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Reader Comments (80)

Posted: Aug 21st 2011 9:05AM Eamil said

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@Arenanet: Your ideas intrigue me and I wish to learn more.

Posted: Aug 21st 2011 11:54AM Bolongo said

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@Eamil
I suggest you subscribe to their newsletter... ;)
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Posted: Aug 21st 2011 9:08AM tk421242 said

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Very similar to Prime's crafting. Glad to see some MMOs shifting away from the old WOW system of crafting and become more involved. My interest in GW2 just went up a notch.

Posted: Aug 21st 2011 9:14AM (Unverified) said

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Until someone posts every single recipe up on GW2W or Guru.
Neat idea, but it wont effect the economy in any meaningful way, not in this age of metagaming killjoys.

Posted: Aug 21st 2011 9:19AM chauncy said

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@(Unverified) Yeah, pretty much. Still though, I think the XP model of advancement is where the win is. It's far from new of course but I can't believe that brand new games are actually using random advancement for your crafting.
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Posted: Aug 21st 2011 9:33AM Eamil said

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@chauncy

Yeah, same here. Reminds me of LotRO (whose crafting system I quite enjoyed). They didn't CALL it "crafting experience" but it was the same idea - you get a set number of crafting skill points every time you craft a given item rather than a random chance to skill up.
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Posted: Aug 21st 2011 12:41PM bulldozerftw said

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@(Unverified) I can buy recipe book from someone? I can use internet to look for recipes? Is this called learning?
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Posted: Aug 21st 2011 1:23PM Faction 3 said

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@(Unverified)

Personally, I'd rather have it this way, which is alot better than simply getting the recipes, crafting them, then.....thats all. I remember being a Jewel Crafter in WotLK, all I had to do to get new Recipes was a simple goddamn Daily Quest for 2 days, turn in the badges at the JC Vendor, and pick out my new Recipe.

Fascinating...

Seriously, some of you humps need to stop already, the game is'nt even out and we're already saying "its a letdown" etc.

The only difference between this and most other MMOs I've played, is that the list of Recipes and required Materials isn't RIGHT THERE...I.E. "it dont hold your wittle hand while cwafting your big swowd..." You actually have to experiment and find them yourself.
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Posted: Sep 6th 2011 5:15PM (Unverified) said

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@(Unverified)
I totally agree with you on this. FFXIV did the same thing as far as crafting recipes go and before the game even came out of the open beta there were several websites listing all the recipes.

This method of doing craft isn't a bad or good thing to me really. To me its just a normal generic run of the mill uninteresting selling point. Definitely not something I would say "this makes our game better then the other guys."
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Posted: Aug 21st 2011 9:20AM chuckasucka said

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That was really cool to watch him figure out through trial and error that he needed to craft refined items and then he started to learn how to make the different things. It seems like there are a lot of different types of things to craft. I was surprised by the buffing items like the Core of Flame Nova, etc.

Seems like a good balance between the complexity of Vanguard and the Simplicity of WoW. I hope to see more of what the guide meant by the items making your character look more distinctive with the unique skins. Seems like a blast for those who are excited about the ability to transmute stats from one item into the skins of another item, like me :)

Posted: Aug 21st 2011 10:19AM Greymantle said

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What I get out of this is everyone can be self sufficient. No thanks I will pass and keep looking. I told myself I will never play another MMO that doesn't have the features that I enjoy. I may never play again. :(

Posted: Aug 21st 2011 10:37AM DarkWalker said

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@Greymantle
If everyone can be self-sufficient, my interest in the game just went way up :)
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Posted: Aug 21st 2011 11:28AM Dirame said

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@Greymantle

Everyone can be self-sufficient but not everyone knows how to build everything. That's something to keep in mind.
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Posted: Aug 21st 2011 5:11PM Kaoy said

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@Dirame The internet knows all, and will have all up by the end of what ever beta the game gets. When they add more, it will take all of 48 hours for some hyper dedicated group of crafters to find them and post them all over the web. In this age of Achiever driven games, all that matters is getting all the recipes and have all crafts maxed level. Too few people actually care about the quest towards finding them so long as they can just have them.
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Posted: Aug 21st 2011 8:01PM Dril said

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@DarkWalker

I know, mechanics encouraging players to interact with eachother?

IN AN MMO?

Such a thing would never happen in this day and age of SORPGs.
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Posted: Aug 22nd 2011 10:51AM (Unverified) said

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@Kaoy

You are absolutely right. If people really want to get the recipes they will be able to just looked them up on a database, HOWEVER, those that want to enjoy crafting for the sake of crafting are able to do so in an exploratory manner (which is more fun than simply finding an looting or buying an item)

Also, yes people CAN be self sufficient, but that doesn't mean most will be. To be self sufficient you've have to master multiple crafts, which is going to take you a good time investment to acquire.
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Posted: Aug 21st 2011 10:25AM Kovnic said

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Its a nice idea on paper, but as has been said, the "hidden craft combinations" will be up on a wiki in days of release which will make it kind of redundent.

Also, with everyone able to level up every craft skill to max swapping and changing at will, I take it that means that there will be pretty much zero economy based around crafted items? I mean, why would you ever pay someone for something that you can craft yourself? Its going to revolve around crafting materials rather than the craft skills themselves, which will make farming mats the money source rather than making stuff. I dont like that myself, but, we'll see how it pans out.

Posted: Aug 21st 2011 10:36AM Tanek said

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@Kovnic

For the hidden craft combos, I'm looking at that like a mini-game I'll play with my characters rather than looking at those wikis which, as you say, will have the info up there almost immediately. I do hope ANet keeps adding recipes in secret, though, to keep us on our toes.

I had not thought about the effect being able to change craft professions without penalty would have on the economy. I'd like to hear ANet talk about what they expect the economy will be like in the game. Have they mentioned it directly at all yet?
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Posted: Aug 21st 2011 10:51AM DarkWalker said

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@Kovnic

I don't think this will make much of a difference in the economy.

First, because I truly doubt most players will even bother with crafting. They want to purchase the end results, not spend time in the crafting system. This has been true of most MMOs I ever laid my eyes upon.

Second, because players can already be self sufficient in most MMOs by making use of crafting alts. Even if going back and forth between crafting skills in GW2 is going to be really fast, easy, and painless, it's still just a fairly small improvement over having crafting alts.
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Posted: Aug 21st 2011 2:57PM Bolongo said

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@Kovnic

You won't be able to swap at will. There's a cost involved, which rises as you improve the skill.
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