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Reader Comments (16)

Posted: Aug 18th 2011 3:21PM KDolo said

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You may not see your character but others will. It's important to look good to the guy you just fragged.

Posted: Aug 18th 2011 3:37PM GrumpyGnome said

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Image is everything. Just ask Andre Agassi...

Posted: Aug 18th 2011 3:43PM Bramen said

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I might also suggest Eve online as a game where you do not have to kill anything. You can skill up and gain money without a shot fired. If you ever do "Kill" anything remember that the pilot ejected in his pod, whether or not you shot that is up to you. It also meets the requirement of good community. But I'm a biased source.

Posted: Aug 21st 2011 2:53AM Unverfied B said

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@Bramen
Eve a good comunity... yeah, once you ignore the trolls, the highsec suiciders, the trolls, the scammers, the trolls, the smack talkers, did i mention the trolls? well once you ignore them the community is just great!
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Posted: Aug 18th 2011 3:48PM josephwillmon said

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I spent a bunch of time customizing my dude in Brink until I realized it didn't matter, then I stopped caring.

Posted: Aug 18th 2011 3:58PM potaco said

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The point of character customization is the same in all types of games (and even real-life, to some extent): people care how they look and how others perceive them. I find it hard to believe that you wouldn't understand that.

Posted: Aug 18th 2011 4:25PM Nearly Departed said

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"Rob asked: I think my Mom might enjoy an online game..."

Lego Universe is now free2play and although you break lego's into bits here and there, it doesn't feel like killing. I hear there is alot of stuff to do in that also, like puzzle soving and building stuff.

Posted: Aug 18th 2011 7:33PM UltraHumanite said

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Why even bother with your appearance in real life then too? I mean you don't carry a mirror around with you to look at yourself 24/7 so you hardly ever see your own clothes so why bother with your own appearance?

Posted: Aug 18th 2011 7:38PM xKingdomHeartsx said

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Why spend any time in face customization in any MMO when you spend only 1% of your gametime looking at it, other people won't even bother to look at your face, just your armor.

Why bother having the jump function in point and click MMO? it doesn't do anything, in fact you stand still for 95% of your combat time anyway.

Posted: Aug 18th 2011 8:03PM Space Cobra said

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Even in a single player game, it can be nice just to customize yourself...for your own benefit. Just like decorating your house, even if no one comes over.

And really, during the first Quake, the number of player skins people did and use were amazing. Even in a small arena, customizing is even more important than a single-player game. You want to leave some sort of visual mark on an opponent to remember you by.

Posted: Aug 18th 2011 8:55PM blackcat7k said

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It all depends on the game and what the developers do.

If Gotham City Impostors took a few cues from other shooters it would help:

TF2 has a freeze frame when you get fragged you can find out who in the world just gibbed you when you weren't looking.

I remember one of the Unreal Tournament games made the profile of whoever fragged you slide in from the side of your screen accompanied with a taunt.

APB Reloaded has the option to play a custom theme song for whoever you take out.

Options like that make the match more personal instead of feeling like you're fighting bots. However, if the developer makes customization and then just falls on the same old gun icon:

___( )==/______,_
YOU /__.-^-|_|''` THEM

Then they shouldn't even bother with customization.








Posted: Aug 19th 2011 12:58AM JTShadow said

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So if I have this right, your perfect first person shooter is a game where everyone looks identical so you can't tell your opponents apart?

Posted: Aug 19th 2011 2:43AM Amusednow said

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Guess you never installed custom models for quake or quake2 then. Again just another AOLnewbie is the internet commenting on a blog it looks like.

Posted: Aug 19th 2011 3:21AM Utakata said

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Perhaps one should roll back the camera from the first to third person view to what the character looks like always from behind. It's a silly notion of having a big honking gun blocking the view to begin with like annoying big slurpy cup someone just placed in front of your monitor. I simply can't understand how anyone could play that without going stark bonking mad....

...I know it could be argued from a City of Heroe's player persppective that you only see the back half of your character 95% of the time, but that's 50% more your wouldn't see if it was only just your stupid ass weapon waving around. And panning back so that your character blocks very little of the view so it's not distracting is an immensely additional bennefit. So yeah, 3rd person always for the win...and makes more sense in games with heavy toon customization.

Posted: Aug 21st 2011 12:47PM (Unverified) said

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Thanks for the suggestions everyone. I will scout those out. One caveat is that will have to be a game that I can stand, as well as Ma.

Posted: Aug 21st 2011 12:48PM (Unverified) said

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Also, a dopey question. When I post it lists me as "unverified". How do I verify?

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