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Reader Comments (26)

Posted: Aug 20th 2011 9:22PM (Unverified) said

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Solo dungeons? WoW I have mix feelings about that one.

Posted: Aug 22nd 2011 8:10AM (Unverified) said

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@(Unverified)

LOTRO have scalable skirmishes (1, 3, 6 man) and it works. AoC had solo dungeons too.

Its not a replacement for group content, its an addition. Lots of people such as myself have families or busy lives... want to get online, play for 20-30 mins, and get off. If it takes you 10-15 min to form a group, to run a dungeon for an hour...we can't play. I'd rather have something to chip away at each day, and leave the dungeons/raids for a timeslot on the weekend...rather than play once a week.

There's room in MMOs for this stuff.
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Posted: Aug 20th 2011 9:33PM Kasen said

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They have those in AOC and they were a blast :)

Posted: Aug 21st 2011 12:10AM real65rcncom said

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@Kasen
Solo dungeons made sense in AoC. Players didnt hardly have any people to group with there so Funcom had to give them something to do.

It may not be wise to start giving people the idea that soloing in a mmo is how you're supposed to play them in a raid/dungeon grinder oriented game like RIFT. Only time will tell I guess.

But yay for content in any game.
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Posted: Aug 20th 2011 9:35PM eyeball2452 said

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I don't get paying a subscription for solo dungeons.

Having once again gotten bored with raiding in Rift, I don't know that I necessarily get instance systems In MMOs anymore either. Feels like level capped content in MMOs is just becoming a game lobby + instances and basically just dungeon crawlers on par with Diablo.

Posted: Aug 20th 2011 10:37PM Gaugamela said

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@eyeball2452

Well, they're more of an alternative to group content usually...
They work great in DDO.
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Posted: Aug 21st 2011 12:11AM real65rcncom said

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@Gaugamela

That's because that's DDO's hook. Play with yourself mostly because there weren't enough people to go with.

This isn't the same case here.
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Posted: Aug 20th 2011 10:53PM MMOaddict said

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Cant' wait. Although, I have to disagree with the idea that I don't raid because I don't have the time. I don't raid because I don't enjoy dying over and over and over and over just to learn a fight with 19 other people. Then if I learn it I still have to rely on those other people to be awake, aware and ready to go at any time.

This actually sounds like I can enjoy the new raid lore without worrying about the above. I may not get uber raid gear, but at the end of the day all that gear does is prep me for the next raid. I like finally getting content for my sub fee that I can actually see.

Posted: Aug 20th 2011 11:04PM Khalus said

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This is like the best news ever for the solo / small group player! After the free 7-day, 1/2 year B-Day event starting next week, Trion you will have a subscription from me again. { I need to start working on getting my char to 50 and be ready for 1.5}

Not that I left on a sour note, its just that I had RL priorities that prevented me from playing until recently!

Posted: Aug 20th 2011 11:15PM Acharenus said

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@Khalus I too have wanted to see mmo's pick this up, I know the elitist crowd are already going into fits of rage that leave them frothing at the mouth.

As a raider my chief motivation was always seeing the fights and lore unfold, it always pissed me off that alot of players i knew didn't have the time or motivation to raid but were desperate to see the areas. Now at least in rift they'll be able to.
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Posted: Aug 20th 2011 11:06PM (Unverified) said

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I was a pretty big Rift fan at launch, but didn't enjoy hitting end game so fast and start that whole tread mill so sound. Solo dungeons sound kinda fun. maybe I'll give it another try.

Posted: Aug 20th 2011 11:11PM tepster said

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I recently resubbed. After trying out some F2P games, I came to realize that there's nothing better than a really nice, polished game with a really active developer team behind it.

I still plan on moving to SWTOR but until then, I'm really enjoying Rift.

Posted: Aug 20th 2011 11:49PM Balraw said

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Woohoo can't wait for this. I play rift on a very casual basis and tend to log in at odd times for an hour or two when I have time to spare. This obviously prevents me from getting into end game as I can't commit to a set schedule.Now with a solo version of Hammerknell and hopefully others to follow I can get to see some of this content at some point in the future.

Also mentioned at Gamescon for a future patch (1.6 or above) was a completely new open world area with associated content called Ember Isle so all in all things are looking good for RIFT players.

Posted: Aug 21st 2011 1:59AM SwobyJ said

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1.5 will likely be the end of September if all goes well. I guess that 1.6 will be more the end of October to the end of November. We only know a little bit of 1.7 (like for example it, or 1.8, would introduce a new zone, 'Planetouched Wilds'), but it may even be by the end of the year.

Just so people are aware, these are the confirmed or mentioned content, not even including what they haven't mentioned:

1.5 - a few Chronicles of Telara, half-hour instances for 1-4 players (depending on how fresh of a Lv 50 you are). Story focused. Tier1 dungeon expert rewards, so its worth it for a Lv 50, but a raider can also enjoy the story if they wish.

1.5 - Two Master Dungeons, for Deepstrike Mines and Darkening Depths, with more bosses, high difficulty, but still for 5-man. Tier1 raid rewards to supplement other Tier1 gear heading into Hammerknell.

1.5 - New Warfront, takes place in Hammerknell. Not a huge deal, but it is likely that this isn't the only Warfront coming in the next months.

1.5 - 'Planar Attunement', an alternate advancement system, will be introduced, allowing one to attune themselves to aspects of the various planes (perhaps putting a point into one of the Fire attunements will increase dagger damage, or something). I think we align ourselves to only one of the 6 planes, and each offer bonuses that can fit with any of the callings. It will be a lot more concrete than the soul system, take much more time (EXP after Lv 50), and not show itself so hugely on your character, but be enough to individualize yourself.

