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Reader Comments (84)

Posted: Aug 13th 2011 3:42PM Utakata said

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@Dril

Yes, and I got downvoted for wanting less grouping. /shrug

(Either that...or they didn't bother to read past my first senrence.)
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Posted: Aug 13th 2011 5:07PM Utakata said

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@Utakata

*sentence...sheesh. :(
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Posted: Aug 13th 2011 9:23AM Khalus said

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I love to play MMOs over 1P games because I'm playing with other gamers, but not 'necessarily' playing with others.

My biggest issue with playing 1P games since MMOs became popular, is that they get lonely and it just feels better playing an MMO. Knowing that there are others out there doing the same, and even if we only pass by one another and wave or have a short conversation in global on occasion its just nice to not feel alone, and makes it that much better.

To directly answer the question of the topic though, yes I love being able to play solo, cause I play at odd hours, most times overnight, and not all MMOs have late night players, making it feel deserted sometimes, and being able to get stuff done while solo is great!

Posted: Aug 15th 2011 12:02PM StClair said

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@Khalus
Well said, and I agree.
There are many times when I feel like soloing, working on my own quests and projects, but enjoy having a chat channel open to "listen" to and chime in if I feel like it.
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Posted: Aug 13th 2011 9:34AM MtthwRddl said

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Part of me wishes all the MMOs would just restrict all content to groups because I feel too many players harp on the importance of plenty of high-quality solo content.

I'm sorry, aren't you playing a Massively Multiplayer Online game? If you're looking for high-quality solo content, there are plenty of GREAT console/PC games that lack multiplayer all together but offer some real fun solo content.

I think one of the reasons I get bored of so many of these MMOs is that I don't get to experience the game much with other people. I'm always solo'ing from Level 1 to who knows how long, bumping into a random person here and there while on my journey.

If RIFT can be accredited for doing at least one great thing, it can be accredited for getting players together quickly. Rifts did that better than any other game mechanic I've seen. Better than PvP, better than Raids, etc. If you were in the middle of a town and monsters started rushing through there, you stopped and joined the main group and helped fight them back.

It seems in so many of these MMOs, you either join a guild or you solo. Why is there only two options?

I think that is what I hate so much about Guild Wars. Everyone can just take their NPC heroes and leveled Alts with them on missions and play the entire campaign by themselves.

Where has the Massively Multiplayer aspect of these games gone?

Posted: Aug 13th 2011 10:55AM Pingles said

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@MtthwRddl

There are many other types of ways of interacting with other players in MMOs that doesn't involve battling monsters.

I like those parts of the MMO.

I just prefer to hunt alone.
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Posted: Aug 13th 2011 11:31AM Daelda said

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@MtthwRddl I am in a situation where I can play 40+ hours per week on average (or more). Now, I don't mind grouping with my friends, doing the occasional PUG or going on the occasional raid, after a while I just...get tired of people. Tired of being grouped up and running around like some herd of cattle. I want time alone. But I still want to play in a persistent, online game world. And sometimes I want to solo, but I still want to chat with my friends. I just don't want to group with them right now.

Grouping has its benefits, but it also has its drawbacks. You are often pushed to ignore the quest flavor-text so that everyone can just get going. Well...I *like* flavor-text! I like to get into character and to know why I am on a quest. Grouping also means that if you spot something interesting, or useful, but not quest-related, you are often forced to ignore it and come back later in hopes that it will still be there. Gathering nodes, interesting locations, beautiful scenery, a "flight point" that you don't yet have, etc.

I will never again play an MMO with Forced-Grouping - period. That is the first thing I look at when I think about buying a new MMO. The second thing I look at is - what does end-game content look like? Is it Solo-friendly? Can I get to max level and still progress my Character solo? If not, I may still buy the game, but I know I won't be there forever. I will reach max level with one or several alts, then get bored that I can't go farther on my own, and quit. Sure, I'll group with my friends and Guildmates for some end-game content, but not forever.

I *want* to be loyal to a game. Heck, I've stayed in some MMOs as long as 5 years. But I have grown tired of conforming to a group-only mentality. I don't mind grouping. But if a game wants me to stay a customer, they need to think hard about how to keep the solo player happy.
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Posted: Aug 13th 2011 2:21PM Emolition said

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@MtthwRddl
Problem with single player games like mass effect and dragon age and all those is that it take 3 days to finish then you need to buy a new game.
Wile in a mmo you can if good play for a long time just paying a small amount each month instead of maybe buying 5 games for 50 bucks each.
Why I havent touched my console in ages just collecting dust now.
And like some of the otheres said you not lonly when you feel to talk you can chat away with friends or ppl you meet somthing you cant do in single player.
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Posted: Aug 13th 2011 9:34AM terroni said

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Solo content bores me to tears. On the other hand sitting around waiting to do group content is just a waste of time. If Public Quest type systems weren't so damn repetitive, i think they would be an ideal for solo-ers and groupers.

short answer=solo content is a necessary evil.

