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Reader Comments (16)

Posted: Aug 22nd 2011 11:16AM EndDream said

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Odd company name for the new managers....

Posted: Aug 22nd 2011 11:18AM Omali said

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"Face of Mankind is notable for being one of a very few MMORPGs to emphasize roleplay, community, and player-driven politics as primary gameplay systems, and you can read more about the title at its official website."

Roleplay when I played FoM consisted of:
*player 1 kills player 2*
*player 2 kills player 1, seen by player 3 (same faction as player 1)*
Player 3: Omg there's a truce idiot
Player 2: He attacked me first.
Player 3: Yea whatever loser. Get a life, your faction is terrible that's why you have to attack people who aren't fighting back.

Posted: Aug 22nd 2011 11:55AM DotCom said

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@Omali

Yeah, half the time I'd be running around and just get shot in the back by some crazy person. Didn't last long in that game.
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Posted: Aug 22nd 2011 12:00PM Geiko said

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@Omali

I had the same experience when I played it a year or two ago. I don't even remember when I played it. I just remember it was a while ago. Too hardcore for me and crazy with as you said, player 3 only seeing part of it and then you're f-d.
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Posted: Aug 22nd 2011 11:25AM Kaoss said

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Never even heard of this game. It's a sandbox as well! Any good?

Posted: Aug 22nd 2011 11:44AM SnarlingWolf said

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I think this should be a new approach for MMOs.

With MMOs there are already communities spread out over hundreds of games that keep on going. Then each year another 10-20 (probably more at the rate things are going now) are added, spreading the communtiy out more.

If instead, all of the older games or the ones that never worked all that well got a facelift, adjustments, design changes, and a fresh start, it would probably be better for all of the gamers as a whole instead of 20 more clones being stacked on top of the pile.

Posted: Aug 22nd 2011 11:50AM Dril said

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Mmm, I'll be logging back in again.

I don't know why, but I always feel nice logging into FoM, especially if I'm in Aurelia.

If only it had more players, dedicated RPers and more open spaces I'd play it a lot, but hopefully it'll provide some merriment until TOR rolls around.

Here's hoping FoM stays open.

Posted: Aug 22nd 2011 12:28PM Faction 3 said

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@Dril

Dril, elaborate a bit on this game, if you don't mind. How well it runs, learning curve, etc.

I, and Im sure some of the fellow readers, would appreciate it.
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Posted: Aug 22nd 2011 6:04PM Dril said

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@Faction 3

Bear in mind I didn't really play it heavily, but I goofed around in it for a fairly hefty amount of time. I understand the basic principles in the game but none of the the hardcore stuff.

You play as part of one of 8 factions, and they are:
Government ones: Law Enforcement Dept. (the police, basically) and the Army.
Corporations: Eurocore, Colonisation and Mining Guild, and Vortex Inc.
"Cults": Guardians of Mankind (think U.N. peacekeeping, this was the one I played on the most), Mercenaries and a criminal underground drug supplier one, I've forgotten its name.

Each faction is entirely player-controlled with elections and stuff, and departments (guilds) within each faction that were somewhat autonomous but ultimately served the faction's overall goal.

The main goal varied, but generally planetary control was a key factor (each planet had certain resources and certain crafting stations, so diversity was important) and in addition each faction had a niche; they had exclusive powers or crafting privileges, but they couldn't take on certain tasks from other areas. For instance, as a GoM player I could craft a healing gun and the best medpacks in the game, but couldn't do mining objectives.

Each planet was really just a zone, but they were quite varied nonetheless, if somewhat small.

Generally, you would be safe on your faction's home planet most of the time, especially if there were patrols out, but there was always the risk that another faction could surprise you and jump out of nowhere and start a battle for the planet.

It was a psuedo-shooter combat system, but with gear, so it wasn't brilliant but it was more interesting than others, and was a nice change of pace. Think Global Agenda; reasonable health pools, but you have to aim yourself.

Your faction's alliances, trading partnerships, blockades and wars were decided by your leader(s) and it was all quite merry.

Having played EVE, it's sort of like a watered-down version of EVE, but that's because it has far less funding and a tragic history of being closed down, relaunched etc etc. If it had more players I think the idea of player factions could really work well, but right now it's more of a glimpse into what could be with full player factions and a deep sandbox experience.
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Posted: Aug 22nd 2011 6:45PM Faction 3 said

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@Dril

That'll work for me. Thanks Dril. Appreciate it.
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Posted: Aug 22nd 2011 8:34PM alucard3000 said

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@Faction 3 also you have to buy clones and if you run out of money to buy more and die it is a permanent death.
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Posted: Aug 22nd 2011 1:12PM HiroProtagonist7 said

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I'm d\l right now. An action based sandbox that runs well... so what's with Mortal Online?

The graphics are dated as are the animations and the d\l is only about 650MB. I've had to lose my graphics snobbery in order to find MMOs with the features I like. It's F2P - where are all you guys? You should be all over this - a large F2P with a huge feature set, factions, apartments and all without showing any 10 year old girls' panties.

Posted: Aug 22nd 2011 1:14PM HiroProtagonist7 said

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@HiroProtagonist7

Forgot one thing - Thanks Jef!!! Keep the VWs coming!
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Posted: Aug 22nd 2011 1:22PM Budukahn said

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I really liked the potential of this game the last time it was in open beta. Then they locked my apartment behind a pay-wall subscription and thus irked, I quickly stopped playing.

It didn't help that I could only change faction from the terminal inside my apartment unless of course, I rerolled. But I hardly wanted to delete my only character and start over as I moved from faction to faction until I found the one right for me.

I didn't much like the army faction for instance. Too much standing in lines like something out of the napoleonic wars, staring at walls while strangers high on virtual power squandered my free time. Not that that's is necessarily bad, I just wanted the freedom to try something else. But locking my flat away so early killed my enthusiasm.

I don't suppose anyone knows if the flat/faction changing issue has changed in any meaningful way that might make the game attractive to me again?

Posted: Aug 22nd 2011 6:12PM Dril said

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@Budukahn

Logging in it appears that apartments and the MultiCom therein are available for free players.

Which is pretty neat :O
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Posted: Aug 22nd 2011 8:41PM Jstaw said

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I played this game heavily for a few years. Nothing has changes with these new changes. It' still the same sub standard community management rank with GM interference.

As for the community itself, that depends on which faction you join. I would highly recommend GoM, VI, or one of the corp factions to new players as these factions have a tradition of seeking and integrating new people into the game.

As far as the new e-mail blurb goes, Nexeon has a long tradition of promising the world and delivering nothing. There is no test server and the new dev team (which has actually been around for almost a year) seems to implement changes at a whim and then removes them when the cause widespread, game breaking problems such as the penalty point system that was added and subsequently removed after a few weeks.

By far this game’s biggest issue is balance. FoM slanted greatly in favor of the Global Dominion factions (the LED and FDC). They have faction specific weapons and 3 colonies that cannot be taken with a fourth that might as well be. My advice? Hold off on paying for premium until the dev team has shown they will deliver on these advertised "improvements".

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