We've been watching Star Trek - Infinite Space ever since eyeballing it at E3 earlier this year, and we're happy to say that Gameforge's upcoming title has taken the next step toward the final frontier by launching the official website for the game.
The site is somewhat bare-Bones right now, with a sign-up to receive more information, screenshots, the trailer, and a news blog. What's interesting is that Gameforge is offering players an incentive to enlist in Starfleet by offering the chance to reserve your name, get beta key priority, and receive an exclusive item once you enter your retinal scan (or, y'know, fill out the form).
Star Trek - Infinite Space is on display at this week's Gamescom, and we look forward to hearing more about this action-based free-to-play MMO.
Reader Comments (22)
Posted: Aug 16th 2011 10:18PM Dunraven said
When are you people going to learn to start adding the correct links and not linkbacks to your page?
So much fail
So much fail
Posted: Aug 16th 2011 11:40PM AnathemaOne said
@Hookan91
It works now. At the time that he made the comment, the link after Source did loop back to another Massively page, and not the official site.
Reply
It works now. At the time that he made the comment, the link after Source did loop back to another Massively page, and not the official site.
Posted: Aug 16th 2011 10:19PM Rayko said
No, we really don't.
Posted: Aug 16th 2011 10:40PM AnathemaOne said
The link to the official site is: http://en.startrek-is.com/
Looking forward to hearing more about this game.
Looking forward to hearing more about this game.
Posted: Aug 16th 2011 10:49PM Ironraptor said
Is their sign-up page actually working atm?
Posted: Aug 16th 2011 11:38PM AnathemaOne said
@Ironraptor
It worked for me about an hour ago.
Reply
It worked for me about an hour ago.
Posted: Aug 16th 2011 11:53PM Ironraptor said
@AnathemaOne
Had to disable Noscript on the main page for the popup.
Reply
Had to disable Noscript on the main page for the popup.
Posted: Aug 16th 2011 11:04PM pyriel32 said
Hmmmmmm
Posted: Aug 16th 2011 11:30PM Space Cobra said
I wonder what the in-game item is?
Posted: Aug 16th 2011 11:52PM EdmundDante said
All I saw were Star Trek spaceships firing at each other and nifty little explosions in space. That was it.
For some reason - I always thought Star Trek was a lot more than just that ...
For some reason - I always thought Star Trek was a lot more than just that ...
Posted: Aug 17th 2011 12:00AM yeppers said
@EdmundDante
... so it will be just like STO? Cryptic changed the lore of Star Trek to fit their combat-centered game engine. I'm sure this game plays totally different. However, STO proved even IPs as sacred as Star Trek can get slaughtered by developers for the sake of a buck.
Yes I'm still bitter.
Reply
... so it will be just like STO? Cryptic changed the lore of Star Trek to fit their combat-centered game engine. I'm sure this game plays totally different. However, STO proved even IPs as sacred as Star Trek can get slaughtered by developers for the sake of a buck.
Yes I'm still bitter.
Posted: Aug 17th 2011 12:00AM Ironraptor said
@EdmundDante
Have you ever played Starfleet Command 1-3, Armada, Dominion War.
All spaceships going pew pew pew, diplomacy at its best and worst.
Reply
Have you ever played Starfleet Command 1-3, Armada, Dominion War.
All spaceships going pew pew pew, diplomacy at its best and worst.
Posted: Aug 17th 2011 12:46AM AnathemaOne said
@Ironraptor
I think you've hit the nail right there. A game has to be fun if people are going to play it.
I know a lot of people were initially put off by "too much combat" in STO, and probably will be with this one too. Most that I've talked to, however, have actually thought about it some since then, and realize that the game they had in their mind - filled with nothing but diplomacy, exploration, and player crew tasks - would have likely been the most boring game ever conceived. The fantasy was much better than the reality likely would have been.
To be honest, diplomacy and exploration in the show were usually just a premise for the actual plot, which was almost always conflict resolution, with the threat of violence, or actual violence, being a major component.
Reply
I think you've hit the nail right there. A game has to be fun if people are going to play it.
I know a lot of people were initially put off by "too much combat" in STO, and probably will be with this one too. Most that I've talked to, however, have actually thought about it some since then, and realize that the game they had in their mind - filled with nothing but diplomacy, exploration, and player crew tasks - would have likely been the most boring game ever conceived. The fantasy was much better than the reality likely would have been.
To be honest, diplomacy and exploration in the show were usually just a premise for the actual plot, which was almost always conflict resolution, with the threat of violence, or actual violence, being a major component.
Posted: Aug 17th 2011 1:30AM hereafter said
@AnathemaOne
Which raises an interesting question. What if there was a Star Trek game that played like a more-serious Sims? I think what would be boring about a Star Trek game that was all about diplomacy and crew management would be if it was trying to be that with a standard adventure game setup. Maybe by focusing entirely on progression through crew-building, allocation of ship space/resources, and dialogue-tree interactions with other species, a developer could make a Star Trek game that isn't hindered by limited combat. A system where combat is actually the last thing a player would want would be a good basis with which to start.
So if you took the Sims, stripped away some of the silliness and added in more missions/objectives or an overall campaign, you might have something close to the right experience. If a game about living a random life, going to work and eating can become mega-popular, surely living life on a starship would be at least as entertaining. Maybe they should just avoid the MMO-space as well or approach it in a Demons Souls kind of fashion.
Kinda went on a tangent there, but after playing STO for about a month. it was on my mind. I still like that game well enough, despite its flaws.
Reply
Which raises an interesting question. What if there was a Star Trek game that played like a more-serious Sims? I think what would be boring about a Star Trek game that was all about diplomacy and crew management would be if it was trying to be that with a standard adventure game setup. Maybe by focusing entirely on progression through crew-building, allocation of ship space/resources, and dialogue-tree interactions with other species, a developer could make a Star Trek game that isn't hindered by limited combat. A system where combat is actually the last thing a player would want would be a good basis with which to start.
So if you took the Sims, stripped away some of the silliness and added in more missions/objectives or an overall campaign, you might have something close to the right experience. If a game about living a random life, going to work and eating can become mega-popular, surely living life on a starship would be at least as entertaining. Maybe they should just avoid the MMO-space as well or approach it in a Demons Souls kind of fashion.
Kinda went on a tangent there, but after playing STO for about a month. it was on my mind. I still like that game well enough, despite its flaws.
Posted: Aug 17th 2011 2:06AM EdmundDante said
@hereafter Good idea. Some kind of Federation ship simulation game. You would start low on the totem, and work your way up to Galaxy class. Each ship you would manage crew, training, away team assignments, medical aide to planets or on ship. Perhaps the simulation would be similar to the old Rollercoaster Sims game. You could watch your Ensigns as they went about assignments. Would have to help solve problems that came up.
That would be half of the game. Then the other half would be a collection of missions - that would combine some combat but perhaps interaction storylines - that might be automated a bit to mix it up on each planet etc.
But I think MMO players are going to start getting jaded with games that are nothing but pew pew all the time. Like any game genre it will need to evolve - most likely toward more realism and more diversity.
Reply
That would be half of the game. Then the other half would be a collection of missions - that would combine some combat but perhaps interaction storylines - that might be automated a bit to mix it up on each planet etc.
But I think MMO players are going to start getting jaded with games that are nothing but pew pew all the time. Like any game genre it will need to evolve - most likely toward more realism and more diversity.
Posted: Aug 17th 2011 4:33AM dudes said
Signed up
Posted: Aug 17th 2011 5:57AM b3n said
Cool, at least we know it can't be worse than STO :)








