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Reader Comments (43)

Posted: Aug 22nd 2011 2:22PM Tanek said

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@Ren54

Not entirely sure why you would think "every other article on Massively is going to be about GW2". Between the last article on GW2 and this there were 13 other posts.

That said, when the news is flowing, Massively is going to report on it. If more GW2 news comes out at PAX, I'm sure you'll see it mentioned more here. So you may want to prepare for that.

Posted: Aug 22nd 2011 2:26PM Eamil said

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@Ren54

Is it that hard to just not click on the posts that are about Guild Wars 2?

What am I talking about, you troll every GW2 article so obviously it is.

Posted: Aug 22nd 2011 2:27PM Sharuk said

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@Ren54 I am not a huge GW2 fan myself, but only 2 out of the 20 blog posts on the front page are GW2 related. Overreact much?

Posted: Aug 22nd 2011 2:30PM nightsong89 said

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@Ren54

Obvious troll is obvious. Just leave, no one likes you anymore.

Posted: Aug 22nd 2011 2:30PM Eamil said

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This seems appropriate to add here:

TotalBiscuit managed to record his entire demo session with a Charr character and they even hooked up the sound for him so that it would feed into the video. Getting to see and (for the most part) hear the entire 40-minute demo, I'm a lot more impressed with the game.

Part 1: http://www.youtube.com/watch?v=4ttfOuxB6Gc
Part 2: http://www.youtube.com/watch?v=TnVGEYGE8hs

Posted: Aug 22nd 2011 2:39PM Bolongo said

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@Eamil

Yeah, I though his vids were actually the most informative since he had a running commentary of his reactions to the game. Most importantly, he gave actual reasons for his opinions.

So I can forgive that he also made a few n00b mistakes. :)
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Posted: Aug 22nd 2011 2:52PM Bolongo said

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@Eamil

Here's his PvP video BTW:
http://www.youtube.com/watch?v=xvHV7HB2BDc
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Posted: Aug 22nd 2011 2:54PM Ehra said

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@Eamil

Yep. I think TB's videos there are going to be my new way to show people what GW2's going to be about.
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Posted: Aug 22nd 2011 2:56PM Tanek said

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@Eamil

Ooo...more videos to watch. :) I guess my GW2 overload is not quite over yet.

I was very impressed with the fan videos that came out of Gamescom and I like that the ANet folks were helping out with things like an audio connection to give us a better experience watching them.
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Posted: Aug 22nd 2011 3:10PM (Unverified) said

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@Eamil

Yeah, TotalBiscuit's game coverage is excellent for my tastes. He manages to get me hyped and interested in games that I'd have never looked at otherwise. I like this sort of hands-on type of video since you get more of a feel for what you'd encounter, even including the more mundane elements; the little details really add up.
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Posted: Aug 23rd 2011 10:36AM Masync9 said

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@Eamil

Thank you for posting the links! I watched it all the way through and it looked like a fun and solid game.

I am very glad there is other game developers like them that is tweaking and pushing boundaries in game design.

Great idea about being able to satisfy one mission goals with different approaches. Also nice to see skill based weapons unlock as well.

I wonder how long it will take to unlock the big attacks or does it even matter since the other skills make up the difference?
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Posted: Aug 22nd 2011 2:31PM nightsong89 said

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@Rubi

I totally agree with you on information overload from GW2 at gamescom. They started it off really strong with the new trailer and blog posts about PvP. Makes me really excited and sad that I can't get my hands on the game anytime soon.

Posted: Aug 22nd 2011 2:41PM DevilSei said

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It was definitely a big chunk of info. The shift in mechanics definitely got people interested about things we've heard before.
The skill-learning with weapons doesn't sound too bad. 10 minutes roughly for 2nd skill, 40 minutes and you'll have the 3rd. It would be nice if the latter time was shortened down somewhat, but I'll have to wait to try it out before I can guess how it'll feel.

But the big thing to me, surprisingly for myself, was the bits about pvp. The fact they are forgoing the usual "join a queue" for a more FPS-styled room system sounds great to me. And while I haven't gotten around to looking into all the videos released, the destructible buildings are great. Even being able to smash windows is a welcome addition. One suggestion though for the windows, as a gun-toting thief, they should totally be allowed to just dive through them action style and roll onto their feet.

Posted: Aug 22nd 2011 2:48PM (Unverified) said

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I have to ask, with this obvious information overload, how much is "too much without a light at the end of the tunnel"? Now don't get on me for being impatient, I'm in it for the long haul, and I respect "when it's done" for what it is...

But really... how much more "white hot" can the currently "indefinite" hype train get without shooting itself in the foot? I'm seeing a growing number of comments on multiple sites that are starting to show a feeling of being "overly milked" of their enthusiasm and their interest. GW2 has been amazingly transparent in its development, but man... what a long haul.

