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Reader Comments (58)

Posted: Aug 20th 2011 1:51PM Allegos said

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I'll listen to complaints about people who don't raid the day I see an MMO use raids as part of their advertising. Every MMO on the market now that turns into a raiding game at the cap uses bait and switch advertising to draw its customers in.

Posted: Aug 20th 2011 2:16PM (Unverified) said

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Funny but true topic...

The sad thing, if you really look and think about it, is at LEAST 50% of all mmoRPG gamers, have MULTIPLE max-level characters, yet have only seen about 25% to 50% of the game itself, most only seeing less than 20% due to their rabid level-rushing addiction.

Next time you log into your game of choice, msg a max level and ask them to name 5 zones in the game or what an npcs name is in a certain zone or a bosses name or etc...

Most have no clye because they SKIP EVERYTHING in their pursuit of levelcap, feeling THAT is finishing - when its hardly the case.

I play mmos the way they are iNTENDED to be played, which means RPing, exploring, taking my time to experience all dungeons and instances FULLY. These are mmoRPG games, not some linear xbox game.

So yes, I try to FINISH every are of every game in the correctly way to play order of things.

Posted: Aug 20th 2011 2:23PM Daemodand said

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Of course, this presupposes that video games are "supposed" to be "finished". Also, just what constitutes "finished"? A single play through? A play through on all difficulties? Unlocking all achievements? How exactly does one "finish" a multiplayer first person shooter? An MMO? Can any video game truly be "finished"?

And of course, the ultimate question: how many people finished Tetris?

Posted: Aug 20th 2011 2:47PM ngSliver said

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@Daemodand

this is how you finish tetris:

http://www.youtube.com/watch?v=jwC544Z37qo
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Posted: Aug 20th 2011 2:48PM ngSliver said

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@ngSliver

so basically one guy... that one.
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Posted: Aug 20th 2011 2:44PM Celtar said

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Part of what WoW and other games are doing wrong is that they think it is the destination and not the journey that matters. Is it nice to have a nice end game/destination? Sure, but honestly mmorpg designers who design for end game and not for both are missing the point.

Sadly they are training mmorpg players to expect this to be how a game should be experienced.

Posted: Aug 20th 2011 3:22PM JanChel said

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Sometimes, I definitely finish a lot of my games. But there are also plenty that I don't. And for those that I finish, I often replay them several times.

While an MMO is wholy different as its not supposed to end, level cap is usually the end for me. Either reroll a new character or quit after that. There's usually not a big story you've been working towards since the beginning so there's no point to keep playing.

Posted: Aug 20th 2011 4:17PM Poordevil said

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@JanChel

This is my view exactly. I will replay most every game worthy of finishing at least once, usually several times. Many times the second play through is more fun because I have learned the controls and basic gameplay and have gained experience to play through the next time with knowlege and understanding, which makes the game more fun. Ninja Gaiden, Metal Gear 3, Maximo, Jedi Knight: Jedi Outcast, are examples of games like that for me.

I also feel that reaching MMO level cap and seeing all the content, or most of it, pretty much seals the deal for me. At that point I either re roll or gradually loose interest. End game raiding or PvPing isn't my favorite part of MMOs.
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Posted: Aug 20th 2011 11:10PM cotheer said

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Definitely not in the 10% group.
If the game is worth it, that is, if the story and/or gameplay is addicting i finish it. Currently i'm on my second try of playing Oblivion and again i have a feeling that i won't finish it (damn boring gates).
I guess getting older has something to do with the fact that i became more demanding in terms of quality, gameplay and story.

Posted: Aug 21st 2011 12:27AM EdmundDante said

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I believe I've finished 1 RPG game and Civilization series multiple times. For the most part, I really want to finish a game - but since most of the games I play have humungously long story lines, that I am lured away to another shiny new game before I finish the one I bought a month ago.

Oh well ... luckily gaming isn't as expensive as say - traveling the world or yacht racing.

Posted: Aug 21st 2011 3:22AM Zuljundwumn said

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Well, last time I bought a "non-mmorpg" game, it was Darksiders on pc...
The game is buggy as hell, pretty much forced me to buy a Xbox controller, and keeps crashing over and over... So no, i didn't finished it.

