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@(Unverified)

That was very well put BUT I have no idea what you are getting at. Are you trying to say MMOs as a whole need to be more casual to attract a larger audience ? If that is the premise of you statement I would have to disagree with you. A casual WoW player is not the same type of person as a casual Farmville player. Online social games are a different animal than MMOs and trying to merger the two into a super game is just not going to work.
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Posted: Aug 23rd 2011 1:32PM (Unverified) said

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If you take away the IP of star wars and look at the game from a pure mechanical standpoint as it is now in beta; the game is really boring and drab. The same themepark feel with a local carnival production. The main selling point (the story) outside of class quest storyline is pathetically written and predictable with no real effects happening in the world, BIOWARE would have been smart to at least add phasing so people can get a sense that after they do "help the rebels defeat the imperials and take out their communication array" its actually gone and the world feels changed. Instead it feels like playing WOW 5 years ago where nothing you do has any real consequences.
When the public gets ahold of TOR I promise that there will be insane outrage over how overhyped the game is. For SW fanbois.....well you will get what you want star wars, no matter how poorly done it is its still star wars so like STO fans they will make themselves believe its worth it.

Posted: Aug 23rd 2011 5:25PM Rayko said

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@(Unverified)

Except you CAN'T take away the IP aspect, they go hand in hand. I don't care if My Little Pony comes out as MMO and it's the greatest thing ever...I'm not playing it.
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Posted: Aug 23rd 2011 1:46PM AnotherPint said

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We need all PC games to succeed other wise we only have console games. Big IP little IP it does not matter. If this fails there will be less money in the industry and less for massively to write about.

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