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Reader Comments (26)

Posted: Aug 23rd 2011 12:10PM arodriguezc said

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Stupid question... but what happened if you bought the previous incarnation of APB? Do I get the same things? Or do I have to buy a new copy in order to play this game?

Posted: Aug 23rd 2011 12:38PM theinternetman said

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@arodriguezc

Nothing happens. Realtime Worlds no longer owns APB's assets and K2 Network's purchase had no agreement to provide any benefits for previous purchasers of the Realtime Worlds edition of the game. Bear in mind K2 Network did decide to allow your to retrieve your RTW character's symbols, clothing, and character customizations.

tl;dr K2 Network has no obligation to RTW customers in any way, shape, or form.
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Posted: Aug 23rd 2011 12:47PM arodriguezc said

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@theinternetman

Well that just sucks! 50 bucks down the drain!
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Posted: Aug 23rd 2011 12:48PM theinternetman said

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@arodriguezc

You and me both. That said I guess I can't complain about 700 hours of play for $50. I'm glad I was able to play the Realtime Worlds version of the game as the new iteration is for the enthusiast player, completely different.
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Posted: Aug 23rd 2011 1:18PM jmerriex said

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@theinternetman We are considering another benefit similar to the closed beta appreciation pack for players who had characters in the original release. The main issue we have with doing full reimbursements is that we don't own or have any of te transaction data from RTW.
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Posted: Aug 23rd 2011 12:43PM theinternetman said

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Is this a response to the dwindling playerbase? Instead of fixing issues to bring back old players and retain new ones, K2 Network shows that money is once again... first.

With vast and completely impossible (and not accurate) statements such as "Server Lag Eliminated", PR seems to be the main focus of K2, not providing a quality gaming experience.

That is not to discredit their work on the game's non-network performance, though. With some ini tweaks APB can be run on lower end systems with decent GPUs such as the ATi (AMD) 5770. Sadly the post processing effects K2 Network's dev team decided to add only detract from the game's look for all those who cannot skillfully tweak several UE3 ini files.

Posted: Aug 23rd 2011 12:55PM Vestas said

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@theinternetman I've been playing for over a month, at least an hour every night give or take a few days here and there and have yet to see the network problems people complain about. After the last "server lag eliminated" announcement I see the very occasional odd network collision (i.e. I bounce/stick to some terrain that wasn't near me on my screen for a second or so). Nothing however that is remotely game breaking.

Gamersfirst has done nothing but improve APB as a game since it launched, minus the cash shop implementation which in all fairness, doesn't really hurt the game. I think their prices for permanent weapons are just outright silly. Granted that just made me look at the retail release and think "huh, if you get a vehicle and a gun, that's a decent price compared to the cash shop".
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Posted: Aug 23rd 2011 1:12PM theinternetman said

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@Vestas

I didn't know they told the PR to comment on the blogs too, is there any venue you guys won't corrupt?

I'm not sure what you understand what lag really is (or you like to perpetuate misinformation for the purpose of profit), it's a delay between my client, and their server. There is plenty of delay compared to the RTW days. If your reaction time and perception aren't that good you won't notice it, but someone who plays games like UT99/2004, Quake III, CS 1.6, etc. will pick up on it in a second. A major example is people being able to fire shotguns before coming out of cover, before the opponents client sees the player moving out and shooting. This phenomenon happens regularly with people with a claimed less than 80ms delay (faster than 99.9% of human's reaction time) using /fps. Same issue with players who strafe a lot, often times the displayed location of their character is not where their hitbox is. You'd think with gigantic rectangular standard hitboxes K2 Network could at least buy servers and network infrastructure that promotes semi-accurate hit registration. Just because you don't rubber band around or hit huge latency/ping spikes doesn't mean K2 Deserves a pat on the back.

tl;dr: The hit registration is horrible even when /fps claims a player has 80 ms (8 hundredths of a second) delay.

Also the claim that gives away your PR staff status is: "Gamersfirst has done nothing but improve APB as a game since it launched"
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Posted: Aug 23rd 2011 1:35PM jmerriex said

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@theinternetman Just because someone disagrees with you or has had a different experience than you doesn't mean they are a shill. I'm the producer for APB Reloaded and post here frequently (since Massively covers the genre I play most). We're not in the habit of posting anonymously. I don't know who Vestas is but I find it hard to believe it is our PR team since I know for a fact they're in a meeting without access to the internet right now.

That said, what you described is typical of heavy client-server MMOs. Similar things happen in games like WoW where your movement is only updated a few times per second. It does suck however the alternative is making the client authoritative for movement which makes movement extremely vulnerable to cheating. We prefer a slight delay that is imperceptible to the vast majority of players than allowing that type of vulnerabilities in the game.
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Posted: Aug 23rd 2011 2:11PM Vestas said

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@jmerriex While I do work in the industry, I do NOT work for Gamersfirst. I played APB back when RTW owned it and I play now. In fact, I actually play under this screen name (not always the case for all my online games). I'm more than happen to engage in conversation that doesn't involve silly accusations like calling me a corporate shill just because I dont' see much lag. Having played most FPS's since they evolved on PC's (yea, I've played "networked" DOOM when "networked" meant null modem cables) I'm well aware of what "Lag" is. I /have/ seen lag in APB but it is by no means pervasive or systemic I thought I was pretty clear on that. I should add that I play on the west coast server and I live, *gasp* in California on the west coast and have pretty good pings to the west coast servers. Generally I find the people who it frustrates most are the people who like to blame it for the reasons they lose.

