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Reader Comments (20)

Posted: Aug 15th 2011 12:08PM DotCom said

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Its nice when they have large goals like this, hopefully the game is actually good in the first place and they don't loose there way.

Posted: Aug 15th 2011 12:13PM Geiko said

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I can't wait to see what they do with this game. I went back to the first for about a month and it was actually quite populated that it was shocking. Tons of action going on in which at least two... continents (?) were being fought over at once. I hope they do well with this sequel and don't ruin it; it'd be nice to come back completely.

Posted: Aug 15th 2011 12:43PM Yellowdancer said

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@Geiko

There is really nothing wrong with the first game...other than the tech is so old they are not able to prevent all the exploits. If it weren't for the sub fee, the game would be bustling with players.
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Posted: Aug 15th 2011 2:15PM SnarlingWolf said

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@Yellowdancer

I disagree. I played the first one at launch for a couple of months and then went back a couple years later to try again and quit again within a couple of days. There is plenty wrong with it.

First: There is no reason to defend a territory. People grab the whole continent in off hours and then let it fall to the enemy. You have no motivation to try and save an area, only to be there to have some combat.

Second: Three factions failed. There was always a faction that had no chance (usually whatever purple was). Also giving a bonus to the least played faction just made you roll up a guy in each faction so you'd hop to which ever one had the bonus and felt no true allegiance to any side.

Third: At launch there were some serious balance issues.

Fourth: Adding in the caves was a bad idea and both spread out combat along with making it less interesting.

Fifth: It was too easy to "level" and gain certs. It was also too easy to change it around. So people just swapped to whatever worked best at the time and you didn't see a lot of diversity.

I could go on. The game had potential and it was fun in the beginning when it was new and there were tons of people and tons of fights. It just didn't have the mechanics in place to make the bases and fighting worth while or to make you want to log in and fight for your chosen side. Hopefully they improve on all the weaknesses with the new one.
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Posted: Aug 15th 2011 2:23PM Geiko said

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@SnarlingWolf

I agree with you in some points. First, being there really was/is no reason to defend territory besides Wanting to. I've seen people trying to organize, but no one ever listened. I think that's a big problem with it, too. The only time people defended is, say, it was a technology plant and they wanted to spawn some nice vehicles.

For the three factions failing, I would disagree. While not a whole lot had them stand out from others (besides Vanu(purple)), the three factions added a nice element to it. While serving no greater purpose than to have three factions fight, it was awesome. NC getting a jackhammer, Vanu getting hover tanks and other types of alien tech, and TR getting just firepower. I think they just needed more variety between the three, but having three added a sense of "Oh shit, two whole factions are raiding are base! EVERYONE GET HERE". Had a moment like that on Vanu when TR and NC raided one base of ours. It was truly awesome.

Agreed with the balance issues at launch. It was horrible.

Caves were O-K, but that is really all. They added an element where it Was necessary to protect them because they added bonuses for you.

Easy to gain levels? I'd have to disagree there. Maybe in the early go, sure, but you would have to sit there and grind a lot and make a lot of kills to be able to level up fast. The max level was what, 40 battle tanks? That took quite a bit of grinding in itself.

It was a fun game and definitely did have lots of potential. They should have continued with it and didn't.
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Posted: Aug 15th 2011 4:33PM Tiamu said

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@SnarlingWolf

--First: There is no reason to defend a territory. People grab the whole continent in off hours and then let it fall to the enemy. You have no motivation to try and save an area, only to be there to have some combat.--

Incorrect. You may have to pick and choose your battles, especially now with the lower population numbers, each continent and cavern gives your side a benefit if you control it, whether it is faster repair ability, faster healing, modules, or whatever. Therefore, defense has a purpose beyond "only to be there to have some combat."

--Second: Three factions failed. There was always a faction that had no chance (usually whatever purple was). Also giving a bonus to the least played faction just made you roll up a guy in each faction so you'd hop to which ever one had the bonus and felt no true allegiance to any side.--

Disagree. Most people feel that a certain style of play suits them, and quickly learn to settle on one empire. The twelve hour timer also prevents you from switching back and forth at will. While this means you could conceivably switch empires every night, it also means you're stuck with your choice if the population numbers change during your playtime. The low-pop bonuses can help, but they are clearly not a substitute for having a higher population. Anybody that switches simply to have another 20 points of health doesn't know that much about how the game works.

--Third: At launch there were some serious balance issues.--

There are still serious balance issues. But clever players have found ways to fight and win despite having those balances tipped against them. Having the game company constantly come in and tinker with the settings to try to achieve some mythological (and almost always based on personal opinion) balance isn't the only way to come out on top. And it seems that more often than not, the game company doesn't do it right anyway, and things get worse.

--Fourth: Adding in the caves was a bad idea and both spread out combat along with making it less interesting.--

The caves gave more places for people to fight when they were pop-locked out of the continents where the main fighting was occurring. The caves are very strange and not for everybody, but they did (and still do) appeal to a certain segment of the Planetside population. At the time they were introduced, they didn't have that much of an effect on the rest of the war because there was still a high enough population on multiple servers that multiple continents were locked anyway. It was only later, when the overall population declined, that the caves could be considered drawing away a number of players that might be more useful elsewhere. But the same could be said of any continent not designated as "primary" by the horribly democratic CR5s.

