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Reader Comments (37)

Posted: Aug 16th 2011 1:05PM Danteeeee said

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Started a new Enforcer recently. Apparantly there is a system where you start as a "Training" rank and get matched against effing EVERYONE until it determines your skill level. I got ranked against GOld 10's and Gold 4's.

What sort of system determines skill by putting you against people you can't beat?

Posted: Aug 16th 2011 1:14PM Fabius Bile said

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@Danteeeee
its a free to play game. gameplay issues are unimportant as long as there are work to be made on the cash shop.

when they have a few minutes spare they might take a look at it...or most likely no, they will also use that time to implement new ways to make you and your money part.

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Posted: Aug 16th 2011 1:27PM jmerriex said

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@Fabius Bile Actually we spend the least amount of our programmers' time on updates to the cash shop. They usually take less than an hour of work and generally are done by the designers, marketing and producers who have no coding knowledge.

@Danteeeee The issue you are experiencing is what I like to call "Chicken and the egg syndrome". To determine your skill we have to match you against a large variety of players. After you complete your first 10 matches you should start seeing less erratic matchmaking (in theory).

That said, we're still working on the matchmaking and skill rating and we'll continue to iterate on it over time.
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Posted: Aug 16th 2011 2:55PM Space Cobra said

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@jmerriex

Can't you do sorta an intermediary step or two?

Like, keep 10 matches, but have it slightly narrow the range after 2 matches, then refine and narrow it more after 5 matches and another update at 8. Then collect the all the data at 10 matches?
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Posted: Aug 16th 2011 1:25PM Saker said

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I haven't been impressed with this since signing up for beta and getting email spam about cash shop sales. They seriously want money when it's beta yet, well yes I realize they -want- money, but like that was going to happen. As of this moment as I write this their site still says beta at the top.

Posted: Aug 16th 2011 1:33PM jmerriex said

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@Saker You are always free to opt-out of emails from us via our website or directly through the emails you are receiving.

We are still in beta and that means that many different systems need to be tested and adjusted including our automated emails and marketing sends. Actually, based on player feedback, starting this week we've decided to adjust our weekly emails to be more informative about game changes and community updates.

We're trying to listen and adjust as much as possible. We're really in the final throws of beta. In the past 7 days I have had meetings about release dates, retail launch dates and marketing spend start dates. So, we're almost at the finish line :).
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Posted: Aug 16th 2011 2:09PM Bramen said

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@jmerriex APB is fun. But the in-game reminder that I am not a premium member is very annoying. After every mission I'm interrupted from game play with a message telling me about all the rewards I missed out on because I'm not a premium member. I can not quickly exit out of this message either, I have to use the mouse to click it closed. This gets very old and frustrating. Change it up a bit, please.
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Posted: Aug 16th 2011 2:16PM jmerriex said

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@Bramen It shouldn't be happening after every mission. Are you sure it is after every mission? We made changes on Tuesday of last week to make it happen less often than every mission (like every other mission).
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Posted: Aug 16th 2011 1:37PM Ashane said

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My problem is of course the hackers in the game.

While I love the game, the customization, the concept, the sense of "I can get in and do a quick match before bed" type of thing... the pure number of hackers turn me off.

Just today, one has been streaming live for 8 hours so far, and hasnt even been banned. Hell, most of them now stream because they know nothing will happen. On the off chance they do get banned, its 5 seconds to create a new account.

Who's doing the banning? Typically a *Art Director* GM. Really? Ugh.

PB is crap, when will people wake up. No matter what great "anti cheating device" you use, you still need GM's on the ground because all of them suck. Dont care if its PB or Gameguard or w/e.

Posted: Aug 16th 2011 2:07PM jmerriex said

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@Ashane Right now, hacking is our #1 priority. I just posted about this subject on our forums here: http://forums.gamersfirst.com/index.php?s=&showtopic=204376&view=findpost&p=1915150 check it out and leave your feedback, we'd love to hear it.
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Posted: Aug 16th 2011 1:44PM Tezcatli said

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I'm afraid the game is far too demanding for my two year old comp. Even with an improved graphic cards it still strains to play it and lags. So I won't be playing it further until I get a new computer. Which is, never, because I'm poor and I work only four days of the week if I'm lucky.

Posted: Aug 16th 2011 2:15PM jmerriex said

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@Tezcatli Unfortunately this is one of those things that we just don't have time to fix right now. That said, we're actively hiring and looking for a few great programmers to come in and solely work on optimizing the game for 32 bit systems with less than 3 gigs of RAM. We know this is a major issue so we're working hard to get more engineers in to help us with it.

Due to the nature of the problem, a "fix" may not happen for a number of months, but we're going to be working towards making the game more accessible for older computers.
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Posted: Aug 16th 2011 1:56PM (Unverified) said

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I played APB:Reloaded with around 10-15 people on a consistent basis, we set up organized groups and went out looking to build threat and such. If I was GamersFirst, I'd be worried about what direction they want the game to go in.

Every patch has been horrible.

Starting off with lowering the District player cap in an attempt to keep lag to a minimal, yet lag was as bad as before if not worse. Slammed with F2P players feeling as though they weren't getting anything for their missions, even when winning players would receive less than they spent on ammo or car damage. Supposedly fixing missions to be more fair, yet the exact missions that were pointed out were still in every single mission.