I'm far more worried about G1's ability to squash the hacking which occurs at the higher threat levels than I am about any lag and I don't even see that much hacking on US servers (apparently its pretty bad on the EU ones).

Whatever floats your boat though. If you want to rage online about how bad a game is from your perspective feel free. I tend to tell people if they played and liked APB, or wish they liked APB more when RTW owned it, it's definitely worth trying out now. It has no cost of entry, you can easily check out the gameplay improvements and balance changes and decide for yourself if APB has gotten better with only your time as a cost factor. No, it's not some kind of second coming of shooter games online, but I /do/ find it entertaining and a compelling game. There really is nothing else quite like it in its space and ultimately it has some of the most amusing and dynamic battles I've played in shooters.

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Posted: Aug 23rd 2011 12:51PM (Unverified) said

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Fool me once, shame on you.

Fool me twice, shame on me.

Posted: Aug 23rd 2011 1:32PM dragonandante said

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Let it be known that the game is riddled with people who use aimbots and wallhacks.

Posted: Aug 23rd 2011 1:32PM DeadlyAccurate said

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I'm curious to know when new content will be added to the game. I've been playing the same two maps since the original RTW closed beta (not straight through; just here and there for a few weeks at a time). Without more maps, more equipment, more clothes, more rulesets, I'm afraid the playerbase will dwindle to virtually nothing eventually.

Posted: Aug 23rd 2011 2:10PM jmerriex said

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@DeadlyAccurate We're pretty focused on cheating right now however we do have some fun new stuff (car kits, SWAT gear and more) being worked on by the art and design teams. They should be live *soom* (that is a mixture of soon and zoom). After that gets live we're going to have our code team implement Clan Warfare then Turf Wars while our art team finishes up work on the Asylum and the Racing district.

So there's a lot of new stuff on the way.
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Posted: Aug 23rd 2011 1:56PM CaptKillsteal said

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Downloaded and installed it last night. I didn't get into a game yet, just past the character creator. I did like what I saw however, and am planning on jumping back into it tonight. Looks like a fun time.

Posted: Aug 23rd 2011 2:10PM Destati said

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So now we're paying for free-to-play games and still expected to utilize the cash shop?

Posted: Aug 23rd 2011 2:18PM Vestas said

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@Destati Umm, no. You do not need to buy this retail boxed copy, you can go register and download the game for free. The retail box copy costs $30 and is basically a bulk purchase of some things you can get from the cash shop. Such as premium account for 30 days (roughly $10 cost), a car unlock and a permanent weapon. I don't know what the perm weapon is, but those generally run $20-$40. So the retail box is what G1 considers "fair market value" if not a slight better than their current rate deal.

Note I'm not saying if thats a "good" deal, just pointing out that if you "were" to spend money in their cash shop, you are definitely getting the cost/value ratio if you buy the boxed copy. I don't agree with G1's pricing for permanent weapons, but having played the game, you make more than enough in game cash with regular play to keep yourself kitted in whatever your preferred gun of choice is. Having a premium account ($10 a month) will get you plenty of "extra" cash to experiment with, buy lots of cars/custom looks etc.

There are some really nice guns in the cash shop, that cost a decent chunk of change that can make your life easier before you h ave access to higher tier guns that's true. The "whisper" is the common "pay 2 win" gun mentioned a lot. I tend to beat guys running a "whisper" with nothing more than a single slot Obeya rifle frequently. It's not usually the "whisper" that beats me, just a player who played smarter using his guns advantages better.
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Posted: Aug 23rd 2011 2:26PM DeadlyAccurate said

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@Destati I have yet to spend a dime in the cash shop (or to subscribe for that matter), and I haven't felt the need to*. I think offering a 20% discount to subscribers is just a way to sweeten the deal and maybe convince them to drop a few bucks, but I haven't seen any evidence that it's necessary to be competitive. Then again, maybe I'm just not competitive enough to care. I win often enough to enjoy the game.

Most subscription-optional games offer something to subscribers for the cash shop. I would prefer that they give free cash shop currency, ala LOTRO and DDO, but I don't know of any that doesn't offer at least a discount.

Personally, I think Runes of Magic has the best cash shop implementation I have yet to see. More games should consider their model. (Frequent deals, "grab bag" style mystery items, etc.). I have to watch myself, or I'd end up spending *more* money there than I would if it had a subscription.

I do hope APB eventually adds stuff like the ability to upgrade your wardrobe max slots, the ability to buy additional tattoo slots, etc. to the cash shop.

*The game is still in beta. Once it's live, I'll reconsider.
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Posted: Aug 23rd 2011 9:30PM alucard3000 said

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@Vestas $20-$40 for a in game gun that is just too funny.
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Posted: Aug 23rd 2011 4:47PM PrimeSynergy said

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Interactive Gaming Software is both the most hilariously generic-sounding yet ingenious name for a video game company. Second only to From Software though.

Also, I pray retail doesn't just mean "hey we partnered with Walmart" because I don't shop at Walmart...ever.

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