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Reader Comments (130)

Posted: Aug 12th 2011 3:34PM Borick said

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@robofart "It's like you are living in a fantasy world. "

This is a most ironic statement with which to confront a fan of the MMO genre.

A living, breathing fantasy world is kind of the POINT. We want a fantasy world to live and work in, not a 'game' that sublimates competitive behavior and force-feeds us pregenerated content.
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Posted: Aug 12th 2011 4:38PM (Unverified) said

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@StampyIRL

What I meant by player to player dialogue was as it occurs in the cinematic portions of group quests and group flashpoints. Take for example the recent Essles (sp) video, observe that each player character is isolated from the others, the only interaction occurring is between what you choose on the dialogue wheel and how the NPCs respond to it. You may not see it in the video, but when you are playing it feels very strange to have 3 other people standing around, who arent reacting to certain choices and dialogue from other player characters.

Themepark doesnt need to be linear, just because every themepark models off of WoW's linear gameplay. Think outside the box, a game can still be a themepark and not hold the user's hand throughout the whole experience.

I understand that many of the features I listed can easily be applied post launch, what frightens me is the lack of alternate content, when I am max level what do I have to do? My choices are very limited; I can: 1. Raid and work on gear progression, 2. continue to quest/daily quests at one of the max level quest hubs, 3. Re-roll a character......many games (including themeparks) offer more choice than what this game has to offer.

You say companions are a plus, while it might be a plus for some, for others its not. So its not a win win feature, the main problem with it is that ALOT of your gameplay experience relies on this advanced pet, things like crafting, questing, traversing out in the world, etc so it limits the players choice in what fits their individual gameplay needs.

@robofart
I dont see how I described SWG 2.0, personally I didnt like SWG when I played it, what I listed are just basic concepts that every MMO NEEDS to have, either at launch, or sometime shortly after, to satisfy players lust to occupy themselves. Unless you are the kind of player that likes to repeat the same motion over and over and over and over again. This is also not a sandbox vs themepark issue, many of these things can exist in both.

My main gripe basically comes down to this; if this game is successful, but mediocre in quality, we will have to yet again endure countless reiterations of developers trying to cash in on what has been done countless times before. But on the other hand if this game is unsuccessful, it will be hard for developers to raise enough capital, to create a new rendition of a AAA MMO that drives the genre forward. So really I am just disappointed, its very sad that so much money and so much talent was expended to create a product that will leave this genre in the period of stagnation its been in the past 6 years. I want this genre to grow, to evolve, to break away from the old concepts of sandbox vs themepark, and I really hope one day all MMO gamers can experience that.
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Posted: Aug 14th 2011 5:28PM Resurge said

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@(Unverified) you said : "My main gripe basically comes down to this; if this game is successful, but mediocre in quality, we will have to yet again endure countless reiterations of developers trying to cash in on what has been done countless times before. But on the other hand if this game is unsuccessful, it will be hard for developers to raise enough capital, to create a new rendition of a AAA MMO that drives the genre forward. So really I am just disappointed, its very sad that so much money and so much talent was expended to create a product that will leave this genre in the period of stagnation its been in the past 6 years. I want this genre to grow, to evolve, to break away from the old concepts of sandbox vs themepark, and I really hope one day all MMO gamers can experience that."

I notice you don't include " if this game is successful, AND HIGH in quality" as an option. Seems you have already formed an opinion of what it will be like, and you only see 2 options. Perhaps you should allow some room for optimism, and admit that MAYBE they CAN pull it off.
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Posted: Aug 15th 2011 11:26AM (Unverified) said

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@Resurge

I left only two choices because I've already experienced it, I have already researched everything there is to know about this game (part of my job), and with all the money and time spent, it is bringing NOTHING to the table but polished mediocrity. So again there are two outcomes......

1. It is great but mediocre (meaning gamers will flock like mindless sheep to this game, and preach to high heaven how great and innovative this game is, because like sheep, they are told to do so.)

2. The game initially is a success but bleeds subscribers of mass proportions because gamers get nothing out of this game than what they already can get in others.

In both cases the most expensive video game ever made, left the genre in the same state as it was before....
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Posted: Aug 12th 2011 5:28PM (Unverified) said

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If it's a newer build than I played; that's good to hear because the forums during my time were very, very mixed.

However, pretty dumb comment on your part. It doesn't look like you actually read the post you were replying to which makes me think it's a reactionary, apologists internet splurge.

I've never played SWG, and I didn't list anything other than what I actually came across in the playing of TOR. What I mentioned I didn't like about the game is informed by Bioware's previous, non-mmo output and playing WoW, LOTRO, AoC, DDO and Rift.
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Posted: Aug 12th 2011 5:32PM (Unverified) said

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@(Unverified)

Nice, massively put my reply in a different comment. Forget it in context here.
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Posted: Aug 13th 2011 10:29PM Flicktion said

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Huh, I wasn't aware that so many MMO gamers out there were THAT opposed to endgame. There's a reason I've never played WoW, and for that same reason I'll quit TOR after I'm through with the story. I've never said , or agreed with, the statement until now, but it's a shame they just didn't make KotOR 3. I can already tell me and the TOR community won't get along.

Posted: Aug 14th 2011 9:47PM macpats said

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swtor is a game and a mmo once you do play it you will know what i know and wonder why wow has not done it yet. but that will be there next mmo

remember wow subscribers were only 2.5 mill in america and the same in Europe as of 2006 6.5 in Asia and swtor is not going to be in Asia for now

Posted: Aug 16th 2011 4:06AM mysecretid said

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One of the reasons I want this game to release soon is so that I can either play it, or not play it, as I decide -- and I won't have to listen to all this speculative "it will be great" "it will be crap" bickering any more.

The poor dead SWTOR horse has been beaten into glue. The release date can't come soon enough.

Posted: Aug 16th 2011 2:41PM (Unverified) said

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It shows that those making the predictions NEVER had any experience with MMO launches.

Retention rates were NEVER higher than 35% after 3-4 months.

Retention rates after that period tend to be under 25%.

My predictions for a pure US/EU PC only game IF the game is good: 2.2 million with 700K subscriptions by May 2012 or 6 months after launch.

If the game is mediocre (which I think it will): expect to halt sales at 1.7 million and subs under 500K.

Why would it fail?

Voice overs and boring in game cinematics will not camouflage bad on line game design. On line players don't like to follow NPC's and boring minute long NPC talk.

No BIOWARE game recently was ever based on PvP and long term playing time. You'll play it and forget, just like Dragon Age.



BTW the "huge" preorders are simply the same 700 K bored MMO players who ALWAYS will pre order in the first few weeks.

But the problem is that these guys will ALWAYS jump ship after a few weeks time too.

Another WAR in the making with simply double the figures (1.7 M instead of 800K sales ) and 700K subs instead of 350K after 5 months.

WAR stands now at under 50 K with hardly any servers alive...

I predict SW TOR will close at least 100 servers 6 months after launch.


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