Aventurine has updated the Darkfall Epic Blog again, and this time there's a good bit of info regarding the upcoming 2.0 reboot. Producer Tasos Flambouras reiterates that 2.0 is "a new game created on top of the current game rather [than] simply an expansion." He also states that the devs don't want to get too specific and give everything away just yet. That said, this week's entry does provide a very interesting list of changes "that are already implemented."
First and foremost is the game's new skill set customization which is in turn tied to a new armor system. In a nutshell, your armor choice will affect your usable skills by rendering certain abilities ineffective and leading to highly specialized character roles (as opposed to the current game where every character can learn every skill, given enough grinding).
Skill and attribute gains have also been tweaked, and players who focus on skilling up a single role will excel at it in short order through "casual play." The catch, though, is the inability to have more than one specialization active at a time. Crafting has also been overhauled, and the world map has been "completely changed." There's more big news where that came from too, including UI tweaks, alignment tweaks, incapacitation, dungeon and magic school redesigns, and new combat mechanics like momentum and crosshair wobble. Read all about it at the official Darkfall website.
Reader Comments (9)
Posted: Aug 14th 2011 11:19AM yavo said
I so wanted to resub to darkfall, but its the fear of the unknown keeping me away. What if in 2.0 i lose what is in my bank, or certain stats i work on now, may be a waste of time and money, so i resub'd to wow :(
Posted: Aug 14th 2011 12:15PM Valkesh said
Urg, I like the sounds of these changes, and I liked the core mechanics/feel of the game as it stands as well. I just wish the community wasn't so god damn miserable. Single reason keeping me away from this game.
Posted: Aug 14th 2011 1:47PM Dunraven said
Yeah the community is probably the very worst examples of gamers. Which is sad the game world is really interesting...but the ascetics are lost on the Basket cases playing the game.
Posted: Aug 14th 2011 5:12PM Eric Francis said
If aventurine told me there was sand at the beach, id go there to make sure.
Their expansions werent really big enough to be expansions (what other games call content patches) and i cant wait to see what is so different from old darkfall to be called a new game.
Just to give you an example of the kind of grey area lies that aventurine let slip during the beta:
The girl who produces the noob, a web comic, was one of the only person allowed to talk about the game and in the months leading up to the game, she would make little articles with previews of gameplay in them.
In one of them, she said "Welcome to Ninja crafting!" implying that you could sneak into a town and craft on the bench. Not mentioned in that article was the fact that as soon as you entered a town, a big message in bold letters warned you that WOOO WOOOO WOOOO someone just entered your town. We were bound by the NDA so we could not say to people that this wouldnt work because of this, although this is as good a reason to break an NDA as any when a company is allowing half-truths like that to hype their game.
Their expansions werent really big enough to be expansions (what other games call content patches) and i cant wait to see what is so different from old darkfall to be called a new game.
Just to give you an example of the kind of grey area lies that aventurine let slip during the beta:
The girl who produces the noob, a web comic, was one of the only person allowed to talk about the game and in the months leading up to the game, she would make little articles with previews of gameplay in them.
In one of them, she said "Welcome to Ninja crafting!" implying that you could sneak into a town and craft on the bench. Not mentioned in that article was the fact that as soon as you entered a town, a big message in bold letters warned you that WOOO WOOOO WOOOO someone just entered your town. We were bound by the NDA so we could not say to people that this wouldnt work because of this, although this is as good a reason to break an NDA as any when a company is allowing half-truths like that to hype their game.
Posted: Aug 15th 2011 3:55AM wufiavelli said
@Eric Francis games have released a lot less then aventurine did in their updates and called them expansions in the past. Especially since they do not charge for them its really not that big a deal or a good case sample of Aventurines dishonesty.
Reply
Posted: Aug 14th 2011 7:10PM blix2006 said
if there isnt a wipe or at least a new server i wont be giving it a try again
Posted: Aug 15th 2011 4:32AM Elikal said
Tbh, I didn't find Darkfall half bad, but I NEVER will play a game where I am forced to PVP all the time. Period.
Posted: Aug 15th 2011 12:55PM Icemasta said
Darkfall has so much potential but the griefing is intolerable.
Basically, to start off, you need to grind. You need to grind to get skills up, you need to grind to get cash. That it itself isn't much of a problem, the gameplay is fun, so grinding isn't the end of the world, but the overwhelming amount of griefers is just ridiculous.
Now, it's a sandbox with open world FFA PVP, and I am all for that, except there is no haven for noobs. You get 45 minutes of immunity then it's good luck. I played for a full month, I grinded about 1-2 hours a day, hurrying back to town every 15 minutes to unload before I'd get ganked. During prime time, your chances of coming back with something in 15 minutes are almost none. More often than not, someone will roam about, kill you, take all your stuff, move to the next grinding spot, kill the other noob there, rinse and repeat. It's not secret that when someone that is decently geared/skilled is in need of cash, all they do is patrol the area near noob towns, they instantly get 10-15 minutes of grinding in mere seconds.
I tried joining a guild, I went to our guild town, the griefing continues regardless of alliance. Even if you call them on it, the best is they'll apologize but nobody really gives a crap.
