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Reader Comments (58)

Posted: Aug 15th 2011 5:36PM NeverDeath said

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Epic Shock.

More time the better, though. Cryptic is a competent studio, it's unfortunate that they never take the time they need to finish anything.

Posted: Aug 15th 2011 6:53PM Lateris said

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@NeverDeath I agree with you. I mean look at how they have revamped STO. They do have talented programmers and artists. I would prefer for them to have a product ready for release.

Also, how does this affect Turbines DDO? They were suing Atari over DDO.
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Posted: Aug 15th 2011 6:57PM WhatDeficit said

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@NeverDeath

Cryptic and competent in the same sentence? I've heard them called many things but never the "C" word.
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Posted: Aug 15th 2011 8:05PM Decanus said

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@WhatDeficit i have heard them called a C word before but not the one you were thinking of
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Posted: Aug 16th 2011 7:13AM Elikal said

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@NeverDeath Agreed.
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Posted: Aug 15th 2011 5:39PM j1083 said

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Should I be comforted that they're being forced to invest in this game more heavily, or just take the warning sign that it was originally insufficiently robust for Perfect World to be happy with it?

Posted: Aug 15th 2011 5:43PM KDolo said

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@j1083

HA!

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Posted: Aug 15th 2011 5:48PM Tanek said

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@j1083

Both. One thing people worried about with Cryptic was that Neverwinter would be undercooked when it released. While this shows those fears may have been justified, it is good that it will now be given more time to improve.

Earlier this month someone had this posted about a delayed game:
"A late game is only late until it ships. A bad game is bad until the end of time." -Shigeru Miyamoto
While I think the last part of that should probably read 'a bad game at launch is thought of as bad until the end of time', it does not quite flow as well. :)
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Posted: Aug 15th 2011 7:53PM Eamil said

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@Tanek

The only time I've heard of Nintendo shoving a game out the door to meet a deadline was with Wind Waker, and between the Triforce hunt and three dungeons getting cut (the fire and ice islands were supposed to have dungeons, and from what I heard there was supposed to be a Jabun's Belly dungeon to get the third pearl) IMO the game is worse off for it. They learned from that lesson. I wish more companies (and/or their investors) would do the same.
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Posted: Aug 16th 2011 4:51AM pcgneurotic said

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@Tanek

I don't think it shows that it was under-cooked, rather that PW want a game closer to a more fully-fledged MMORPG, whereas what we know of the game as it was, was that it would be a more instanced, Diablo-style fun game. PW have just asked Cryptic to take another year and beef the whole thing up.
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Posted: Aug 16th 2011 6:15AM Fabius Bile said

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@j1083
what the article says:
Perfect World is demanding Cryptic work on "a more immersive experience"

what I read:
Perfect World is demanding Cryptic make the game a lot more cash shop dependant. they felt the game wasnt milking the player to the last drop. silly americans, giving too much for free...
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Posted: Aug 15th 2011 5:41PM (Unverified) said

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Well, that's one less game to worry about by then. GW2 will (hopefully? bloody well better?) be out by then, and I was hoping to use NW as a stopover.

Ah well.

I'm sure it will be a lovely game, but I only have so much game time. ;)

Posted: Aug 15th 2011 5:42PM Dril said

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I don't know what's sweeter:

-the irony of Perfect World forcing a company to delay a game even though most of their in-house games are just about above average for a f2p at best (Forsaken World) or appalling, poorly-translated grindtastic junk (mostly everything else.)

or

-someone actually telling Cryptic to delay a game so they can improve it, rather than going "yeah, it's fine, launch this bug-addled mess, we can patch it up later," so hopefully this will actually end up as a good game *at launch.*

Posted: Aug 15th 2011 5:44PM (Unverified) said

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I want a sequel to the original NWN with community custom content and an large multiplayer experience.

Posted: Aug 15th 2011 6:18PM (Unverified) said

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@(Unverified)

They did, it was NWN2 and it was crap because (surprise!) Bioware leased it out to Obsidian and they brought a game with lots of flaws.

NWO isn't related to NWN1/2 at all and is just another game set in Faerun and Neverwinter.

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Posted: Aug 16th 2011 7:51AM Z3R0B4NG said

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@(Unverified)
actually the Foundry (UGC Mission Editor) will be a big part of Cryptic's "Neverwinter".

here you can inform yourself about Star Trek Online's version of it (same tech, same game engine etc. you just won't have spaceships and aliens ). -> http://starbaseugc.com/
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Posted: Aug 15th 2011 5:47PM (Unverified) said

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Pity, I was hoping this would be good and out earlier.

Hopefully it doesn't kill it.

Posted: Aug 15th 2011 5:51PM Seldra said

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Sadly this doesn't do well to confidence in the product, it was only announced less than a year ago and now they're pushing for a release date next year. As much as I like cryptic's work on STO at the moment I don't hold the same faith in their other teams. I fear this will only end the same way with all their other recent releases.

Posted: Aug 15th 2011 7:55PM Eamil said

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@Seldra It's using the same engine as their other two games. Not having to make a game engine from scratch does cut down on development time.

That said, their engine still feels clunky to me so I wouldn't call that a good sign either.
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Posted: Aug 16th 2011 12:39AM Vagrant Zero said

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@Seldra NWO has been in development since 2008 (possibly 2007). How do you people link "first announced to public" with "began development in earnest". What exactly is the thought process/lack of behind that?
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