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Posted: Aug 17th 2011 12:30PM fallwind said

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@Ren54 Might be more appealing to older gamers than those who read this site?

Posted: Aug 17th 2011 12:34PM (Unverified) said

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i dont get it, who does the vast majority of gaming on their Iphone, and why? Only thing I can think of is if they have a long commute to work on a bus/train or play on their lunchbreak at work or school.
When I sit down to play games, its at home after work. And when im at home, the last thing I want to do is play games on tiny Iphone screen when I have a PC.

Posted: Aug 17th 2011 12:54PM josephwillmon said

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@(Unverified) The people that aren't like us, my friend. And there's a lot more of them than there are us! They play Angry Birds while texting their boyfriend, they play cut the rope in between the classes they teach, they play Fruit Ninja while at the doctor's office...and a huge amount of people just lay back on the couch and play whatever the hell, either because a roommate or family member is using the TV or computer, or because they just feel like not having to invest a ton of themselves in a game at that time.

People like us do it too. We play Words With Friends with nine different people while waiting for raids to start, or Infinity Blade while at a boring family function. When you remove the desktop-leash from gaming, people do it everywhere they can.

Availability, in a lot of cases, makes up for the fact that these games are piss-off boring.
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Posted: Aug 17th 2011 12:35PM aaradun said

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Fact he's saying they are means they won't be. He's pretty much been wrong about everything in last 10y

Posted: Aug 17th 2011 12:39PM SFGamer69 said

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Only one ting I pulled from what he said that i really believe is valid, and that that developers do need to start creating something that goes beyond the one mechanic that permeates every game, and that's combat. Combat seems to be the central focus of everything you do in MMO's, from day one until endgame. There are of course some side games intermixed, but the main meal is always kill this and kill. Want awesome loot? Kill X boss over and over till it drops...or grind out rep via killing X factions enemies until they are satisfied.

So many experiences that can be tapped, but everyone falls on the same crutch off toss enemies for players to kill as the core of their game. Is it any wonder that the worlds these Devs create never fully immerse you...how can it when the only experience they have striven to develop is how many ways they can get you to kill things for rewards, rewards that only make you better able to kill more things...

Everything else he said just sounds like the ramblings of an out of touch and disgruntled former gaming personality attempting to convince us with why his games are the next best thing...

/2cents

Posted: Aug 17th 2011 12:44PM Tizmah said

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@SFGamer69 I agree too. All MMOs are linear these days and focus only on combat. What happened to virtual worlds and living a life as merchants, mercenaries, treasure hunters, sailors, map charters, etc?

Now it's just chose your combat class.
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Posted: Aug 17th 2011 12:40PM Tizmah said

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Richard Garriot says we need "Cheap" and "Simple" games. Does anyone else feel like their grandfather? You know, old people always complain about nothing being "quality" anymore. Looks like people are trying to turn the game industry into that too. We don't get cast iron anymore, we get cheap plastic junk.

Posted: Aug 17th 2011 12:46PM josephwillmon said

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Not that I necessarily agree with everything he said, but Jesus. Everyone here sees Garriott say "Mobile games SUCK right now, but the core elements -- portability, interaction with real-life friends, and emphasis on non-combat activities" and they think he means "OMG WE NEED MOAR FAMRVILLZ LOL"

I watched him speak at some convention in Bellevue that I can't remember the name of. He was talking point for point about all the non-combat activities in Ultima Online, and how they were, for the most part, the game's biggest focus. People were fishing, treasure hunting, mining, crafting, exploring, designing homes, and roleplaying. Each of these may have, at some point, involved combat out of necessity, but the driver of the activity was something intrinsically satisfying that had nothing to do with combat.

He's talking about taking these elements and putting them in an easily accessible format (mobile) and doing so in a way where you can interact easily with your real life friends.

I certainly don't plan to ever replace hardcore desktop or console games, but if Garriott can somehow emotionally hook me with something new the way I was taken with UO and it happens to be on my phone or tablet then shit, I'm game.

