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Reader Comments (8)

Posted: Aug 9th 2011 7:35PM StClair said

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A friend of mine who's been playing since beta once said that if the original mission team was asked to make a mission where your character has to rescue children from a burning orphanage (a classic bit of four-color heroism), the first thing you'd see on accepting/entering the mission is "Defeat 12 Orphans".

The writing's gotten better and more varied since then, but the limits of the tools and/or the (game) genre still show.

Posted: Aug 9th 2011 9:02PM Utakata said

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None of my toons have reached max level yet, so out fo curiosity...is there such a beast? That is, a level 50 Hellion? O.O

Posted: Aug 10th 2011 11:02AM Snorii said

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The most prominent Hellions are 'Duke" Mordrogar and 3K Kelvin, but are found in missions for level 5-9. Both of them actually show up in later missions, but are captives that need rescuing.

Posted: Aug 10th 2011 2:04PM Daemodand said

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If plausibility is the reason for level restriction, then explain the 1-50 groups.

Posted: Aug 10th 2011 8:24PM Valdamar said

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@Daemodand
Even the 1-50 groups have progression.

Take the Crey faction for example - at L1-20 you're mostly facing their poor minimum-wage Security Guards, then in the middle levels you're facing their MIB-style agents, while at higher level you face their superpowered operatives, many of which wear powered "tank" armour, and at the endgame there's Paragon Protectors who are basically superheroes in their own right (skirting spoiler territory as sensitively as I can).

Or the PPD (Paragon Police Department) that playable villains face - at low levels you face beat cops, moving on to plain clothes detectives (well, not plain exactly - some of them wear Hawaiian shirts :p ), moving into the mid levels you start to encounter Police drones and SWAT teams, then psi cops and cops in powered armour and huge robotic police drones with major firepower, while at maximum level you're up against Police who have bonded with Kheldian Peacebringers so have all the powers that playable Peacebringers have.

Even the 1-50 factions that don't scale as visibly well, such as Circle of Thorns, still have some progression - you don't run into succubi or the other major demons until mid-level.
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Posted: Aug 10th 2011 9:13PM Raithnor said

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@Valdamar

Interesting to note: Succubi and Hellfrost Demons are only found in the Rogue Isles.

Kheldian Police Bosses are a real PITA, they have the Kheldian Tanking form, Photon Seekers (Exploding pets), and a Self-Rez. You basically have to beat them twice. In a group that's fairly easy, but soloing them is not fun.
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Posted: Aug 11th 2011 12:41PM Sente said

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@Daemodand

The level 1-50 groups are typically of the kind that have some kind of omnipresence - there always Arachnos on the villain side under Recluse, there is always Longbows fighting to protect Paragon City against villains. There is a point to them always being around.

One could perhaps debate whether Circle of Thorns or Council should cover the whole level range though.
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Posted: Aug 10th 2011 9:06PM Raithnor said

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@Utakata

In the normal game, there aren't any level 50 Hellions. Usually by that point you're fighting Carnies and Circle of Thorns in terms of magic bad guys.

Technically, you could create a customized character that resembled a Hellion with Fire-based powers that a normal level 50 character could use.

The way it's presented in the lore is the low level gangs are the "street teams" for higher level groups. Hellions tend to give way to groups like the Tsoo and the Banished Pantheon while the Skulls give way to the Trolls and the Family.

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