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Reader Comments (46)

Posted: Aug 17th 2011 12:11PM fallwind said

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@(Unverified) "Well, if you don't like this game then why do you insist on posting in articles about the game, always crying about how it's going to die soon?"

Likely got stun locked by a rogue in a WF and rage quit :)

I wonder how many content updates have come and gone since he even played....
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Posted: Aug 17th 2011 12:17PM Fabius Bile said

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@fallwind
I played rogue ;)
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Posted: Aug 17th 2011 4:44PM Endrek03 said

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@Ren54
"Tell SWToR to allow cross faction communication like Rift then we can talk. uhohhh Rift: 1 SWToR: 0"
Fail dude, or at the very least we can talk.
They've already said that cross-faction talk is in the game, you simply cannot use the huge Chat channels to communicate. If you're standing next to the guy, you can talk all you want.
Please get your facts straight before you say something so blatantly ridiculous.
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Posted: Aug 17th 2011 11:29AM b3n said

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Is this game good?

I can only install a few games at a time on my 120GB SSD. And MMOs tend to be big.

Posted: Aug 17th 2011 11:54AM Dril said

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@b3n

Two things: I don't personally like Rift (o'rly?) but I'll sum up its pros and cons; and the client itself is about 8-10GB, so not that big.

Pros:
-Easy, accessible and reasonably good core gameplay.
-The setting is quite good (even if the lore itself isn't)
-The art style is basically the opposite of Marmite, but it does have its moments of looking fantastic.
-The base UI is actually very good, and it's very easy to customise.
-Rifts allow you to do something quick and reasonably engaging in a group without having to talk to people or build a group yourself.
-Easy and free server transfers.
-The community is (well, was when I played it) good without being up its own arse as some other communities (LOTRO) can be.
-The appearance and dye systems are really good.
-Exceptional character flexibility.
-Technically very polished and smooth.
-The Bard soul is a very nice addition.

Cons:
-The souls within each archetype all share the same mechanic, which can get tedious.
-A lot of the lore, zone design and the like is very generic, the game doesn't really push the boundaries creatively.
-If you watch some endgame videos, you'll see most people only use 2, 3 maybe at most 4 macros that contain most of their spells, since ability design is very bland and samey.
-A lot, and I mean a LOT of features are lifted *straight* out of other games (WoW and EQ2 mainly.)
-Updates come quickly and quite hefty.
-The endgame isn't hugely different to other themeparks.
-Rifts can get very tedious after a while.
-Questing is linear and very *standard.* There's nothing good or bad about it, so, again, it can become very tedious.
-Armour design seems very limited when levelling.
-A lot of the souls can seem to be more "filler" than a genuine effort to bring up 8 fresh ideas in each archetype.

Final note: if you're a very casual/just about average player, the game can be quite good and you'll fit into the community. If you intend to play for a long time, the game could quickly wear on you.
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Posted: Aug 17th 2011 11:56AM Dril said

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@Dril

"-Updates come quickly and quite hefty."

Should be "Updates come quickly and are quite hefty" and should be a Pro >
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Posted: Aug 17th 2011 11:56AM Floop the Squirrel said

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@b3n

Rift is about 9GB big. I think the best way is to decide for yourself if it is good.

All i can say, is I've seen worse MMOs. It was a better game in beta than it is today, challenge vs reward-wise at least. The devs seem very focused on pleasing the ppl that complain - maybe more than they should - seeing as MMO players tend to complain about everything.

But what i have noticed about Rift is, that people either love or hate it. Strange really. So that brings me back to the initial idea: I think you have to try yourself.

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Posted: Aug 17th 2011 12:00PM (Unverified) said

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@Dril

That is a very fair assessment of Rift, especially coming from someone who doesn't enjoy it. This is one of the first posts from someone who doesn't like it that isn't "This game sucks! It will die soon! You're a fanboy if you like it! It's recycled trash!"

But I do think frequent updates COULD be a con for someone with limited hard drive space and a spotty internet connection.
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Posted: Aug 17th 2011 12:01PM donweel said

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@b3n
As far as new stuff goes, it is the best you are going to do till Star Wars releases.
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Posted: Aug 17th 2011 12:23PM Dril said

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@Ren54

I complimented the speed of the updates and the size of them.

SEE WUT I DID THERE! I MADE SENSE!

Rift's endgame is: raid rifts, raids, achievements, shinies, 5mans, rifts, live events and battlegrounds. Apart from the extra rifts, that's not pretty spectacular.

Tell me I'm wrong.
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Posted: Aug 17th 2011 1:04PM Dril said

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@Ren54

The future is of little importance to what is factually correct now.

TOR might have a total free-flight space section in the future. It doesn't now, so it's of little consequence.
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Posted: Aug 17th 2011 2:59PM Rengar said

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@Dril
Your Pro/Con breakdown as spot on. When anyone asks about the Pros and Cons of Rift people should just copy and paste this. (with the noted corrections of course. :) )
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Posted: Aug 17th 2011 11:30AM Stormwaltz said

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"...my not having hit 50 yet -- to my eternal embarrassment."

My main is only 31.

Relax. Enjoy the ride. :)

Posted: Aug 17th 2011 11:38AM skylatron said

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Planar Attunement trees are new sets of skills for level 50 players that draw upon the planes for power - I assume something like special death, fire, water, etc skills.

I'm very excited about all of the half-birthday celebrations :) I'll be attending their PAX party next weekend so hopefully it'll be awesome too!

Posted: Aug 17th 2011 11:44AM Infestimus said

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I'm impressed they are being so aggressive in their marketing and frequent deals on the client. Those little 14 day 2$ WoW clients that were on every check out counter helped Blizzard immensely.

Posted: Aug 17th 2011 12:22PM fallwind said

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@Infestimus shhhhh! don't point that out or Fabius Bile will have to change his posting macros from "price cuts mean rift is going to die" to "price cuts are just rift copying wow" and his head may explode from the stress of it all :)
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Posted: Aug 17th 2011 1:46PM (Unverified) said

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@fallwind

MMOdata.net points pretty clearly to the fact that hte worldwide MMO market has plateaued at 22million players, and has been stuck there since 2009. New MMOs have a harder time building an audience, because they have to steal customers from other existing MMOs -- its not the wild west of the early days of high speed internet and the sudden grown of the MMO industry when the # of players was doubling every 18 months.

Trion as an unknown publisher has got over 1m people to install and play their game in the first 6 months. Even if they retain 1 in 3 players, that puts them in the realm of LOTRO and Eve Online, and in competition for the 2nd largest MMO in the western world. Rift also doesn't have any foreign language editions nor an asian release -- so there's still lots of growth potential.

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Posted: Aug 17th 2011 12:03PM j1083 said

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@Ren54 Color me nooby, but wouldn't aligning yourself with a plane be counter to the very barest notion of the game lore?

Posted: Aug 17th 2011 12:11PM Floop the Squirrel said

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@j1083

Well, it's not so much "allying with the plane" as it is "getting influenced" by it.

Kinda like the critters that stand too close to rifts :P.
Yes, we are all like squirrels.

Posted: Aug 17th 2011 5:12PM Triskelion said

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Yes, and my prediction of server merges at the 6 mos point where spot-on. I love being right. And when TOR and GW2 release player numbers will plummet further. That's what you get for releasing a CTRL+C, CTRL+V of WoW and then launch a marketing campaign indicating its not WoW, oh, the irony.

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