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Reader Comments (16)

Posted: Aug 8th 2011 1:44PM crazypoker said

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NICE!!!

I will be there ;-)

Posted: Aug 8th 2011 1:53PM bobfish said

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@crazypoker

Me too, I'll take planes over tanks any day!

Nice page too :)
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Posted: Aug 8th 2011 2:01PM Tyrion10 said

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So much win. I can't wait!

Posted: Aug 8th 2011 2:04PM yavo said

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i enjoy world of tanks, and a read about something new in world of warplanes is always nice. What i'm wondering is in the past articles would include links to the original article so if we want to read more we could easily get there. That whole article, and seems like most massively articles have started only linking back to themselves,,,so was confused when the the first half you talk about a press release and blurbs from it, but in the last sentence u mention "The new site" since u didn't really mention they actualy started a web page for World of Warplanes,,u did say "taken the wraps off its World of Warplanes web presence" but u link that back to your own articles, guess i just miss how info used to be shared with us, (deleting and stopping there,,since i feel i may drifting towards the edge of the rules, which has been a big point also lately)

http://game.worldoftanks.com/news/general_news/world-warplanes-website-blasts
http://www.worldofwarplanes.com/

Posted: Aug 8th 2011 2:18PM Jef Reahard said

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@yavo

Most of our articles will have a source link at the bottom (like this one does). It's redundant to link the same thing in the article. We normally don't link to press releases because they're sent directly to us and are not usually viewable on public web pages.
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Posted: Aug 8th 2011 2:26PM Space Cobra said

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@Jef Reahard

Anyway to talk to the web-design folks to increase the font-size of "Source"? Or maybe change the color to red? Or have some animated bullet point or small gif pointing it out?

This is like the third post I've seen where people are not seeing it. And I admit, I sometimes forget to look at the bottom link, even though I remember when someone mentions it.
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Posted: Aug 8th 2011 2:26PM Yellowdancer said

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Haven't played a flight game since Red Baron on the Sierra Network. Might give this one a spin.

Posted: Aug 8th 2011 2:39PM Lateris said

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The WWII flight era has always sucked me. I sure would love to see bombers. These guys should just make a full on world war game.

Posted: Aug 8th 2011 3:00PM StClair said

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"Flight combat action"?
Um... really hope there'll be SOME reason to break out my old joystick, and not just keyturning. :p

Posted: Aug 8th 2011 3:34PM Macabre 13 said

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This game better have strong joystick support.

And I don't mean that you can *technically* use a joystick in the most basic manner (I'm looking at you, Black Prophecy, for shame!)

I mean that it is optimally supported, and is essentially the best option for piloting.

WoT was well made, and I have high hopes for WoWP, but weak joystick support will be a dealbreaker.

Posted: Aug 8th 2011 6:21PM ApathyCurve said

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@Macabre 13

It's going to be primarily a mouse-n-board game like WoT, though it may offer some level of joystick support. If they make it primarily a joystick-controlled game, they will instantly alienate a high percentage of the current gaming market. I have a full HOTAs, pedals, Track IR, 3x Eyefinity, and every hardcore sim you can think of on my hard drive. I've quite probably been playing flight sims longer than you've been alive, (Spitfire and Sublogic Flight Simulator on the Apple ][ were the first I can recall), but I play WoT for an entirely different reason than I play simulators. I can grab a quick match or play for hours, as I choose, with no more effort than sitting down at the computer desk. I can also play it from my laptop when I'm on the road.

WoT -- and therefore WoWP, which will share its in-game economy -- are F2P, and so thrive only with a large install base. If the game is designed in such a way that there is a significant barrier to entry and success, it will fail. Sorry, but if you want to show off your LEET PILUT SKILZ you're going to have to stick with IL-2 hardcore servers.

You might reflect for a minute that the height of the flight sim industry on the PC was during the days of MicroProse and LucasArts in the late 80s and early 90s, when their sims were top sellers on the PC charts. That's because they appealed to a mass market. Where the industry went wrong is that designers caved to the "hardcore" crowd and started to shift their focus onto meaningless crap like "ramp starts" and "wave-based radar models." The sim industry was -- and remains -- my first love in gaming, but it lost its way about a decade ago. I'm hoping games like WoWP can get it back on track.
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Posted: Aug 8th 2011 5:37PM ZoneOuT said

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Im excited about this game, a game like world of tanks but with WII planes sounds like a blast and, I like the balance they had with realism in WoT and fun so Im confident theyll get it right.

Posted: Aug 8th 2011 5:58PM dudes said

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I say, old chap. Tally Ho!

Posted: Aug 8th 2011 6:35PM Graill440 said

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This game will follow other microtransaction sales models in the pay to win catagory such as world of tanks, battlestar galactica online, etc, if you want some fun get the single player flight games and play the multiplayer, they will be much better and far more even.

As always remember your internet connection in the multiplayer action arcade games will contribute heavily to outcomes, regardless of how good you are or how much you have spent in the microtransaction shop. (grin)

Posted: Aug 9th 2011 2:27AM NeverDeath said

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Man, looking at this reminds me of one thing: Air Warrior III. Anyone ever play that game, back in the old days? I'm talking like 10-12 years ago? That shit was so freaking fun. Me and my sidewinder blowin' people the hell up. I'm pretty much all about fantasy when it comes to my MMOs, but those memories of Air Warrior III... Ah, so epic.

Posted: Aug 9th 2011 10:16AM KorbenDallas said

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Airwarrior Online. Back in the mid-late 90's. Most probably weren't around the multiplayer scene back then :)

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