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Reader Comments (9)

Posted: Aug 22nd 2011 10:31AM pcgneurotic said

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Native hotbar resizing sells it for me. I always prefer to use default UIs, so the more customisable they are, the better. Hurrah!

Posted: Aug 22nd 2011 12:12PM Saker said

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Wish they'd just focus their energies on getting EQNext done, and done -right- this time! Both EQ, and EQ2 are old news, have too many different encrusted layers that don't necessarily even "fit". EQNext is their last hurray, they do this right or their done. With their flagship name/product at least. And with their "reputation", I think it's safe to say they could -really- use something good that people love. They NEED to get this done, and done right!

Posted: Aug 22nd 2011 12:44PM Seldra said

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@Saker My hope for EQNext is to bring back highend raiding again. Now for some that are familiar of my stance on raiding being a former raider myself it would be rather surprising. But I think mmos need games that cater to the hardcore and the new raiders that have come to the genre by way of WoW.

The question is why? Well because I don't want people like these in swtor, gw2, and whatever else that's coming out. ;)
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Posted: Aug 22nd 2011 1:21PM AlienFanatic said

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@Seldra

Actually, I would prefer that EQNext toss the raid-or-die model. WoW has stagnated, badly, because all every patch brings are new raids and money grinds (read: dailies). That's it. In WOW at least, for people that don't raid, they may receive perhaps three new regular dungeons in an expansion. That's two YEARS without anything to do but grind out new alts.

Maybe that's good enough for Blizzard, but I'm dead sick of the standard for MMO's being old, static content and a year worth of rep and gold grinding.

I want something of the old EQ back. I want a game that takes MONTHS, if not a year to reach the cap, but with a lot more to do than grinding a cluster of mobs over and over again. When an MMO finally realizes that the journey can be as much fun as repeating the same damned dungeons ad nauseum, we can talk.

What about a model that gives players long, layered dungeons (the way original EQ used to have) instead of the hamster runs that Blizzard seems to favor? Levels in EQ were hard and it felt really great to finally earn one. In WOW (and virtually every other copycat MMO) they're given out like candy at Halloween and players have grown to think of them as an obstacle and not a reward.

Make EQNext the real deal and not just some hybrid between WOW and GW and maybe it can go someplace. But from what I've heard, EQNext is going to be the next Rift. Well made, but more of the same old crap that Blizzard's been shoveling for six years.
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Posted: Aug 22nd 2011 1:25PM AlienFanatic said

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@Seldra

Heh, oh and have fun in TOR fighting alongside DarthAnalinvader, Bendoverkenobi, and the billion other kids that will be swarming the servers and making the experience god awful miserable. I wouldn't want to be within a mile of the servers when they throw the gates open for that community.
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Posted: Aug 22nd 2011 1:28PM Dracones said

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@AlienFanatic Vanguard was that game and it flopped :(
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Posted: Aug 22nd 2011 4:33PM ApathyCurve said

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@AlienFanatic

I agree with you, but I'm afraid it will never happen. I resorted to Project 1999. If I can't have a new MMO structured like the old EQ, I can at least wallow in nostalgia.

Unfortunately, the vast majority of the modern MMO player base wants a new drug, (with apologies to Huey Lewis). The difference is that when EQ came out, their initial player base consisted mostly of D&D players who also happened to be computer gamers -- which is a good description of the people at Verant who created it, as well. In the modern MMO market, the publishers are competing for numbers above all else. It's become Big Business, and that means catering to the lowest common denominator -- which in this case means they have to work within the atrophied attention span of the ADD generation.

Themepark MMOs with no death penalty are now de rigueur for commercial success, or at least that is the perception among publishers. I doubt that's going to change. As Dracones pointed out, Vanguard was the old Verant team's attempt to revive the hardcore EQ-style MMO gameplay, (though even then they made some compromises to the Eloi gamers), and it failed commercially. That makes publishers extremely wary of further such attempts.

Finally, I am not blind to the irony that circa 2000, I was carping about the "excessively harsh death penalties" in EQ -- and now that they are no longer the standard in MMO gaming, I miss those penalties (and they sense of attachment to my character they created) most terribly. Maybe Verant knew what they were doing after all when they repeatedly answered criticism with the phrase, "You're in Our World Now."

Be careful what you wish for...
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Posted: Aug 22nd 2011 5:35PM AlienFanatic said

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@ApathyCurve

Thanks for both your and Dracones's replies. I know that I'm outmoded. My first MMO was EQ and I played it for five years. To this day, I still think their fantasy realm and backstory are vastly more interesting than the emo-drama of the Warcraft series. WoW perfected the UI and had an absolutely superior graphic design, but I still miss the difficulty and challenge that EQ offered. (WoW even had some of this in Vanilla, but as you noted the more casual audience has eroded the difficulty so much that today's MMO is a faint echo of the first ones.)

I was never a D&D'er, and in fact I'm not even a fantasy fan. But I did come to absolutely love the feeling of a true "dungeon crawl" where it took nearly an entire day to get to the bottom of a zone (Chardok was my favorite) and you'd spend hours and hours just chatting away with your groupmates as your palms sweated in anticipation of the horror of a wipe.

I know EQNext will never be this, nor will any MMO in the foreseeable future. But the future is indeed bleak if the only difference between an MMO and a console game is the controller with which its played. Console games have their place, but I've wanted something more massive that can capitalize on the advantages that PC's offer (superior interface, complex controls, and a vast, writable storage medium).

Meh. I'll probably be done with MMO's altogether in the next few years, anyway. It just feels like developers who are mixing up the next batch of MMOs would rather make vanilla ice cream than Rocky Road. I suppose it's easier to make a single, bland flavor and not risk giving the kids an upset tummy.
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Posted: Aug 22nd 2011 12:44PM aurickle said

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I wonder what the guild hall revamp will be like. EQ2 has what I think is the best housing of any MMO out today, so it'll be interesting to see how they plan to make it better.

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