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Reader Comments (13)

Posted: Aug 10th 2011 8:49PM tavtav said

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I used to be die hard for APB, but I got beaten down by nothing but additional ridiculous cash shop re-releases of existing guns with stat tweaks. I'm done.

Posted: Aug 10th 2011 9:03PM greatmilenko said

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I bought most the cars you can get in this game, and actually I started in RTW Apb and still playing the game. Yes there are some bugs, but honestly its 100 percent better than what it was. Yes you can buy guns, but you can also out do those who buy the guns. I buy stuff now and again, to support the game. If you haven't tried the game lately it's really worth it. I'm rambling but yeah. Coming from a competitive CS player when Tournaments were huge... this game is super fun with friends.

Posted: Aug 10th 2011 9:52PM theinternetman said

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Not to completely discredit K2 Network, but the fact of the matter is that those occasional spikes they refer to in the official blog post were the least of the networking issues. Frequently many players across US, even those like myself fairly close to their respective server, reported frequent delays. Delays that scream cheap servers, infrastructure, and larger latencies than what is displayed in-game using the /fps command. What do I mean by delays? Primarily situations where other players' hitboxes were detached from their models, and situations where players could pop in and out of cover, having their model display, but their hitbox not visible. This disconnect between server side hitboxes and where the player's body is displayed on the client actually displayed is one of the reasons I find it hard to play this shooter. I, personally, abused this issue by rapidly popping in and out of cover, being nigh invincible against my opponents which couldn't really do much. Overall what killed the game for me was a lack of polish in the shooting and hit detection mechanics, not the occasional lag spikes every 5 minutes described in the blog.

Realtime Worlds provided far better servers and polished networking, on a server hundreds of miles further from east coast users than the current K2 Network servers.

In addition, K2 Network decided to drastically increase the grind required to play the game twice, and provides many varied pieces of weaponry that would take several hundreds of hours to unlock by gameplay (for one of them, not all of them) for a fee in the cash shop. In addition to weapons that are cash-shop specific that have some huge, game breaking abilities like silencers (not suppressors in this case, a full blown SILENCER), removal of muzzle flashes, the ability to sprint while using a sniper rifle, long range shotguns, etc.

Realtime Worlds ran out of funding early in the game and it's a shame the company was mismanaged as Dave Jones clearly had a great vision for the game and we could have seen a really great P2P game. (Keep in mind many players could trade with others EvE style to pay for their game time without actually ponying up real money)

Posted: Aug 11th 2011 6:34AM Snichy said

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@theinternetman. Re Quote: "Overall what killed the game for me was a lack of polish in the shooting and hit detection mechanics".

Whilst the lack of a "headshot" is quite strange, the hit detection and polish comment is a bit unfair - there is a hell of a lot of information that goes into whether a bullet hits and how much damage it does (e.g. weapon accuracy, bloom, recoil, "Cone of Fire", effective range, modifications etc) - its not like CoD where it is just hit or miss, each weapon has vastly different advantages and disadvantages and should be used differently . Personally, I like the polish and look of the game, and the fact that you need a team strategy to win missions, not just "run and gun". I never suffered form lag but according to others who did it has improved immensely since the last patch.
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Posted: Aug 11th 2011 6:29AM MtthwRddl said

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I just love all the e-mails I get from APB trying to coerce me into spending $50 for a virtual gun, that is if I'm paying a subscription. It's $75 if I'm just playing free2play.

They're totally worth it because they're permanent and won't disappear in 10 days like 90% of the other guns in the game.

What I'm trying to say is that there is a lot more wrong with the game than just lag and broken matchmaking.

heh, free2play with $75 guns. ROFL

Posted: Aug 11th 2011 6:41AM Snichy said

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@MtthwRddl. Yeah, you're right. They should spend millions acquiring, improving and supporting the game but let everyone play every single element of the game from the outset free of charge indefinitely.

/endsarcasm
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Posted: Aug 11th 2011 8:00AM MtthwRddl said

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@Snichy Nice straw man argument. There are plenty of f2p games that have chosen better options for their paying customers.
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Posted: Aug 11th 2011 9:55AM Macabre 13 said

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@MtthwRddl

I agree completely. Avid APB fan, been playing since RTW's CB, and somewhat enjoying G1's APB.

I've paid for 6 months of premium, but that's it, and that's the only thing in their shop "worth it", but only until R195. I won't spend another penny on any of their cash shop until they *drastically* reel in some of these prices.

"Lets see, I could buy a whole new game for PC or any of the various consoles, or I could buy ONE gun for ONE toon on ONE faction on ONE account... that I may not even like since I can't try before I buy... tough choice"

Anyone else see something wrong with the above?
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Posted: Aug 11th 2011 12:42PM Vestas said

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I'm surprised anyone pays the $50-$70 for the "permanent" guns. I mean, they're a nice option and all, but it's not like unlocking the gun you want in game is hard. GamersFirst has made several really nice changes to APB that dramatically improve the game.

1. The starter gun, the Star 556, has been retuned and is a VERY competitive gun, this gun is free and you always have it. You can do quite well using it. Sure it doesn't have the best range, or the best rate of fire or the best damage per bullet (no gun in game has those three together) but it is a very nice compromise in all three.