After a month, I had finally managed to get some decent gear, mostly through the guild, but then you're faced with people who have 100 in all their skills while you have ot grind yours (no kidding) for about 30-40 hours each just to max it. That's one issue I learned in game, most vets used glitches and macro that make skilling up really easy and fast, where everyone was maxed in a month, now every new player has to go through 100+ hours of grinding to get their skills to 100, that's including the "sleeping exp" system.
Basically, to start off, you need to grind. You need to grind to get skills up, you need to grind to get cash. That it itself isn't much of a problem, the gameplay is fun, so grinding isn't the end of the world, but the overwhelming amount of griefers is just ridiculous.
Now, it's a sandbox with open world FFA PVP, and I am all for that, except there is no haven for noobs. You get 45 minutes of immunity then it's good luck. I played for a full month, I grinded about 1-2 hours a day, hurrying back to town every 15 minutes to unload before I'd get ganked. During prime time, your chances of coming back with something in 15 minutes are almost none. More often than not, someone will roam about, kill you, take all your stuff, move to the next grinding spot, kill the other noob there, rinse and repeat. It's not secret that when someone that is decently geared/skilled is in need of cash, all they do is patrol the area near noob towns, they instantly get 10-15 minutes of grinding in mere seconds.
I tried joining a guild, I went to our guild town, the griefing continues regardless of alliance. Even if you call them on it, the best is they'll apologize but nobody really gives a crap.
After a month, I had finally managed to get some decent gear, mostly through the guild, but then you're faced with people who have 100 in all their skills while you have ot grind yours (no kidding) for about 30-40 hours each just to max it. That's one issue I learned in game, most vets used glitches and macro that make skilling up really easy and fast, where everyone was maxed in a month, now every new player has to go through 100+ hours of grinding to get their skills to 100, that's including the "sleeping exp" system.
Posted: Aug 15th 2011 5:28PM smoke2000 said
@Icemasta You're quite wrong about the veterans. I've played since beta and levelling skills was 5x harder/slower then it is now back in the day. Neither did we have meditation for stats. It roughly took me a year to get my character to a point where I didn't really have to concentrate on lvling up too much anymore. I understand new people complaing about the existing gap between them and players that started way before them, but don't accuse those people of having it easier, they had it much harder. It's also one of the reasons i'm against the wipe, it took me way too long to build this character to lose it all, just so some people "might" come back to the game, of which 50% are probably returning players that didn't have the stomach to stick with it the first time and will most likely quit a second time.
I don't hang around newbie areas and kill noobs for fun, if I do end up killing a noob somewhere, I rez them.
It's basicly like someone said above me :
"Tbh, I didn't find Darkfall half bad, but I NEVER will play a game where I am forced to PVP all the time. Period. "
Darkfall players that have stuck with the game would say the opposite :
"We will never play a game where you can not attack anyone whenever or wherever you want".
Tbh , I envy people that are content with the WoW-like MMO's, they have such a wide variety of options to pick from, because company's tend to remake the same game with 20% difference, because it worked for 1 company, they can atleast take some of that profit. But i've tried those mmo's and there's no thrill, no adrenaline in the PvP and also instances drive me nuts, it's the evil and contradiction of Massive Online. I can mostly stand to play them for about 2 weeks until i get bored with them.
It's been 2 years + in darkfall now, i also can't say the community is horrible, there's competitiveness ofcourse and some people take it all a bit too serious, but you'll always have sore losers in life that act out. It remains an amazing PvP-based game and tbh everyone that doesn't mind a bit of harshness in an mmo and adrenaline pumping and has some good experience with first person shooters preferably , should try out darkfall.
I largely blame Ultima Online for my dislike of the current series of mmo clones. It still remains the best MMO (pre-uor) compared to darkfall and the WoWs of this day and age (wow,war,rift,rom,conan,...)
Reply
I don't hang around newbie areas and kill noobs for fun, if I do end up killing a noob somewhere, I rez them.
It's basicly like someone said above me :
"Tbh, I didn't find Darkfall half bad, but I NEVER will play a game where I am forced to PVP all the time. Period. "
Darkfall players that have stuck with the game would say the opposite :
"We will never play a game where you can not attack anyone whenever or wherever you want".
Tbh , I envy people that are content with the WoW-like MMO's, they have such a wide variety of options to pick from, because company's tend to remake the same game with 20% difference, because it worked for 1 company, they can atleast take some of that profit. But i've tried those mmo's and there's no thrill, no adrenaline in the PvP and also instances drive me nuts, it's the evil and contradiction of Massive Online. I can mostly stand to play them for about 2 weeks until i get bored with them.
It's been 2 years + in darkfall now, i also can't say the community is horrible, there's competitiveness ofcourse and some people take it all a bit too serious, but you'll always have sore losers in life that act out. It remains an amazing PvP-based game and tbh everyone that doesn't mind a bit of harshness in an mmo and adrenaline pumping and has some good experience with first person shooters preferably , should try out darkfall.
I largely blame Ultima Online for my dislike of the current series of mmo clones. It still remains the best MMO (pre-uor) compared to darkfall and the WoWs of this day and age (wow,war,rift,rom,conan,...)







