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Reader Comments (67)

Posted: Aug 11th 2011 9:24AM Nerves said

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@Kerbion
Question is , though, are people purchasing it?
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Posted: Aug 11th 2011 9:48AM Kerbion said

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@Nerves

Sadly of course they are... people are stupid.
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Posted: Aug 11th 2011 9:48AM Ardanwen said

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@Kerbion That gear isn't good enough to be considered "pay-to-win" though. More like "pay-to-get-some-chance-to-compete-with-vets". Which still won't be enough.


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Posted: Aug 11th 2011 11:59AM Snichy said

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@Kerbion. I always feel a bit cheap and dirty wearing gear I have purchased. I could easily go out and buy everything I wanted in the shop but earning stuff is much better, but that's just me :)
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Posted: Aug 11th 2011 1:03PM Nyan said

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@Kerbion This is a bunch of misinformation and lies. Only epic set is the PvP 1 set which helps players be competitive against veteran players in PvP. There are no sets that are comparable with instance gear and there never will be.
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Posted: Aug 11th 2011 9:33AM Rnor6084 said

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Good for them.

My only problem is that people, including myself, bought the expansion but do not have access to it unless we sub.

IMO if someone buys an expansion they should have access to it without having to sub.

Posted: Aug 11th 2011 9:46AM Kerbion said

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@Rnor6084 I feel the same way. I paid full retail for the vanilla game, as well as the xpac, so I SHOULD have at least SOME access to premium content without having to sub, since I spent around $90 on the game software, as well as the money I spent on subs.

LOTRO did the same thing though, I bought vanilla, and then bough MoM, then Mirkwood, and yet I still have to freakin buy quest packs? No thanks.
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Posted: Aug 11th 2011 10:09AM Nerves said

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@Kerbion
You don't have to buy MoM or Mirkwood content, that's the difference. With AoC, you'd lose these too.
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Posted: Aug 11th 2011 9:44AM Chiren said

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I feel like they did everything wrong when they did the F2P move, especially according to the well-respected "internet gaming gurus".

1) Item shop prices are too high.
2) Item shop sells power in the form of rare and epic PVP gear, beyond-max-level ranks of class skills, self-resurrection potions that can't be obtained in-game.
3) Free-2-Play players limited severely in class choice, money capacity, and inability to enter instances, just outside world zones.

Yet lo and behold, I'm seeing both strangers and friends running around with itemshop bought to their name. I see Free-2-play players announcing that they're buying the one-time thing for this or for that... or that they are upgrading to premium.

Myself I find myself buying $30 worth of funcom points... and this is of course after posting violently on their forums about how I woudln't buy anything on the item shop until they halved their prices.

*lopes away abashedly on $10 mount*

Posted: Aug 11th 2011 10:03AM LA1111 said

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Great news. I really enjoy AoC. ad I'm glad to see it doing well. Now Funcom just needs to buy some ads during the new Conan movie previews and I bet they get another 300k!

Posted: Aug 11th 2011 10:04AM dudes said

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Nice. With LOTRO having similar success I wonder if Blizz will offer a F2P account with game cards for x level increments alongside sub accounts.

Posted: Aug 11th 2011 10:04AM dudes said

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*for World of Warcraft
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Posted: Aug 11th 2011 10:10AM Khalus said

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@dudes

I would probably return to WoW if it went F2P. I'd have probably been running around Azeroth already had their new endless trial been capped at lvl 60 instead of lvl 20.
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Posted: Aug 11th 2011 10:05AM Unshra said

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Good news, I am glad to see the change to a hybrid model is working for them.

Posted: Aug 11th 2011 10:07AM Khalus said

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Microtransactions:

http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions

A nice video that explains them very well, and that they are a better business model than P2P. I used to hate them too, but its very clear that they're becoming ever more popular, so might as well stop hating and get on playing.

Most of all, stop worrying about what Jack & Jill bought and just have fun damnit! Still though I do agree with the video that most items are far too expensive and the prices need to come down to attract even more players, thus earning even more profit!

Posted: Aug 11th 2011 10:53AM real65rcncom said

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@Khalus said: "Most of all, stop worrying about what Jack & Jill bought and just have fun damnit!"

Amen. I don't used cash shops myself, but I really don't care what someone wants to buy for their toon. In pvp matters, if someone is starting a game like RIFT right now for PvP the cap will very shortly be raised to Rank 7-8.

People playing right now at R6 are the top dogs and eat anyone. Imagine what happens when that gets to R8 and new players end up being nothing but snacks.

If the gear someone can buy can ony slightly improve their chances against juggernauts I don't have a problem with that because it makes the whole game more competitive.

Its why people are quitting/bored with RIFT now. Gear > skill in RIFT pvp.
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Posted: Aug 11th 2011 11:15AM Khalus said

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@real65rcncom

Yup, I don't use cash shops either, {I suspect I will one day though} but I fully agree with allowing new/returning players a chance to compete with the dedicated long term elitists. Especially when a game has been out for awhile.

It wouldn't be very difficult for devs to start making gear that had some extra bling and vibrant colors, to make those that earned their gear stand out! While the easier to get or B2P gear was more generic looking. It doesn't even have to be equal, just a little more fair so you don't constantly get steamrolled.

I'd be rich if I earned a dime for every time I got my ass handed to me in a battleground/open world by some elitist in high end arena, PvP or raid gear and then mush me into paste. The worst is how ridiculous and childish said player acts afterward, like it was hard to kill me or something and all rub it in my face. Yippy do da, you have far superior gear...no duh I'd lose!

This is one of the primary reasons why I complain so much that there isn't an equivalent means for the purely PvE gamer that prefers to solo or engage in small group exclusively. Some times I do get that itch to jump into a PvP match, or open world fun, but when you constantly get steamrolled by the elitist pricks that do it religiously, its just no fun!

Give me a chance to get something equivalent by means of how I like to play, so the matches are a little more fair, then I'd prolly be enjoying it far more!
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Posted: Aug 11th 2011 10:18AM DeadlyAccurate said

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I played recently until around level 27, and I never felt the need to spend a dime in the item shop. I just didn't feel hindered at all by the F2P limitations, even playing on the Deathwish server. The death penalty is wimpy, so losing in PvP was practically a non-issue. Maybe further along I would've started running into areas I wanted to go into but were locked because of F2P limitations, but the game is sort of lacking in content* compared to other games, so I lost interest in about three weeks.

*You can't start harvesting until level 20, and you can't start crafting until level 40. There's no personal housing, no collectibles, nothing really to do but quest and PvP. It's not a bad game; it just felt sort of lacking compared to some of the more full theme parks out there.

Posted: Aug 11th 2011 1:08PM SocksForYou said

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@DeadlyAccurate That's always bugged me about AoC. I like being able to gather mats and craft as soon as possible when I start a character in a new MMO to break up the tedium of questing.
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Posted: Aug 11th 2011 10:19AM Verus said

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Sounds good but what happens after a few months when people get bored again and got the stuff they wanted from the cash shop ? It will be another slow burn out just like with lotro.


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