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Reader Comments (67)

Posted: Aug 11th 2011 10:56AM real65rcncom said

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@Verus said: "Sounds good but what happens after a few months when people get bored again and got the stuff they wanted from the cash shop ?"


Umm.. they'll add more stuff to the cashshop? That's my guess.
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Posted: Aug 11th 2011 10:57AM DeadlyAccurate said

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@Verus I've noticed with the LOTRO newsletters I get, it's always about the cash shop. Not new and better content; just how you can give them more money. Most of these F2P games spend more time focusing on how to make more money than how to make a better game, completely blind to the fact that it's the latter that makes the former in the long run.
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Posted: Aug 11th 2011 10:25AM GrumpyGnome said

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Anytime a Sub Based game goes free, it is going to attract new people; that's human nature. "No charge? Cool I'll give it a try". The true test is retaining all those new players. If a game can hold on to those players when the next big "Play me for free" offer comes down the road, then that is something to write home about.

Problem is, that many of the people who love the F2P model, are also very transient in nature. Sure, once they find a home, they may put down roots, and passionately defend their game of choice, but often it's off to the next shiny new thing...

Posted: Aug 11th 2011 10:26AM Dumac said

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Not to be the one to predict doom... But how long will it last? The cash shop isn't good for anything but making subscribing seem like the better option. It's just awful. So what happens when the initial euphoria and novelty dies down, and the population begins to dwindle again because the free to play offering sucks?

Posted: Aug 11th 2011 2:30PM alinos said

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@Dumac

I'm personally of the view that sub fees suck.

As a player the Sub Fees never go towards providing me with content. They go towards providing end gamers with content. I don't play any MMO with enough time to raid endlessly. Not to mention i have no desire to even if i could.

It's one of the reason i think the first 3/4 of the level cap should all be Box Price only after 1-2 years
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Posted: Aug 11th 2011 10:26AM Furdinand said

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This reminds me of 2007 when everyone insisted that home prices never, never go down and that you were a sucker for not taking out as big an ARM as you could.

Posted: Aug 11th 2011 10:36AM Darkmoone said

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I expect a lengthy apology from Mr. Morrison when they're forced to shut down servers due to SWTOR stealing all there subscribers.

Posted: Aug 11th 2011 10:42AM MMOaddict said

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Wow. I just don't get it myself. I NEVER buy from these cash shops in free games, so I find it very hard to relate or understand what people find so worthy of their money. To each their own I suppose. It just amazes me when they say double the profit. Or is it JUST because it's free, that now people come in droves and its really just about numbers of people playing. I wonder, if it wasnt' such an issue for people to pay a monthly sub, whether in an alternate reality these same people would play the game. Free or not.

Interesting.

Posted: Aug 11th 2011 10:55AM real65rcncom said

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Umm.. they'll add more stuff to the cashshop?

Posted: Aug 11th 2011 11:24AM Gamewench said

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Good for you Funcom

Posted: Aug 11th 2011 12:16PM Triskelion said

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I loved AoC back when it launched, then I hit level 20 and completely lost the urge to press on. I thought about checking it out, but decided against it, but I am extremely happy for Funcom and the AoC player base.

Posted: Aug 11th 2011 12:27PM (Unverified) said

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the problem with the f2p model comes down to one factor
quality vs quantity
the company wants to see quantity in the cash the game brings in
the players want quality content
those 2 things are at odds with each other. It takes time and money to create quality content all of which sucks the company out of money. When the sheep stop paying for the pay to win (f2p) cash shop model games then the companies will see that it fails, but until the sheep learn they are in control of that part of the game (power of the consumer to vote with their dollars) the company will continue to milk them for everything they can.
Companies like cryptic and turbine have seen success with the f2p model due to the IP's they hold. LOTRO was dying a painful slow death due to the large amount of lifetime buyers that were playing the game well after its 3 year mark. Which meant that the company was not seeing any new money from those people, so how do you change that? add a POS (point of sale) part of the game that will draw cash from them. Sure they give them a "salary" of ingame credit each month to which they hope the items they add will entice them to buy even more. Had they not given this the mass exodus from the games like lotro would have been the nail in the coffin. Plus lets all be honest its easier to make a piece of armor to buy in the cashshop or a horse with a different paint job then it is to add a new raid, or new dungeon.
sadly this trend will continue until the players vote otherwise with their spending power. I personally would rather play a game that is sub model and have expectations for quality then not pay and get crap.

Posted: Aug 11th 2011 1:17PM Kerbion said

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@Nyan
LOL SERIOUSLY?!? Any gear other then appearance gear should never be for sale for real money. PERIOD, the fact that they put so much of it, and the fact that it is good gear, that will give people with disposable incomes an unfair leg-up is fracking despicable! And shows how bad off Funcom truly is. Not only are they selling gear, but the entire shop is about 50% too expensive.

Funcom can diaf.

Posted: Aug 11th 2011 1:20PM DJJazzy said

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The gear you can buy at the shop is way worse than any instance gear or crafted gear.
The only thing I would add is that I don't they should have had the bought gear available for their new server. There it's hard to argue that it isn't pay2win. However, on the established servers the shop gear is trash.

Posted: Aug 11th 2011 1:22PM Elikal said

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Either a MMO is worth playing, then it is worth paying. Or it is not, then even free it is not more interesting.

/end thread

Posted: Aug 11th 2011 1:54PM ApathyCurve said

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Maybe Funcom could plug some of that newly-liberated loot into the Anarchy Online graphics conversion which has been promised for, um... three years?

AO was a far more entertaining game for me than AoC ever was.

Posted: Aug 11th 2011 2:37PM Bladerunner83 said

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@ApathyCurve

" AO was a far more entertaining game for me than AoC ever was. "

I totally agree with you, I've played both extensively before the F2P conversion; And Anarchy is far more interesting and challenging that Age of Conan. One my fondest memories was getting my Meta the flight nano around level 80. I didn't level for a week, all I did was fly around the world looking at all the cool stuff. I still have my level 200 meta, but the game has increased the level cap and there are a few exp that I haven't delved into yet.
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Posted: Aug 11th 2011 2:10PM Harley Dude said

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Funcom lost me for good with their P2W shop. I was going to try TSW eventually, but if they have the same thing there...forget it.

AFAIK every failed P2P MMO that went hybrid/freemium model noticed an immediate increase in revenue and players, but months down the road I generally don't see them making this claim.

AoC getting 300k new players would be more impressive if that number wasn't less than half of what they launched with. People will try pretty much anything if it's free. Turbine still considers me a "subscriber" to DDO even though I haven't played it in years, and isn't even on my hard drive. As for revenue...two of $#!^ is $#!^.

Posted: Aug 11th 2011 2:14PM Harley Dude said

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When the cash shop came out, I did a comparison of the cash shop level 60 (my highest level) caster chest piece and the blue crafted one, and overall the cash shop one was better, and crafted blue armor in AoC isn't a quick or easy process if you're not an established player.

Posted: Aug 11th 2011 2:15PM Harley Dude said

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@Harley Dude

DOH this was supposed to be a reply to DJJazzy 1:20pm post
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