If you've been waiting for all the details on Guild Wars 2 PvP, today is a big day for you. The PvP side of the game will be unveiled and playable at Gamescom starting today.
For those of you playing along at home (or possibly waiting for the doors to open at Gamescom), ArenaNet has a little something to distract you from the fact that you're not enjoying the hands-on right now: a brand-new blog entry from Jon Peters with a full PvP overview.
Jon outlines the different types of PvP in GW2, from casual hot join matches to high-stakes tournaments, and offers some tips for better playing. He quite literally covers PvP play from beginning to end, talking about gear, skills, and levels when you start as well as finishing moves to send your opponent off to the great beyond.
It's a typically extensive and informative entry, so head to the Guild Wars 2 site to see for yourself! For even more PvP details, check out Jonathan Sharp's new ArenaNet blog post as well.
Reader Comments (37)
Posted: Aug 17th 2011 4:11AM Kyniel said
Just for a second thought that Rubi's powers of foresight were able to see into blog posts as well as profession reveals, but it turns out that it was just an innocent mistake... It's not on the blog, it's on the main GW2 page. Hope this helps people avoid the confusion I had :)
Posted: Aug 17th 2011 4:11AM Mynsc said
@Kyniel
Yes indeed, http://www.guildwars2.com/en/the-game/pvp/pvp-overview/
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Yes indeed, http://www.guildwars2.com/en/the-game/pvp/pvp-overview/
Posted: Aug 17th 2011 4:14AM Mynsc said
Kinda disappointed at the PvP options, especially at the fact that everyone gets auto-boosted when entering the tournaments. Maybe I'm understanding it wrong... is there really no difference between players when it comes to number of skills / gear ?
Posted: Aug 17th 2011 4:22AM Kyniel said
@Mynsc I guess it depends on your interpretation of 'necessary skills and items'. I'm hoping this means there is a core set of skills etc that are unlocked, but that some still need to be unlocked in PvE. Gear must be like this though, they can't be giving access to every item in game... My guess is that the provided skills and gear will be a baseline so you can compete, but people who've invested many hours in a character would still have an edge.
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Posted: Aug 17th 2011 5:03AM iPewPewK said
@Kyniel In competitive PvP there is absolutely no skill/gear progression. You can mix and match to get your favorite combinations, but everyone has access to everything right from the get-go. The emphasis is PURELY on player skill here, and no amount of differences in time played will effect it. This is how it should be in a competitive mode.
That said, there is also the WvWvW PvP which is not competitive and has gear/stat progression. You can get boosted up to 80 from level 1, but a level 1 will not have quite the same stats as a legitimate level 80. That said, you can still remain competitive against others, just there is some progression here.
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That said, there is also the WvWvW PvP which is not competitive and has gear/stat progression. You can get boosted up to 80 from level 1, but a level 1 will not have quite the same stats as a legitimate level 80. That said, you can still remain competitive against others, just there is some progression here.
Posted: Aug 17th 2011 9:23AM Apakal said
@Ren54
Because when all players are the same level, there's still no need to balance skills and classes, right?
Seriously, just give it a rest. If you're not just outright making crap up, you're generally 100% wrong and you're ignorance is always on full display.
How long are you going to keep this up? How much longer can you stand looking like a complete imbecile? Its embarrassing.
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Because when all players are the same level, there's still no need to balance skills and classes, right?
Seriously, just give it a rest. If you're not just outright making crap up, you're generally 100% wrong and you're ignorance is always on full display.
How long are you going to keep this up? How much longer can you stand looking like a complete imbecile? Its embarrassing.
Posted: Aug 17th 2011 12:01PM Apakal said
@Ren54
If I put the time and effort into learning my character and learning the game, they can take all my gear away and I'm still not going to be on the same level as a noob. Why? Because I'll have skill and experience and they won't.
And what should ultimately matter is actual real skill. Gear has been used for a long time as a crutch to close the disparity between skilled players and noobs (even though skilled players still earn better gear faster). Now you don't need that crutch. If you're a skilled player, you can walk into any match and use your knowledge and ability to win, which is exactly how it should be.
You shouldn't need to grind hours of battlegrounds or arenas, losing over and over again just to get enough gear to actually be competitive. That makes the entire spirit of competition entirely meaningless. It might as well be a cash shop at that point.
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If I put the time and effort into learning my character and learning the game, they can take all my gear away and I'm still not going to be on the same level as a noob. Why? Because I'll have skill and experience and they won't.
And what should ultimately matter is actual real skill. Gear has been used for a long time as a crutch to close the disparity between skilled players and noobs (even though skilled players still earn better gear faster). Now you don't need that crutch. If you're a skilled player, you can walk into any match and use your knowledge and ability to win, which is exactly how it should be.