Posted: Aug 21st 2011 4:51AM kasus20 said

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I always learn about the game. i always read wikipedia i know all about it. the finishing wall is where i have reached maximum everything and have dominated the last boss or storyline. then i just guide newbies trough the game and have fun. after that i leave the game for a year and start a new one. then eventually come back to play again.

im 10 percenter kinda.

Posted: Aug 21st 2011 8:27AM shipwreck said

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I rarely finish single player games and I think LotRO is the first MMO where I got a character all the way to level cap. And four times over at that!

Drat my attention span! I think it's because I was raised on beat 'em ups and shoot 'em ups. They haven't made an MMO 'em up yet...

Posted: Aug 21st 2011 4:03PM Space Cobra said

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This info is "old-news" to me. You read/hear about people that finish (single-player) games, but how many, I've always wondered, DON'T finish.

Like a few people that posted, I buy lots of games and I have more reason not to finish (or start) on many. I feel this is the same with many gamers. Sure, there are some gamers that get one game and concentrate on it and don't buy another until after it is finished, but the quick release of many titles, one has to assume they are not finishing them all.

And nowadays, what is "finished"? It used to be "in the mind of the beholder". To me, I prefer ONE playthrough and THAT is IT. But now we have these damned achievements (and I am a bit of a completest...which makes perfect ironic/human sense! :P ). So, is it gaining all the Trophies or finishing the game and story?

And as many point out in regards to MMO, what is "completing a game"? An MMO is not supposed to be completed, but some feel high level and gear is the answer, others don't.

Actually, I am more amazed I have a small list of completed games in the first place. In the end, games are for our amusement. They can be played multiple times, one time, part-way through, or not at all. Some games stink, some games don't. Even financial discrepancy closes as a reason because many can buy used games/rent for cheap nowadays (I can't imagine how someone could complete a rental, unless it is short or they rent it multiple times). It's not just mature people without time, but bored kids who want to play something else (not every kid concentrates on only one game either).

This is not a mystery, but at least we have a survey to help support this finding. ;P

Posted: Aug 22nd 2011 8:01AM FrostPaw said

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I finish about 90% of single player games, I have reached the level cap in every mmo I have subscribed to but only a couple of free to play mmos, I suppose the nature of free to play mmos is that you can always come back to them and if you don't want to pay they can be excessively grindy.

Posted: Aug 22nd 2011 2:54PM Beltyra said

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Why isn't "the game isn't very good" a reason CNN listed for people to stop playing them...

Posted: Aug 22nd 2011 5:40PM SkuzBukit said

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I haven't played console games for about the last 7 years, but I did like to finish games to get my money's worth, if I got truly fed up or bored then I traded it in for something else, keeping only the games I enjoyed start to finish to replay again later.

I don't think there is such a thing as "finishing" an MMO the best are designed to offer the ability to play them pretty much anyway you choose in order to appeal to a wide demographic, though some focus on a slight bias to certain things they do in general offer quite a variety of gaming styles.

I usually aim to get at least 1 class in a game to max level & often play through a lot of alternative classes to get a feel for them before deciding on a favourite, and I like it when games surprise me.

Posted: Aug 24th 2011 11:08PM Lumin said

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Feh. I don't play MMORPGs just to "finish" them.

Finishing can be defined a couple of ways. I don't consider level cap 'finishing' in MMOs, especially since some larger MMOs have a lot of content that you can't access (or realistically complete) until after reaching cap. Games that have a storyline can be 'finished' by beating the storyline. It can further be 'finished' by exploring the entire game world (if it is large), doing all the side quests, and basically having "been there done that" for all aspects of the game. Things such as achievements are timesinks that, for the players who insist on 'finishing' a game, will strive towards.

Anyways. When I play a game, it's because I like being in the game world. I don't want to blaze through all the content that the devs spent years crafting and depart for another game as soon as that is done. I don't take my sweet time either, as I do prioritize some aspects of a game over others, but I don't view games (as a whole) as things to be conquered before moving on.

When I leave a game, it's usually because the community or certain social conventions make my time in the game frustrating and the reward vs. time spent (enduring all that crap) ratio is no longer appealing.

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