1.6 - New 10-man sliver, 'Rise of the Phoenix', likely Fire based (like the others were Earth and Water). However, even difficulty to Hammerknell, making me think the other slivers were more 'T1', with Phoenix being 'T2' sliver content.

1.6/1.7 - New raid rifts. At least 1-2, at least one Fire based, for the new area.

1.6/1.7/1.8 - At some point here, a new zone! Ember Isles, off the eastern coast of Telara, where the Kelari used to settle. Unknown what nature this zone will have, but some have hopes for it being a RvR one. I won't get my hopes up, at least.

1.? - more fluff features, like a barber shop etc, at some point in foreseeable future.

-Trion will be tuning itemization so that your calling will only 'want' your calling armor (Warriors won't need chain, Clerics won't want leather). As such, we may not even be able to equip other calling's armor in the future, but be locked into our own. This is sometimes sucky for players, but it can also be good for them, and very good for Trion's itemization (which currently can be wonky)

1.? - Planetouched Wilds, likely coming with at least one dungeon or raid

There will be more raids and dungeons (Master, or outright new), Chronicles, Warfronts, in the foreseeable future.

So yeah, a LOT of content. Add to that world events, possibly more epic questlines, etc, and there seems to be a huge focus on providing content hard and fast to keep players around during the time of TOR (regardless of whether TOR is successful past its first months or not), and GW2, and whatever WoW has in store. Good on Trion :)

Posted: Aug 21st 2011 7:43AM BigAndShiny said

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@SwobyJ
If updates happen at this rate, can we expect the first expansion (i.e. update 2.0) in 6 months? :P
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Posted: Aug 21st 2011 2:10AM SwobyJ said

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When it comes to 'thematic' content, I think we can assume it goes generally like this:

1.0 - Life and Death, Greenscale and Endless content. End of Greenscale/Aelfwar major presence.

1.1 - Death. Finishing the Death and Endless stuff from the launch content.

1.2 - Earth. More of a smaller world event. (in launch we only see the Golden Maw cult in Shimmersand, and maybe Scarlet Gorge/Droughtlands but if they are, it is minimal).

1.3 - Water and Death. Content involving the Abyssal, Akylios, and the effects of the Shade upon Hammerknell.

1.4 - Life and Water. Dealing with the aftermath of the deaths of the physical forms of the two dragons.

...

1.5 - As far as we know, a Chronicle will involve Hammerknell, and so will a Warfront. Chances are this is the 'wrap up' patch for Hammerknell-related stuff, and likely Water stuff just like Life previously.

1.6 - I will assume this, or 1.7, will start to transition into Fire content (leaving Earth and Air to be dealt with eventually). Death will always play a role in Rift, so I'd assume if we go to Ember Isles, we may be dealing with Fire and Death, and may be more.


Even when we just involve the imprisoned dragons on Telara, it gives Trion an easy way to path out their first year to year and a half, allowing them to more quickly address player feedback for the TYPE of content they want. The news of 1.5 and 1.6+ seem to confirm this, and I'm excited.

Posted: Aug 21st 2011 3:21AM (Unverified) said

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@Ren54 Unless Trion just had a lot of this near finished internally and just kept it from the release so they'd have quick patches at the start. :p

Posted: Aug 21st 2011 10:45AM Malagarr said

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Really looking forward to 1.5. Trion is definitely headed in the right direction. They seem to get the fact that it's possible to make all types of players happy. It's an excellent business model, really. Listen to what the players WANT. Give them what they WANT. But don't listen to people complaining about what other people want. Anyone so intent on making sure a game caters only to their own play style isn't someone whose opinion should matter. That goes for both sides in these debates: the casual players who complain about the amount of hardcore content and rewards as well as the hardcore players who complain about more casual/solo content and rewards.

Posted: Aug 21st 2011 12:48PM (Unverified) said

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A new "Master Mode", or as we say in Groundhog Ville... Welcome to more of the same... but it's tougher, really.

When are game designers going to understand, gamers don't want to grind the same content over & over, and if it Seems we do... it's because you have arranged it that way!

WoW created that whole "Heroic" crap, where they (try) convince you that running an instance that has been ramped up in difficulty, yet contains the same bosses and mobs is somehow "new" content... heads-up, it's Not!
This is where game's like Rift, WoW and others fail... thinking that players want to log-on and run an instance for the 30th, or 40th time... to get that piece of gear, or for some worthless achievement, it may Seem like we enjoy it, but again, that's because You have developed a game that demands Groundhog Day!
Leveling offers variety of landscape, new mobs and lore... but high level instances provide none of that... once you beat it, once you see all the bosses, it's over... and then the repetition sets in until you can't stand the sight of the place.

Yeah... I have described most MMORPG, and to some the sameness is welcome since humans are comfortable doing mundane tasks that are easily repeated... but if I want an assembly line game, I'll go to work and make real gold, not sit in front of my PC thinking that killing this boss AGAIN is an accomplishment.

Next MMORPG that comes out and relies on the above formula, please, be honest and give it an honest name... Groundhog Day!

(steps off soap box)

Posted: Aug 21st 2011 2:35PM SwobyJ said

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@(Unverified)
The Master Mode is mostly for players that can't/don't have time to get up a 10-20-man raid group, but want to still have progression, with something that is still rather difficult.
They're not billing it as 'new content' really, but rather another way of advancement when you can't or won't raid.

To make it a little more worth your while, they add bosses, mechanics, etc.

Rift will have Ember Isle as a new zone in a couple months, and even another largeee zone Planetouched Wilds in likely a couple months after that (imo).

There will also be Chronicles for story experiences.

And Instant Adventure for open-world content.
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