2. You are no longer /forced/ into a match. You have to flag yourself ready to fight. No more "apb's" called out on you against your will preventing you from forming that group you were trying to put together, or leaving for the social district. Now it is far easier to coordinate with friends. This change alone makes the game a lot more fun to play.

3. Several of the guns have been tuned (no more "n-tec" is the only way to fight).

4. The previously all power CCG/stun weapons are still there, but they've been adjusted as well.

5. Driving mechanics have been changed significantly, it should be much more enjoyable to drive for people on latent connections.

Yes, there is now a cash shop. A large part of which is focused on custom automobiles and clothing. Yes there are guns for sale there with unique combinations of enhancements. Either for "cheaper" rentals or super expensive permanent buys. I have no idea how common the permanent purchase actually is. That's a lot of cash for a gun you can put something similar together in game for not a lot of play time.

First off, cars and clothing can be unlocked in game for a one-time in game currency only purchase and permanently available to you. With their custom designers there's never a need to buy the G1 items unless you really like the way they look.

As for the guns, here's the skinny. Just like the old APB, access to new guns is done by gaining reputation with various NPC's in the game. As you progress you go from basic versions of the gun, to "pre-enhanced" versions of the gun to guns with open open enhancement slots. If you want a specific gun, earning the reputation doesn't take that much effort. Nearly all basic versions of the guns can be unlocked in just a few hours of play. Buying a gun in game is then a matter of spending what amounts to about 10 in game matches of play (if you're not a premium member, if you are, about half that). 10 matches can be played in about 2 hours of play time. You can then use that gun for 10 days.

Pre-enhanced guns, or guns with more slots cost progressively more. But over 10 days of use it is not hard at all to earn the money to keep yourself geared in the gun of your choice, you'll have plenty of in game cash left over to unlock cars, clothes and try other guns. If you play semi-regularly.

The added advantage of this system is that you are far less likely to run into people with access to dozens of super-enhanced weapons, in a way it has stabilized many of the fights and leveled the playing field. In the end, APB is a /better/ game now than it was. But there is very little here that will make this a great game for you if you didn't like APB to begin with. It's not the best shooter on the market, it does not have the tightest gunplay. It still has a community that can at times be juvenile. You /will/ be routinely outclassed by your opponents so if you can't handle losing matches (you still make plenty of cash/XP when you lose) then probably not a good choice of game.

Posted: Aug 11th 2011 3:42PM MtthwRddl said

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@Vestas "you still make plenty of money when you lose" That is completely not true, especially if you don't have a subscription to the game. Even more now that they have nerfed the amount of money non-subscribers get. At max level, I could see a player playing a few hours and acquiring the needed in-game currency to buy one of their guns back, but for all the new players coming into the game each day, they are hosed. Weapons costing 3,000 in-game currency and them getting less than 200 in-game currency for each loss, which will happen the majority of the time.

This game doesn't have a steep experience/gun curve, it has a curve that slaps the new player in the face.

I don't think I have to tell you or anyone else this. They can check out APB's forum and find all the complaints. Dozens of new players complaining because they can't win a single match, that they are getting paired up against players with much better weapons and much more experience from the get-go, that they just aren't having fun.

It's just sad, really.
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Posted: Aug 11th 2011 2:36PM Bramen said

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2 Things bug me.
1st. Fighting invisible players. Half of the time all I will see of the enemy is a pair of Nike's and floating eyes. Hard to play a fps when the other person is casper.

2nd. After every mission I get an annoying pop up stating how much rep/money I missed out on because I'm not a Premium player. The pop up wouldn't be so bad if I could escape out of it. But I can't. They only way I know to close it is to take the mouse and hit the "later" button. When the pop up occurs you lose control of your character and you stand still like a nob or crash your car. Very annoying.

Posted: Aug 11th 2011 6:03PM TechMech said

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@theinternetman

Holy cow - amazingly misinformed and adding some wild unfounded explanations to boot!

"Realtime Worlds provided far better servers and polished networking, on a server hundreds of miles further from east coast users than the current K2 Network servers."

Really - so - since Realtime used Dell Blade servers with Intel X5570 processors, and we use... wait for it.... wait for it.... Dell Blade servers with Intel X5570 processors - your statement may be the most wildly misinformed and un-educated guess I have seen on the net so far.

And - instead of ONE datacenter in Dallas, we have TWO - one in Los Angeles and one in Washington DC. With A LOT MORE equipment than what even RTW had.

So - "comment fail" - and come back when and if you have any actual information.

However - WE DID have software server lagspikes (causing some of the effects you describe) and THOSE are the ones that were addressed last week. Maybe log back in and try the game again?

Much better use of your time instead of making wild guesses for which you have no information... :)

Bjorn / TechMech
http://apbreloaded.gamersfirst.com

Posted: Aug 12th 2011 2:35AM Kaemin said

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@TechMech Now if you guys could just get on top of those toggle hackers with some hardware bans, instead of wasting time replying on news sites to what may indeed be a 12 year old.
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