Yes, it was cool that you'd get into huge fights involving multiple groups. But once again, you were bound to get no income unless you were subscribed (which isn't an issue but F2P players still need a bone). While I agree it was fun, the missions needed to be redesigned to fit that number of people. VIP missions and capture missions are impossible to finish if the other team, of 15 players, gets to the point first. Regardless of skill, the respawn locations were too close and the players too many. Unnecessary balance changes to grenades and even steering for cars? Really?

Worse of all, hackers still run free. I would have gladly subscribed even after all of those horrible changes I noted on, the game was immensely fun when playing with friends; but hackers made the game excruciating to play. When you play against people with ESP, aimbot, and items in the game you can't even get by paying for...that's a bit extreme.

None of the people I used to play with in APB are playing now. I don't think any of them will give it a chance again because of how the game was changed. Sorry to say it but GamersFirst turned into Moneysfirst real fast.

Posted: Aug 16th 2011 2:13PM jmerriex said

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@(Unverified) When is the last time you played? We've done a lot of work on the lag issue (both server side and network) over the past 2 weeks. Most players who were having network lag are reporting improvements since we added new routes worldwide to our servers. Last week we also fixed a major issue with server-side lag that has plagued the game since it's initial launch.

Also the District cap is back to 100 now and has been for at least a week. Finally I'll repost the link with my response to cheating: http://forums.gamersfirst.com/index.php?s=&showtopic=204376&view=findpost&p=1915150

We're working a lot on cheating right now. Specifically our engineering team is solely working on that. Our Art and Design teams are working on creating new high level content (new contacts and game play spaces). After we're done with that we're moving on to Clan Warfare which will give you and your friends the power to determine who you play against and how.

So, we're keenly aware of the issues you have brought up and we're working hard on them as we speak! We hope that you'll come back and give us another chance once we get every live :).
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Posted: Aug 16th 2011 2:16PM Macabre 13 said

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@(Unverified)

^ Truth.

G1's efforts to combat hacking has been pathetic. They'll repeatedly chime in on how hard they're working on it, how much overtime, long work days, blah blah...

You're measured by your accomplishments, not by how "hard" you work accomplishing next to nothing.

Even the police blotter on the forums, where the players have to do all the legwork to get these hackers banned, has been closed "until further notice", as apparently it was too much work for them to review the videos/accounts.

Meanwhile, Arma's (cash shop) is in full freakin' swing in the "BETA."

I don't care how many people work on Arma's compared to the rest of the game. It leaves an extremely bitter taste to see them accomplish 100x more than the rest of the team.

Save face with gamers everywhere. Put a leash on the Arma's until some of the core issues (hackers, bugged missions, matchmaking) are ironed out.

At the very least, they could try "testing" an Arma's pricepoint lower than "arm and leg" for ONE gun for ONE character on an account.

I think that's what gets to me the most about G1... they always say they need to "test" Arma's prices, yet they ONLY test ridiculous prices... yeah... nice test. (For those who don't know, they charge $50-60 for ONE gun for only ONE character on your account. Let that sink in for a minute. Whole new game, or ONE GUN!?)
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Posted: Aug 16th 2011 2:23PM jmerriex said

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@Macabre 13 The problem with us discontinuing the release of items is the fact that many of our players are waiting for new items to come onto the store. Just today, there is a thread on the forums begging for the Pioneer kits. We're planning to release that on Thursday. We can't just stop releasing things that players want. That doesn't make sense.

While I do understand your position, the reality is, IF cheating was something easy to fix, we would have done it by now. It is not, there are many different moving parts that need attention and many of them can be technically difficult to implement. Regardless, we've been working towards stopping cheating from a programming, community and support fronts for a while now and we'll continue to do so.
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Posted: Aug 16th 2011 2:26PM (Unverified) said

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@jmerriex

I logged in when I first saw a post about fixed lag, ran up a stairwell and warped back down it...

As for your stance on hacking, kudos. But actions speak louder than words and considering all you're working on is a method for reporting a player, then having players VOTE on whether that player should be banned? Seems a very exploitable system to me.

Also, how is this going to stop hacking? Shouldn't you be trying to figure out what loopholes these hacks are using instead of investing time in the people using them? Stopping something at the root is more effective than the leaf. As said before, hackers will come back on new accounts, this solves nothing.

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Posted: Aug 16th 2011 2:30PM (Unverified) said

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@jmerriex

Anyways, don't get me wrong, I'd love to play APB again.
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Posted: Aug 16th 2011 3:06PM jmerriex said

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@(Unverified) I think I did bring up ways to stop cheating at its core in my post specifically:

"Find "creative" ways to make using cheats pointless."

That is something we are working on now. It is difficult to speak publicly about it but we are looking at myriad things and implementing changes to the way the game works to make cheating less useful in many aspects.

In addition to that, we're doing more 'tracking' to be able to identify players of interest much quicker.
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Posted: Aug 16th 2011 3:42PM wcanyon said

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@(Unverified) What I'm hearing here from GF is that cheating is a big priority. How big? Well they waited until they were about to release to address it. And it was a *HUGE* problem in RTWs APB. To me (played probably 100 hrs of APB RTW) cheating was what ruined that game.

No way I'm playing APB GF until they have a real anti-cheat enforcement in place.

Also $50 for an ingame gun?! WTF, is that for real?
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