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Reader Comments (130)

Posted: Aug 11th 2011 2:34PM KDolo said

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inb4doomsay

Posted: Aug 11th 2011 2:42PM chum said

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@KDolo

3 million sold, 2 million subscribers? That leaves a million people to shout DOOOOM! You think it's bad now? Just wait.

Is a 2/3 retention rate good these days? Seems good enough to me.
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Posted: Aug 11th 2011 3:14PM SnarlingWolf said

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@chum

A 2/3rd retention rate past the first couple months is not only good, it is utterly ridiculous and unheard of. No MMO in the last several years has come anywhere even CLOSE to that retention rate.

These figures are ridiculous. I've thought all along and will continue to stick with them topping out at 1.5 mil sales leading up to and including the first month or two of launch and at the 3 month period they will already be down to 500k subscribers max more likely 300k and be down to 200k max by month 6. I'm not saying this as doom and gloom, 1.5 million in sales right out like that is very very good for an MMO, it is also realistic unlike those other figures.

2/3 retention rate is absolutely absurd and any company that wants to give projects like that really needs to watch how MMOs have performed in the last few years.
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Posted: Aug 11th 2011 3:39PM (Unverified) said

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@SnarlingWolf

WoW sold 4.7 Cataclysm out of the 12 million subs... Hmmm.. inst that low considering?

I say woot with both arms in the air sticking my middle finger @ Blizzard!!! Your END is near :D
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Posted: Aug 11th 2011 4:53PM Eamil said

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@(Unverified)

That number is for the first month of sales (why this article is comparing SWTOR's one-year estimate with that one-month figure I have no idea), and accounts for most of the game's North America/Europe/Southeast Asia subscriber base. Roughly half their subscribers are Chinese players on Chinese servers, and last I checked Cataclysm hasn't been released yet.

Sooooo I wouldn't start singing "Ding dong, the witch is dead" quite yet.
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Posted: Aug 11th 2011 4:54PM Eamil said

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@Eamil

Wow, I must still be tired.

Last I checked, Cataclysm hasn't been released IN CHINA yet.
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Posted: Aug 11th 2011 5:49PM (Unverified) said

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@Eamil


" Ding dong the witch is going to die " better?

Its all in good fun :D
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Posted: Aug 11th 2011 11:53PM Vagrant Zero said

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@(Unverified) Ding dong the Lich is dead would be better.
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Posted: Aug 11th 2011 2:37PM Keen and Graev said

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I think predicting sales of MMO's might be the only thing that tops predicting the weather.

Seems obvious, to me at least, that the game will sell well and do well with subscribers at least for a year.

In case you're wondering, it'll be hot in SoCal today. Dang, I'm good.

Posted: Aug 12th 2011 1:08PM Misterlee said

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@Keen and Graev
Exactly, they're right up there alongside astrologers - full of BS.
All you have to do these days to promote your dubious predictions company is pick a title thats already making the news, make up some random, over the top $hit and hey presto you're all over the press.
It's just GUESS WORK!
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Posted: Aug 11th 2011 2:37PM Vgk said

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in before teh swtorz

Posted: Aug 11th 2011 2:37PM Dunraven said

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I have a feeling this is going to blow all previous WoW sales out of the water, and considering the enormous end game that TOR is shipping with and the fact that the first major patch content will be ready two months after launch all spells a Giant Force choke that I doubt Blizzard can escape from.

Posted: Aug 11th 2011 2:44PM SocksForYou said

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@Dunraven What's the "enormous end game?"

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Posted: Aug 11th 2011 2:47PM Dril said

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@Dunraven

"enormous end game that TOR is shipping with"

You mean that one raid and 4-6 flashpoints beta testers are talking about?

I hate to say it, but a planet devoted to solo questing at the level cap isn't an endgame, it's just questing at the level cap.

And considering I'll have just spent the other 49 levels questing, it's not going to seem very spectacular doing more of it, BUT AT THE CAP!

I *want* to believe TOR will have a fantastically large, challenging and intricate endgame. But, I doubt it will.
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Posted: Aug 11th 2011 2:59PM Mtor said

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@Dunraven ToR has raids and battlegrounds...just like WoW. That's why 3-6 months after release it will see a huge drop off like all the other WoW clones.

If people want to raid and grind pvp instances, there's no reason for them to switch to a new game offering the same exact thing, especially when they have an established character with a guild and friends waiting for them back in WoW.
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Posted: Aug 11th 2011 3:04PM (Unverified) said

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@Dunraven: I haven't heard anything about its end game, what did I miss?

all I've heard so far is its focus on the 100+ hours of story.

I also haven't heard anything about patch times and I try to follow this game news here at masively.
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Posted: Aug 11th 2011 3:29PM Wensbane said

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@Dril

"Focus on the journey, not the destination."

More and more developers are realizing that catering to the "let's rush to endgame, that's when the fun starts" crowd is a huge mistake.
There's just no way to keep those people satisfied for long.

I expect SWTOR to have a huge amount of high-quality content, starting right after the tutorial. And yes, I plan on enjoying all of it, with multiple characters.

Those who want a basic raiding game can (and probably will) just stick with Blizzard's flagship, the be-all and end-all of that particular niche.
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Posted: Aug 11th 2011 4:00PM Dril said

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@Wensbane

"a huge mistake."

Why?

In WoW's golden age catering to the endgame whilst *still* having some of the best levelling at the time paid dividends.

Focussing on the endgame when your levelling time is about 2 weeks for the average player? Yeah, that's stupid. But focussing on the endgame *and* having a long, interesting levelling path? That's the golden ticket. Sadly, WoW has given up on that, and every other themepark has failed in one way or another.

Just because *you* don't like the endgame doesn't make it a mistake. I don't particularly like levelling, but I acknowledge that piss-easy, short and boring levelling is bad thing.

Besides, if you think raiding and endgame in general aren't a journey in themselves (and a far more rewarding one than levelling) then there is little else to say.
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Posted: Aug 11th 2011 4:01PM (Unverified) said

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@Wensbane "Focus on the journey, not the destination."

that sounds great, if you don't expect to keep subscribers for long, because after you finish the story there won't be much reason keep a subscription, unless there is good end game content, and rolling alts is not that appealing to a lot of people, specially if you already saw the planet story arc.

to base your game in story is great in a single player game, but you need a lot more in a mmo (however you can't neglect the story or you'll end up trying to add a soul in latter patches)
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Posted: Aug 11th 2011 4:08PM Tizmah said

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@Dril The journey is better than the Endgame, Dril. MMOs shouldn't be tied to something called "End Game". They should be ever evolving virtual worlds that are a blast to play day in and out. Not some scheduling of the same event over and over.

Journeying, you see and explore new things. End game, you repeat the same thing on scheduled timeline. If we could extend the journey into infinity with MMOs, like a lot of older ones did, that would be amazing.
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