While the big news from The Secret World
out of Gamescom
was its April 2012 launch window
, that's not all the developers had to say about this creeptastic title. Ragnar Tornquist
opened up to Ten Ton Hammer about the game's epic large-scale PvP fights
between the three factions of the Dragons, the Illuminati, and the Templars.
Unlike The Secret World's
smaller PvP battlefields, the warzones are persistent with a much larger population. So instead of waiting for a match, experienced players can hop right into a warzone for the glory and honor of their faction. In the warzones, players can capture respawn points to help out their faction and work on their secret society ranking while doing it. Tornquist said that the first warzone is in a Chinese city, although it doesn't have a name yet.
Tornquist stated that the game should provide players with "several hundred hours" of PvE experience, not to mention the title's PvP and optional internet quests that will have the dedicated hunting through websites for arcane clues. Funcom's
project lead thinks the total sum of The Secret World
will be unlike anything we've ever seen before: "When the story and the respective events are ready to show off, we are going to blow your minds."