Posted: Aug 13th 2011 9:36AM (Unverified) said

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Oh, HELL yes. I don't always want to be in a social setting. I like to be alone also sometimes. Thats why single player games exist, after all, so theres no reason to have that kind of content in EVERY game.

Posted: Aug 13th 2011 9:39AM SgtBaker1234556 said

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in MMO's -

Yes, certain things should be doable solo (upkeep, shopping, replacing gear, research, certain type of crafting etc).

But to tackle any content you should always be encouraged (read: forced) to group. There should be no way for you to (for example) reach maximum level in a game without having group with others.

....And then there should probably be "massively single-player" games for the people who don't like social interactions of MMOs.

Posted: Aug 13th 2011 9:43AM Dumac said

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It's nice to be able to do solo stuff in short bursts when there is nothing better to do, but playing solo for an extended period of time is very boring to me.

Posted: Aug 13th 2011 9:49AM (Unverified) said

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Maybe years ago when the majority of players were ACTUAL MMORPG players lol, I wouldnt mind most of my mmo experience to be in groups, like ddo is today.

BUT, this is 2011 - our "mmo community" unfortunately, now has some of the biggest pieces of trash in it. Ignorant, rabid little trolls and people with the mentality of a 5yr old autistic kid. Its NOT like it used to be. And its all the devs fault. They are giving up community quality, for #s and subs. Just look at wow - over 12 million players, and at least 500k of them are pieces of trash. They talk about rape,. tell children to do drugs, harass, stalk, etc... and STILL, only get a general email warning, over and over. There is no help when it comes to controlling scumbags and the devs expect us to spend HALF our gametime reporting all these trashbags, and they dont even get properly punished (perma-BAN!) when we do report them.

Anyways, so YES!!! If we didnt have the freedom to play solo, we would probably quit most of our mmos, out of beiong forced to play with some of the worlds biggest TRASH.

We need separate servers for scumbags, so the rest of us can enjoy our games in peace.

Posted: Aug 13th 2011 10:05AM ShivanSwordsman said

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@(Unverified)

Or you could just type /i (screen name here). Seriously, if you're being harassed, ignore them. If some punk is running at your kills, they have every right to. Jerks exist in EVERY social gathering, everyone can't be sweetness and posies to everyone, and we don't need Blizzard playing thought police because certain topics offend you.

I believe the worst part of WoW was revealed to me my a friend of mine. He said that he would be in a party doing a PUG for daily rewards, get to the final boss, then the leader would punt him out to invite one of his friends so they could get the daily instead. I doubt they've put in a system yet that checks if you've killed all bosses in the dungeon, or just "finished the dungeon".

Personally, I find the active jerks, not the vocal jerks, to be the worst of the lot. Notice I don't say "troll" because apparently being called one is a badge of honor to those kids.
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Posted: Aug 13th 2011 12:32PM OutThere said

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@(Unverified)

Amen. This is exactly why I finally gave up on WoW.
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Posted: Aug 13th 2011 9:54AM madeleen said

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I like being able to solo and group play. But I absolutely want a solo option. 3 years of WoW cured me of ever wanting to regularly group with people forever more.

Posted: Aug 13th 2011 9:57AM vichussmith said

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Absolutely, yes. It's nice to have someone help you in a sticky situation, r hep someone in return but I love exploring and getting into trouble n my own. A game like Sword of the New World fives you your own group of 3 characters to control at a time. More MMOs need to be inventive and make single player a bit easier to handle. I know there's n S in MMORPG, but I love going it alone.

Posted: Aug 13th 2011 10:36AM (Unverified) said

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If a game doesn't allow a interesting solo play at max level, then I'm not interested. Saying that I tend to play healers and tank classes so obviously enjoy grouping as well. I simply don't always have time for it so will not be playing a game that doesn't support solo play in a generally fun way.

It would be great to see games focusing on adding more smaller group content instead of this constant raid focus that all games see to be on. Having that content not require hours on end is a extremely large bonus.

Solo, two-three man, full group, and raids should all be supported in equal order imo.

Posted: Aug 13th 2011 10:37AM (Unverified) said

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Don't have to time, or the inclination to wait around for groups. If it's convenient then I'll get together with people. If it's not, I won't.
I like playing solo, and frankly the crowd I tend to run into in these games doesn't entice me away from that: ninja looters, griefers, people who steal your objectives right from under your nose, (that even happens in betas where progression doesn't matter) etc. etc.
I've been in some good guilds, or rather, I've been in guilds with some good people in them but mostly the whole guild thing is a recipe for drama I don't need.
I pretty much enjoy the fantasy of being in the massive world in a game that never ends. I don't know why I can't just play in that world the way I want. The designers don't have to cater exclusively to me, but they would be stupid to ignore my demographic because there are a lot of us.
Just read James Ohlen's interviews about the topic. SWTOR is even gearing aspects of endgame for solo experiences.

Posted: Aug 13th 2011 10:49AM Utakata said

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I think it's time that "massively" in the MMO accronym is replaced by "metaverse" where you can choose to be and do things others and/or be by yourself. And solo and group content share an equal footing.

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