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Reader Comments (84)

Posted: Aug 13th 2011 8:08AM Tizmah said

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I just want both. I want to group when my friends are on and still have fun. But when no one is on, I still want to be able to have fun alone. No one likes to play the wait game.

Posted: Aug 15th 2011 11:13AM SnarlingWolf said

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@Tizmah

I used to prefer games that forced grouping. But then I got tired of guild drama. I haven't joined a guild in an MMO in years now and I have so much more fun. So although I am happy to go and do content with public groups whenever I can get them, I need solo for the times I can't quickly get a group together.
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Posted: Aug 13th 2011 8:09AM correllis said

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All players like the OPTIONS for solo playability, whether do we play solo is another question.

And I just wanna add, what is worse than taking away the freedom of playing solo is - giving the players the illusion that they are free to play solo until endlevel when suddenly the metagame shifts drastically to 10-25 or GTFO.

Posted: Aug 13th 2011 12:15PM Allegos said

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@correllis

This, right here. I've yet to see an advertisement for an MMO that mentions raiding.
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Posted: Aug 13th 2011 2:39PM (Unverified) said

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@correllis

This is why I feel MMO developers should start looking into Public Raids (like public quests/missions) and experiment with it.
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Posted: Aug 13th 2011 7:11PM eyeball2452 said

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@(Unverified)

Failed in Rift. Expert Rifts and Raid Rifts are some of the worst group content that I've ever seen in any MMO.

Just to be clear, I was happy with the box value of the game. Rift is worth picking up and trying out. It's fun for a while. End game boils down to WoW though.
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Posted: Aug 13th 2011 8:13AM Emolition said

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I prefer as much solo as possible cant stand having to stand 6 hours shouting trying to get a group togher just to have it disband for ppl have to leave so you waste half the day getting nothing done.
And allso dont like getting in groups with persons that will end up getting you killed over and over.
Social aspect of the game i normaly do between missions just hanging out talking to ppl.

Posted: Aug 13th 2011 9:59AM ShivanSwordsman said

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@Emolition

You just described my entire experience with Final Fantasy XI. I personally highly prefer solo content, however, I would LOVE to be rewarded for grouping up. Rather than SPLITTING EXP, they should make it so people gain bonuses to the EXP they gain by being in a group. People would be grouping up like crazy, and the solo players could still solo.

That's kind of what they did in Eden Eternal. It could take a while to grind repeatable guild quests to get that last bar of EXP, but you could do it with a party, or go into instances and get tons of job points and EXP.
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Posted: Aug 13th 2011 11:10AM DarkWalker said

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@ShivanSwordsman
This is how it's done in Spiral Knights (and, apparently, how it will be done in GW2): XP, money, and gear (usually tokens) are not divided. Instead, everyone gets the exact same reward he would get for defeating that enemy while playing solo.

GW2 goes a little further: whereas Spiral Knights divide crafting materials, GW2 will provide each player with his own independent copy of crafting material nodes.

So, no downsides to playing in groups, only upsides, while still allowing players to go solo if they want.
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Posted: Aug 13th 2011 8:15AM Arkanaloth said

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I consider solo play an absolute must. Secondarily the "bait and switch" endgame most games employ with respect to having nothing but group end-game content needs to come to a screeching halt.

Posted: Aug 13th 2011 12:31PM OutThere said

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@Arkanaloth

Absolutely. I read the dev diaries, interviews, forums, and promos very carefully even for F2P MMOs before deciding to spend my time on them. If they do not offer good solo content, I take a pass. "The end game is for raiders and good gear is reserved for raiders" mentality of many games is a complete turn off. I don't want to depend on people to accomplish my goals or to have phat lewt.

But i agree with many other posters here. It is nice to group up when it's convenient, easy and fun, but not as a requirement to do content.
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Posted: Aug 13th 2011 4:05PM Tom in VA said

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@Arkanaloth

I simply will not play MMOs that are not solo-friendly.

One of the reasons I loved (and still love) Guild Wars so much is that it is as close to perfect as it gets for player group size flexibility: whether you are alone, online with a friend or two, or online with a full group -- virtually all of the game is accessible.

I really wish more MMOs would offer Heroes/mercenaries/henchmen as an add-on/MT for those of us who either solo a lot or who tend to play in smaller player group (2 to 4 people).
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Posted: Aug 13th 2011 7:18PM eyeball2452 said

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@OutThere

Group content is more fun. I've yet to see any developer create level capped content that wasn't a boring grind.

Personally, I enjoy raiding with a group of fun and moderately competent players. I think future MMO developers should place more emphasis on trying to teach people to be better players in group circumstances rather than creating random dungeon finders and loot bags.

In many cases, the problem with endgame MMOs isn't the content itself. It's the players and generally one of two problems. People can't play well in the sandbox with others. People don't understand basic game/class mechanics without extensive internet and forum research at the level cap. One of those is a solvable problem.

Obviously, the other argument is the time component. There are many other non-MMO pick up and play alternatives out there. MMO's aren't for everyone. People told me that 7 years ago, I argued with them and in the end, they were right.
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Posted: Aug 14th 2011 2:14AM OutThere said

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@eyeball2452

I've played quite a bit of group end game content over the years. I find it very enjoyable. I still don't want to play a game that only has group end game content.

I would go one step further with your thought. When you solo play to level cap, you use one set of skills and tools. Suddenly, you are in a group and have no idea how to play your class in a group. All of a sudden those skills that were of no use to you are key. If you generally group while you level, you will have to trust me that this is a fairly common experience and accounts for a lot of people not knowing how to play their class in a group. It does not help that many groupers are impatient and demeaning of those whose game experience has been different from theirs. WoW and all its add ons has brought up a whole generation of min/maxers who really have no interest in the experience of grouping and playing in a group, they just want interchangeable rote players who are all specced the same and use the same macros. I see nothing fun or interesting or really even challenging about that. Consequently, if that is the environment for end game content, I would rather solo.
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Posted: Aug 13th 2011 8:34AM MMOaddict said

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I concur with all of the above. Solo play is a must. So is group play. Gone are the days of sitting around for hours hoping for a party. This is a good thing.

Posted: Aug 13th 2011 8:36AM Bramen said

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Do you like having the freedom to play solo? Yes.

Well wait... Are we talking Han Solo, Leia Organa Solo or Jaina Solo?

Posted: Aug 13th 2011 8:38AM Dril said

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I like to always have something I can do that's both solo and meaningful.

But.

I think to demand the entire game cater to a solo perspective is largely missing the entire point of an MMO, and I really don't like the fact that levelling is largely a solo affair now (which, frankly, is normally the vast majority of the content. It's very annoying to see that not only is it a solo experience, it is largely impractical and *worse* to group.)

I think there *should* be solo options, but I think they should always be an inferior choice to grouping when it comes to acquiring things.

Posted: Aug 13th 2011 9:39AM Resurge said

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@Dril ^^what he said
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Posted: Aug 13th 2011 10:36AM Utakata said

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@Dril

Yes, something like WoW currently. And no thanks.
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Posted: Aug 13th 2011 2:15PM Dril said

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@Utakata

Now there's a shock! Everyone saying they wanted a bit more grouping got downvoted.

How unpredictable!
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