It's easy to say that these are impatient children, and that they will buy it if it takes years, no matter how much they kick and scream... but if we go another summer of demos at conventions only... isn't that getting kind of ridiculous?

This year's product is, as many people have said, better looking than many finished products out there, and there's an immediate anticipation based on that fact alone. Is it possible that ANet is preaching patience to a crowd that refuses to be told (as modern consumers) to calm the hell down? Won't that damage them? Or is the bottom line of "say you've given up on us, we don't believe you, you'll buy it when it comes out" the prevailing message we get from this... and how cool is that?

That kinda meandered, but my point is that the impatience we see is based on a perception of the product as we see it, (and perhaps an understandable, outsider's disconnect as to the process), and how realistically damaging is this continued, perceived endlessness to the hype train?

I'll wait happily for "when it's done"... but is it wise for Anet to test how many will?

Posted: Aug 22nd 2011 2:59PM Bolongo said

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@(Unverified) "I'll wait happily for "when it's done"... but is it wise for Anet to test how many will? "

So what's the option? Should they be more stingy with the info, so we don't get so fired up? Should they rush the game out the door feature-incomplete?

Are gamers so dumb they don't realize that while the few % of the game they've seen look complete, there might still be huge swaths of content that are in a less polished state? If so, they pretty much deserve to suffer.

FWIW, I firmly believe it will be released before next summer, but I'm perfectly happy to wait until, say, Q2 2012.
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Posted: Aug 22nd 2011 3:00PM cingeto said

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@(Unverified)

I agree, I think they dropped the ball when 'announcing' GW2 (not sure when or how they did it) so far in advance. A lot of people seem a bit tired (me included) of all the hype/PR that ArenaNet is doing without actually telling us when it will come out. Sure, they really don't know themselves but that should perhaps urge them to take it a bit easier until they know for sure, and THEN start getting people excited. I'm sure SWTOR-fans would agree.
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Posted: Aug 22nd 2011 3:02PM nightsong89 said

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@(Unverified)

Well you have to realize ArenaNet is actually right on track of where they want to be with the game. The only things left for them to reveal are Asura week, the last profession, the revamped guild system, and mobile phone applications. That amount of info they probably have spaced out perfectly to last till the end of this year (November/December) which is when they want to start closed beta testing. Release will follow and will be determined based on the amount of feedback received in beta. So yes... despite the information overload there is a slim light at the end of the tunnel and ArenaNet is slowly getting there.
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Posted: Aug 22nd 2011 3:03PM (Unverified) said

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@Bolongo Hey don't get me wrong, Bolongo, I'm all about the "self filtration" of trimming the fat from the eventual community. Anyone that will be petulant enough to say no to a good product when it comes out, just because it took too long, those people I probably don't want in my game community...

But is that smart business?

As for what the options are, I honestly don't know. The pipe was long due to an early acknowledgement and announcement. They are in a catch 22 now, though, that the longer they take the "better it has to be" , but to make it better, it has to take longer. I don't envy their position at all.
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Posted: Aug 22nd 2011 3:05PM Ehra said

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@(Unverified)

I really don't get the comments about Anet endlessly "hyping" their game. They're talking about about their game, it's the fans that hype it up to no end. I mean, really, do people expect them to NOT show up at major conventions like Gamescom and PAX to show off their game? To not do interviews and get word out about this game (especially as it gets closer to release)?

We're in an age where developers have numerous ways to interact with and get information to players. Back in the day I would have LOVED to get developer blogs, videos, and countless interviews on games I was looking forward to; that sort of thing just didn't happen then. You MIGHT see an interview about an upcoming game, but for the most part you didn't know about a game until you saw a review in a magazine or saw it in the store. Now it's common to read news that a developer will start working on a certain game at some point in the nearish or far future.

If there's anything that Anet could be faulted on, it's starting in depth discussion on the game so early in its development. But even then I can't really fault them for that because they had to announce Guild Wars 2 when they announced the Eye of the North expansion for the original Guild Wars, regardless of when the game was ever going to be finished. Not talking about for so long would have just led everyone to believe it was vaporware (more than a trollish few would currently claim it is now).

This sort of thing is just a result of how easy communication is these days, and it's not going to go away. People are going to need to learn to just ignore these extra bits of information if they're getting impatient over their own hype. The information is there for the excited fans that want it, if you're tired of reading about a game that isn't out yet then just take a break and stop reading about it. (That wasn't necessarily directed at you, it was more of a general comment).
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Posted: Aug 22nd 2011 3:19PM Eamil said

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@cingeto

Guild Wars 2 was officially "announced" back in late 2006/early 2007 (I forget which exactly) before the game was even in development. They pretty much had to announce it when they did because they were abandoning their "new GW1 campaign every six months" plan in order to work on GW2 and it was important for them to tell people why.

They didn't actually start talking very much about the game until probably around a year ago but IMO it's only in the last few months that they've been really putting a lot more info out there.
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