--Fifth: It was too easy to "level" and gain certs. It was also too easy to change it around. So people just swapped to whatever worked best at the time and you didn't see a lot of diversity.--

It's not that easy to level. And you never have such a huge number of certs that you have everything you want. You have to make choices, and that's usually based on your style of play. There's plenty of diversity. Oh, you can try min-maxing and create what you think is the perfect killing machine, but in practice you could find that it actually doesn't suit your style of play. Some people think that this weapon is more accurate, or has a better range, or gives more damage, and they choose based on which works better for them, and for the situation they usually find themselves in. Some people like to be dedicated cloakers. Or dedicated healers. Or dedicated engineers. Maxes. Close-in fighters. Pilots. Snipers. Tankers. Artillery. Or various mixes of all of the above. There are even people that enjoy doing nothing but ANT runs. Honestly, you're not going to find a greater range of diversity and options in any other online FPS out there.

SnarlingWolf, I think that the game suited a number of people, but it didn't suit you. And that's how games are. But I also think that either you didn't play the game enough to really learn it, you didn't pay enough attention to the mechanics actually in the game, or maybe you just sat around waiting for SOE to change the game for you. I don't know. But my husband and I have been playing this game since it launched, and for us it's not at all the game that you tried to describe here.
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Posted: Aug 15th 2011 9:58PM SnarlingWolf said

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@Tiamu

I will counter that easily with clearly it was hardly for anyone as almost no one plays the game.

I get that you like the game, but it is silly when people get overly defensive of a game very few people played because it DID HAVE LOTS OF ISSUES.
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Posted: Aug 15th 2011 12:18PM Pilgrim said

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do... want... let's hope they will do it better then GA... :D

Posted: Aug 15th 2011 12:41PM Ardanwen said

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A part of me will die if this game doesn't deliver :(

Posted: Aug 15th 2011 1:56PM real65rcncom said

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@Ardanwen

You are so right.

It's not even a good thing when they promise they'll put feature X in. They have a bad track record of doing that.

No way I'm buying this at launch but could be interested AFTER they put the feature in.

Learned from playing DCUO to not give the money to SoE FIRST and wait for the contractor to come fix your roof. They'll keep telling you they will come fix it next week, while they work on other jobs.
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Posted: Aug 15th 2011 12:45PM Yellowdancer said

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I wonder will there be an ancient NPC faction that comes through and lay waste to all the players...Plot #3 from sci-fi.

Posted: Aug 15th 2011 1:10PM Verus said

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Never a good thing when SOE say a game might have feature X..

Posted: Aug 15th 2011 1:31PM SnarlingWolf said

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Confirming a cash shop.

Sure they say that "any weapon sold will be attainable in game". But they don't say if said weapon would take 100 hours of gameplay to get vs $10 to buy it, so then everyone essentially has to buy it.

I will stay away from the game for several months after launch to see what happens with the cash shops.

Posted: Aug 15th 2011 3:52PM Dril said

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@SnarlingWolf

Agreed.

Cash shop in a PvP game? I'm sure as hell not wasting time downloading it only to find I have to pay ~$30 a month to stay viable. If there's enough good word-of-mouth, maybe.

Hell, who am I kidding, a positive reaction to an $OE game? Ha.
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Posted: Aug 15th 2011 1:52PM real65rcncom said

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"may not be in at launch, but [are] definitely in the long-term plan."
-----------------
SoE said they would do monthly updates for DCUO and found they couldn't live up to that.

So if they are now saying it MAY NOT be in at launch, you can bet your mortgage it won't be.

If I had any idea of playing this game, I would wait until the 'smoke cleared' until they actually got around to putting it in the game because with SoE.. if it's not there before they get their money from you there is a good chance it won't ever be.

Posted: Aug 15th 2011 2:21PM Yellowdancer said

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@real65rcncom

They could do monthly updates in DCUO if they dropped the PS3. That's the real hurdle in the race. Megaservers were updated for US and EU PC in 3 days. I think PS3 US is on day 5 now and its still broken. But to be honest, it broke because their population is so high that it killed everything. So there you go.
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Posted: Aug 15th 2011 2:24PM Geiko said

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Totally used are instead of our. Fail of me.

Posted: Aug 15th 2011 2:28PM Pingles said

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If I play it will be for features that are currently there.

It will be great if they expand features in the future but not going to count on it.

Besides, isn't Eve doing two different linked games? Not adding to the existing game.

So if they do adopt the Eve model it will be Spaceside Next. :)

Posted: Aug 15th 2011 3:42PM Saker said

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Doesn't sound good. I mean seriously, you know the old saying "fool me once"? $oE doesn't have the kind of reputation that saying "oh yes we have all these plans for features... you know, "down the road"... "
Does anyone with any sense at all really have any trust for these people anymore? If so I've got some absolutely lovely swampland we should talk about! It's a once-in-a-lifetime deal!

Posted: Aug 15th 2011 4:52PM Platapus said

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I really enjoyed this game back when I played. Now I can't get over the graphics to really get back into it. I would buy this game even if it was a graphic update of the old one.

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