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Reader Comments (33)

Posted: Aug 18th 2011 9:01PM DoctorSmart said

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@Bramen Eh, why not? If Lucas can change the lore at whim, I don't see why the dev's can't.
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Posted: Aug 18th 2011 9:10PM Resurge said

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@DoctorSmart Eh, why not? If "God/creator/black hole/insert religious belief here_____" can change the lore at whim, I don't see why the humans can't.

See what i did there? See, being the creator has it's privileges. We may not agree with it, and we don't have to, but it's still his sh*t.
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Posted: Aug 19th 2011 7:36AM Bramen said

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@DoctorSmart Lore changes happen in just about every long standing story. I just wish it didn't happen so fast and was so complex.
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Posted: Aug 18th 2011 9:28PM Flicktion said

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This just seems like a slap in the face.

Posted: Aug 19th 2011 12:11AM Neiloch said

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This is just a big FU to LA I think. I love that they updated the space combat too, which I know for fact SWG space combat is LEAPS and BOUNDS better than SWTOR's.

SWTOR is only good for star wars fanbois and people who aren't sick of the incredibly mindless WoW combat system.

Posted: Aug 19th 2011 12:35PM Ardra Diva said

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@Neiloch

Yeah, I mean we've had good space combat sims since freaking 90s with WING COMMANDER Games.

And here in this Year of Our Lord 2011, they give us space combat on rails? Really? REALLY?

Everything I've read, and those in beta I've chatted with, make it sound as though TOR is going to be shallow on par with STO when it launched. A big pretty empty headed bimbo of a game with Star Warsy-ness dripping all over it.

They tell me the cutscenes and voice overs mean you spend a lot of the time not playing, just watching.
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Posted: Aug 19th 2011 5:34AM dudes said

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So they've just done something nasty and are basically making players enjoy their torture. Ow,

Posted: Aug 19th 2011 7:39AM Bramen said

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Most likely this isn't a torture plot for the fans or some kind of revenge against Lukas Arts. It is more likely that they have been working on this patch a long time before they even knew that the game would be ending. It shows some fortitude that they saw it through to completion.

Posted: Aug 19th 2011 10:00AM VikingGamer said

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I have to admit, this is puzzling. I can see them having an update that fixes a game stopping bug, maybe. I can see them having an update that adds event stuff for the unplugging "celebration." But I don't get why they would bother to do something like this. Makes me wonder if they are prepping the game to be sold, which seems unlikely, or if they are considering rereleasing it but stripped of the "Star Wars" IP elements.

SWG didn't have a lot of players but then Vanguard doesn't either, possibly less. once a game is made and stable, it really doesn't take a lot of cash to simply keep it online. I have been wondering why they would shut SWG down but not VG if it really only had to do with having a small player base. I suspect that the real reason they are shutting down is because Lucas Arts has pulled the plug on them using the IP for a game that, at least in theory, directly competes with SWTOR. This is also evidenced in the fact that SWG is scheduled to go dark right as, and possibly on the day that SWTOR goes live. The dates at least land suspiciously close together.

I just wonder if they have something planned for this game engine. Despite its age and the NGE disaster, SWG still has one of the most engaging crafting games of any game in the industry. Housing / Player cities is about second to none. There is much to like in SWG beyond the SW.

Posted: Aug 19th 2011 10:56AM ApathyCurve said

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That screenshot reminded me of something: Where O where is my TIE Fighter reboot?

Hm?

Snap to it, Lucasarts!

Posted: Aug 19th 2011 12:32PM Ardra Diva said

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Sad that TOR won't give you even half as much as Galaxies did.

The game was buggy but the scope and vision of it was wonderful.

The refundable skill point system, battle fatigue and entertainer class synergy, player housing and vehicles, explorable and decorate-able spacecraft interiors where you could invite friends to travel with you real time, I mean, nobody else has equaled it. The way your avatar would automatically emote based on keywords in your text, I loved the game and I'm not even a star wars fan that much. Because you could just do, and be, and make your own story.

But then the NGE decided the game wasn't "iconic" enough, and that everyone was burning to be a 20 year old Luke (even girls). That we really wanted to battle Vader ourselves, that Han Solo should be our best friend, blah blah blah blah.

I get the impression TOR is going to be a lot like that mindset too.

We just seem to take steps backward anymore in MMOs.

Posted: Aug 19th 2011 2:28PM Daemodand said

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The good news is we won't have to see that horrible Ewok event come Valentine's Day. Purple Ewoks with wings. Sheesh!

Posted: Aug 19th 2011 2:41PM Jpolitic said

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@unverified
"Then why didn't more subscribe to the game if there was a burning desire to be moisture farmers? The fact is the game was on life support. 99% of the people sad about this had already quit long ago."

The game was on life support because after CU people quit. That was mistake one. Then people adjusted to CU and NGE happened and they took the remaining pieces of the original game that people liked (being a moisture farmer) away from them. That was why there weren't more subscribers.


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