You shouldn't need to grind hours of battlegrounds or arenas, losing over and over again just to get enough gear to actually be competitive. That makes the entire spirit of competition entirely meaningless. It might as well be a cash shop at that point.
Posted: Aug 17th 2011 12:10PM Ehra said
@Ren54
They've done almost this exact approach in the original Guild Wars already. The only difference is that, instead of starting at a disadvantage until you unlock things with Balthazar faction, everything is unlocked from the get go.
If veteran players ever find themselves "on the same level as a noob" then that's only because a person who's new to the game is able to play their character just as well as the veteran, which should be downright embarrassing on the experienced player's part.
With that said, WvWvW doesn't automatically put everyone on an equal playing field and earning good gear in PvE will give you an advantage here, so there's really no reason for anyone to be upset about anything here.
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They've done almost this exact approach in the original Guild Wars already. The only difference is that, instead of starting at a disadvantage until you unlock things with Balthazar faction, everything is unlocked from the get go.
If veteran players ever find themselves "on the same level as a noob" then that's only because a person who's new to the game is able to play their character just as well as the veteran, which should be downright embarrassing on the experienced player's part.
With that said, WvWvW doesn't automatically put everyone on an equal playing field and earning good gear in PvE will give you an advantage here, so there's really no reason for anyone to be upset about anything here.
Posted: Aug 17th 2011 5:20PM Mynsc said
@(Unverified)
An even playing ground does not disappoint me. I am confident I will hold my own without any gear advantage. My problem is that it's just not what I want from an MMO. If I want an always there even playing ground I'll go play TF2, LoL, SC2. If I want more progression and character advancement, I come and play MMOs.
In a nutshell, getting rid of the progression part in a MMO just for the sake of accessibility is BS in my opinion.
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An even playing ground does not disappoint me. I am confident I will hold my own without any gear advantage. My problem is that it's just not what I want from an MMO. If I want an always there even playing ground I'll go play TF2, LoL, SC2. If I want more progression and character advancement, I come and play MMOs.
In a nutshell, getting rid of the progression part in a MMO just for the sake of accessibility is BS in my opinion.
Posted: Aug 17th 2011 4:53AM dinhosaur said
I understand why anet went the route they did, but i am pretty underwhelmed by having 1 gametype.
No doubt their proposed system is great though with hotjoins and tourneys and wvwvw, but it really doesn't give off the feel that the game will be very hardcore esports.
No doubt their proposed system is great though with hotjoins and tourneys and wvwvw, but it really doesn't give off the feel that the game will be very hardcore esports.
Posted: Aug 17th 2011 5:39AM Fabius Bile said
@dinhosaur
1 gametype? count with me
HotJoin PvP is your standard battlegrounds. the article hints at different maps and team sizes, all the way from 1 to 10.
we can assume the maps and team sizes represent different game modes, like CTF, annihilation, conquest or capture the monks, like in the original GW game.
then you have tournaments, which come in 4 flavors, one of them being player-run tournaments...that sounds great doesnt it?
and then you have the world vs world vs world persistent PvP.
my maths say thats more than 1 game type...
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1 gametype? count with me
HotJoin PvP is your standard battlegrounds. the article hints at different maps and team sizes, all the way from 1 to 10.
we can assume the maps and team sizes represent different game modes, like CTF, annihilation, conquest or capture the monks, like in the original GW game.
then you have tournaments, which come in 4 flavors, one of them being player-run tournaments...that sounds great doesnt it?
and then you have the world vs world vs world persistent PvP.
my maths say thats more than 1 game type...
Posted: Aug 17th 2011 9:25AM Apakal said
@dinhosaur
Why does any of this matter to you? Oh, obviously because you're one of those e-peen stroking leetsauce little kids that generally ruins whatever game they touch.
Maybe GW2 won't be the game for you. In fact, I encourage you to avoid it. For all our sake...
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Why does any of this matter to you? Oh, obviously because you're one of those e-peen stroking leetsauce little kids that generally ruins whatever game they touch.
Maybe GW2 won't be the game for you. In fact, I encourage you to avoid it. For all our sake...
Posted: Aug 17th 2011 6:16AM correllis said
Regardless whether is it a MMO, RTS, FPS, or MOBA, if you want to make it a interesting and challenging esports, there is a certain rule-sets to follow. And having multiple gametypes is definitely not one of them.
Do you see multiple gametypes in any other esports? And if you want to point me to WoW, i am speechless.
Do you see multiple gametypes in any other esports? And if you want to point me to WoW, i am speechless.
Posted: Aug 17th 2011 6:23AM dinhosaur said
No diff genres diff mechanics. For mmos the base gametype should be deathmatch, after that you can have fruity stuff like conquest.










