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Reader Comments (28)

Posted: Aug 20th 2011 12:36PM Carolina said

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I'd like to add the freedom to play with anyone, without the "faction" barrier. Good and Evil characters only have NPC-related limitations, like which cities they can't go without being attacked by guards, but if you decide to team up with a player of different alignment, you can, and I find that wonderful both as a way to give people more choices of others to play with and as a way to have multiple story possibilities in roleplaying.

Posted: Aug 20th 2011 1:09PM Raikulxox said

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That's what I like about EQ2. The dev's see it's not all about grinding to the level cap and raiding/pvp there. They have many path's to take as alts, nice lore, lots of nice diversions (in-depth crafting, housing, pets, events, appearance items, etc) and it only keeps getting better once they add mercenaries and DYOD.

Posted: Aug 20th 2011 1:12PM MMOaddict said

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Except. this game fails in the content/combat category. Tons of content sure, but it's all the same. Go kill 25 of these and come back. No immersion in the quest itself, topped off by being in an instanced zone, so I never really feel like i'm in a world. Combat is tedious and doesnt' flow well.

I love everything else except the leveling aspect of the game. Sadly, that's a major portion of any MMO.

Posted: Aug 20th 2011 3:08PM (Unverified) said

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@MMOaddict The vast majority of quests are not in instanced zones. Not only that there are storyline driven quests.
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Posted: Aug 20th 2011 3:18PM MMOaddict said

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@(Unverified)

Every zone in the game is instanced. There are no seamless landmasses.

I am going to have to disagree on the storyline you said is there because I don't see it. Ever. WoW has more storyline than EQ2, just go do one zone in WoW and you see a string of quests that are part of a big story in that zone and they usually have quite a cool finish to end the zone.

EQ2 has NOTHING like this whatsoever. If it does then the delivery is horrible.

I used WoW above because it's a good example of a game that doesn't do storyline well but it does it better than EQ2. LOTRO's epic quests are an example of how to do it properly as are FFXI's missions and some side quests.
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Posted: Aug 20th 2011 4:16PM (Unverified) said

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@MMOaddict No, they aren't. An instance is a zone that when you zone in no other player is in it but who is in your group/raid. It is also reset each time you enter it new.

Lack of MMO mechanics knowledge is not helping your case.
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Posted: Aug 20th 2011 4:29PM MMOaddict said

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@(Unverified)

Really? So EQ2 is a seamless open world? What dimension are you in? Instanced means separate from other zones, matter of fact there are layers of that instance you can choose to go to. Can't do that in WoW, Lotro or Rift, so it's not a lack of knowledge about MMO mechanics, it's a lack of knowledge on your part, of the definitions, the many varied forms of it, of Instancing.
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Posted: Aug 20th 2011 4:38PM (Unverified) said

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@MMOaddict Correct definition that can be looked up online: An instance is a section of the game world that spawn for an individual player or party and allows multiple groups of people to go through it at the same time in their own little private "zone" or instance.
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Posted: Aug 20th 2011 4:40PM MMOaddict said

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You still never answered the question. Is EQ2 a seamless open world? What other name would you give it's zones besides Instanced?
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Posted: Aug 20th 2011 4:41PM (Unverified) said

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@MMOaddict For more information check out http://en.wikipedia.org/wiki/Instance_dungeon
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Posted: Aug 20th 2011 4:49PM MMOaddict said

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@(Unverified)
Answer the question since you seem so bent on proving your definition right because I don't bow and kneel to your MMO of choice.
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Posted: Aug 20th 2011 4:54PM MMOaddict said

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Also, that definition is for Instanced DUNGEON. So it obviously doesn't apply to a zone wide instance. By the way, Champions Online and Guild Wars use Instanced zones, for other examples.
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Posted: Aug 20th 2011 4:59PM Khai mann said

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@MMOaddict

That isn't an Instance. EQ2 provides people with multiple copies of the the same areas so everyone can quest and do their thing without having to wait for mobs to respawn.

An instance is when you enter a dungeon and you are the only one allowed in. Even if 1000 people are doing that dungeon, everyone gets it's own separate dungeon. Guild wars is a good example.


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Posted: Aug 20th 2011 5:02PM Dril said

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@MMOaddict

No, Champions, WAR, AoC etc etc all use "playfields," i.e. public zones that are not (fully) seamless. Whilst the word instance does not explicitly refer to "instanced dungeon," in the vast, vast majority of cases instance is used to mean a separate copy of content for an individual/group.
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Posted: Aug 20th 2011 5:18PM Raikulxox said

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@MMOaddict It's not an instance =/ Guild War's world is an instance. EQ2's isn't.
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Posted: Aug 20th 2011 5:43PM (Unverified) said

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@MMOaddict Know how I know you didn't read the entire article much less the first paragraph?
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Posted: Aug 20th 2011 5:54PM MMOaddict said

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@(Unverified)
Don't really care. So, buh bye.
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Posted: Aug 20th 2011 5:58PM (Unverified) said

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@MMOaddict Let me explain to everyone why MMOaddict is terribly wrong. In DDO, Vindictus, and GW what you see is a lobby with every dungeon in an instance. There is no real open world. This instancing allows the game to give players a private dungeon with a chance at loot without having to compete with other players.

In EQ2 you have a large open world broken up into chunks (thus not seamless). Within those open world chunks (zones) you have both public dungeons (not instances) and private dungeons (instances). Sometimes you will find instances within the public dungeons.

The understanding of MMO mechanics goes a long way to being able to better frame an argument.
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Posted: Aug 20th 2011 7:40PM aurickle said

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@MMOaddict
Actually, WoW has multiple world instances. Each continent, Outland, the Blood Elf, Goblin and Draenai starting areas, Deepholm -- these are all instances as opposed to being a seamless, open world. In fact, some of them like Deepholm are smaller than many of EQ2's zones (such as Thundering Steppes). What's more, WoW also uses phasing a lot these days which segregates players in separate layers even when they're in the same zone.

LotRO also uses world instances. The elf and dwarf starting area is one. The rest of the vanilla game is another. (Plus places like Goblin Town.) Moria is another. Lothlorien another. Mirkwood yet another. Again, some of these zones are actually smaller than some of those in EQ2.

Even Vanguard uses instances for the different continents.
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Posted: Aug 20th 2011 8:10PM (Unverified) said

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It's champagne comedy that someone calling himself "MMOaddict" should be so hilariously ignorant of basic MMO terminology. How many MMOs have you played, Mr. Addict? One? Two?
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