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Reader Comments (37)

Posted: Aug 17th 2011 9:26AM Apakal said

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@dinhosaur

Completely unfounded and completely your opinion. There's no hidden law of the universe dictating which genres get to incorporate which gametypes. If you don't like it, good. Don't play it.
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Posted: Aug 17th 2011 6:45AM Wurm said

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Posted: Aug 17th 2011 9:54AM deluxe2000 said

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@Wurm
thanks! more good info there : )
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Posted: Aug 17th 2011 4:46PM Space Cobra said

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@deluxe2000

Interesting that there is no "Mesmer pro tip" in that article, even though the control of information is still very tight at this time at Anet?

It either points to a possible cause to despair for those wanting the Mesmer class or it points to nothing (the class is still not in-game and still being developed or what-have-you). It is up to the reader to decide (unless someone knows something and is willing to let is slip in acknowledgement?).
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Posted: Aug 17th 2011 9:51AM deluxe2000 said

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Hey the scenarios in WAR were a blast. But at the same time, they offered incentives. PvP just for PvP's sake gets boring quick, so I don't see these 'hotjoin' battlegrounds style PvP being very popular, unless it offeres some way to better your PvE toon in the process.

Interesting article but definately waiting for the WvWvW details....

Posted: Aug 17th 2011 9:51AM (Unverified) said

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So first, I love the team names in the screenshot on the Guild Wars 2 site. And second, on the blog I see a dog with the Sylvari. Does that mean Rangers can get dogs as pets? :D

Posted: Aug 17th 2011 10:38AM Apakal said

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@(Unverified)

Considering you can have sharks as pets, chances are likely.
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Posted: Aug 17th 2011 9:55AM The Ogre said

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Ugh. Capture points. My least-favorite mode in FPSes and MMORPGs. Like I keep saying, it seems like they're designing GW2 specifically to keep me away...

Posted: Aug 17th 2011 10:41AM Apakal said

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@The Ogre

I dislike capture points as well, but typically because traditional MMO classes aren't really designed for that sort of combat.

But considering the Engineer class, there seems to be far more appropriate tools to work with. And also the potentially strong combination with Guardians and Elementalists makes it seem like there will be an emphasis on legitimate strategy and team play, which to me makes the concept much more appealing.
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Posted: Aug 17th 2011 11:01AM Krogg said

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I thought i'd read this would be a 3 way Server vs Server vs Server over a contested territory type game? Did i read that wrong, this article makes no mention of it....

Posted: Aug 17th 2011 11:14AM Apakal said

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@Krogg

Thats WvWvW. Its going to be in the game, there just isn't much info about it yet.
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Posted: Aug 17th 2011 11:19AM (Unverified) said

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I just hope the W v W v W pvp compensates for the lack of open world pvp

Posted: Aug 17th 2011 1:18PM silver001 said

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@(Unverified) WvWvW is Open PVP against other factions Aka other servers. Gw2 is design in such a way to split PVE and PVP Maps, because w/o this separation the dynamic even system (aka quest in lesser mmo) will not work as intended.
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Posted: Aug 17th 2011 1:29PM (Unverified) said

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I get that, I just hope it works, meaning I hope the W v W v W environment (map) is large enough to re-create those fluid moments in world pvp.
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Posted: Aug 17th 2011 4:12PM (Unverified) said

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WAWAWA MY GEAR DOESNT MAKE ME GOOD IN PVP WA WAWA

thats what we are gonna see on the guild wars 2 forums when this game is released.

Posted: Aug 17th 2011 4:47PM chuckasucka said

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They forgot to share tactics for the unannounced class.

.................trollface.jpg

Posted: Aug 18th 2011 12:55AM GW2waiting said

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I'm loving the howls of protest from hardcore pvp'ers who are getting nervous of having to compete against casual pvp'ers with the same gear as them. What's the matter guys? Skills not up to the challenge? If you are that good, you should be able to wipe the floor with anyone regardless of gear. Ahhhhhh truly balanced and competitive pvp ....... Love it!

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