Posted: Aug 17th 2011 1:06PM kyrv said

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@josephwillmon

"I certainly don't plan to ever replace hardcore desktop or console games, but if Garriott can somehow emotionally hook me with something new the way I was taken with UO and it happens to be on my phone or tablet then shit, I'm game. "

Or, you know, if he had done that in the last 10 years in a MMORPG ( a better product), I might like that, and also have more confidence in him doing something really good post Ultima. By the way I don't think fishing would cut it as great fun for today's games by today's gamers. The novelty is gone.
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Posted: Aug 17th 2011 1:07PM Jef Reahard said

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@josephwillmon

Garriott loses me with the "portable" part. Phone/DS/Vita/PSP games are simply inferior -- in every conceivable way -- to the experience you get on a good desktop or a console/high-def television. And they always will be until we get to the point where we're carrying around phone-sized virtual reality devices.

Non-combat design is great, and I end up ranting about the need for more of it in most of the stuff I write for this website, but I want to see it in traditional MMOs.
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Posted: Aug 17th 2011 1:28PM SFGamer69 said

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@Jef Reahard

"Non-combat design is great, and I end up ranting about the need for more of it in most of the stuff I write for this website, but I want to see it in traditional MMOs."

And this is exactly what I'm talking about. Why the hell don't we see more of this in the games coming out? Somehow, in the last 10 years, the idea of living breathing worlds, where you could be many things, got distilled down to pretty much one..combatant. Even now, what do we here from many who have played games where the combat is "twitch" based...that that's what they want to see more of in MMO's... it's as if slowly the MMORPG is becoming more closer related to FPS's than the RPG's they were originally trying to emulate. And now that i think more on it...the players types themselves behave more and more like that crowd (of which I myself am included when i do play those games)...
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Posted: Aug 17th 2011 12:51PM Ranxerox said

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@Boojum

Correct! Make another Ultima game that's good and fun! In fact, I think it would be GREAT if Mr. Lord British would port all the cool Ultima games (3, 4, 5, 6, 7, maybe 8) to the portable platform and sell them for a buck 99. Am I right?

Posted: Aug 17th 2011 12:54PM bulldozerftw said

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The main problem with expecting to make money in the great sea of mobile games is that the top 10 is all from the same company. Now established companies will continue to make the bulk of the crop while the rest of the band wagon entrepreneurs will most likely go bankrupt and waste their time.

Posted: Aug 17th 2011 1:16PM josephwillmon said

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@bulldozerftw I'm not sure why that post was a reply to you, good sir, and I apologize
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Posted: Aug 17th 2011 12:59PM kyrv said

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@Ren54

I also think he is wrong. Due to major limitations, mobile games are just way crappier products. He's talking about, really, is just cashing in making worse games. It's a crappier medium with crappier view screen and crappier controls and crappier graphics.

He's passing the back for TR then saying he is by choice making a mobile game instead of a premium MMORPG? Really?

In short - mobile games, cheaper to make, worse games, more convenient but not better quality. That's quality, Richard.

Posted: Aug 17th 2011 1:13PM josephwillmon said

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Every act that you do in a game is a metaphor. There's nothing any more or less inherently satisfying about the combat metaphor than anything else. I'm sure someone in the past would have said the same thing about farming or digging, and yet now we have Farmville and Minecraft. I'm sure if the internet had been around early last century, someone pitching a game about real estate and property management would have been scoffed at, but now we have Monopoly. The soul of the game is in the cohesion and strategy of the actions you take and the decisions you make, not what the graphics on the screen make you think you're "doing."

Anyway -- he may not necessarily be the one to execute it. UO got cocked up after about a year, Ultima IX sucked, and Tabula Rasa never had a chance. So he may not be the one to execute it, but the ideas themselves are sound and it seems logical to assume that they will be realized at some point, with or without Garriott.
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Posted: Aug 17th 2011 1:09PM (Unverified) said

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Shoot me now than because if this truly is the future in gaming, I don't want to be a gamer anymore.

The future Richard Garriott is more powerful gaming systems and computers doing things in game that people can only imagine now. 100% destructive real time worlds in pixel perfect environments. A sandbox so huge and complicated it will put Minecraft to shame. Evolution in the hands of the AI, creation in the hands of the user.

Posted: Aug 17th 2011 1:12PM Gryphmon said

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This guy hasn't had a successful game in over 15 years. Maybe they should stop paying him to do speaking engagements until he does.

Posted: Aug 17th 2011 1:31PM Bladerunner83 said

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LOL, sporting an Ultima icon as bling. Having trouble letting go, huh Mr. Garriott? Granted Ultima was a great series of games, those days are long gone and Ultima online is a remnant now.

Posted: Aug 17th 2011 1:31PM (Unverified) said

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I can't listen to some crazy old guy wearing that much bling.

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