A few more PlanetSide 2
details have emerged thanks to a presentation given by Sony Online Entertainment's John Smedley
and Matt Higby
at a recent SyndCon gathering. The duo explained how PlanetSide 2's
dynamic weather system will affect combat and that smoke resulting from prolonged firefights will also play a role. The catch here, according to FPSguru, is that these features "may not be in at launch, but [are] definitely in the long-term plan."
Speaking of iteration, Smedley also drew comparisons to EVE Online's
"outside-in" approach (specifically, the fact that CCP
began with a space game and added planet-based gameplay at a later date). PlanetSide 2
will reverse this process, beginning with a single continent, "then add[ing] more continents and eventually, planets," Smedley said. Plans for space-based gameplay are also on the table.
There's a bit more to the article including riffs on certifications (i.e., skills) and the inevitable cash shop. Head to FPSguru for more details.