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Reader Comments (34)

Posted: Aug 9th 2011 9:45AM Jef Reahard said

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Now that is some "MMO story" worth talking about.

Posted: Aug 9th 2011 1:47PM delphinius81 said

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Very exciting news. Sounds like it could be a viable way to bring more "Sandbox" style MMO play into the "Theme Park" MMO world.

How will user content be policed? It seems very easy for me to create a "Free xp" quest where I can just talk to some NPC over and over. That is, of course, assuming XP is even relevant to the world.

Posted: Aug 9th 2011 2:32PM Rodolfo said

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@delphinius81

We are planning to curate the quests ourselves (make sure everyone experiences the top quality content, ban those who produce trolling content and help everyone in the middle to get better) and have a feedback loop where people can rate their experience with a vote and keywords (so you can search all ninja quests for example).

In the previous UGC attempts everything boiled down to "death traps" dungeons (impossible to finish with punishing grinding) and "farming ones" (huge dungeon and the guy with the end item standing at the entrance so you get tons of xp).

We have not announced endgame plans but so far it's clear we are not looking to build another gear based MMO like Warcraft so the reward system will be difficult and not easy to exploit (and impossible to "farm" in the ordinary use of the word). We'll see. We are open to new ideas.
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Posted: Aug 10th 2011 12:26AM delphinius81 said

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@Rodolfo

It would be nice to see an mmo where "level" wasn't a needed factor to access content. Content difficulty is all relative, so it really comes down to using leveling as a means to slow player progression until you can develop new content. Perhaps with user generated content, the need for arbitrary leveling mechanisms in order to slow down players will be lower. Content can then be played for the sake of the content, and not as a means to an end. Or at least I can dream.
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Posted: Aug 10th 2011 4:00AM Rodolfo said

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@delphinius81

we are not looking at implementing levels atm. hate the rush that forces you to skip all the content to be able to cap and go to endgame. Ruins the experience for me. Too early to tell how exactly it will play out.
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Posted: Aug 9th 2011 3:38PM Loki1 said

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i don't want solo quests, i don't want stories.
Can i design a FFA PVP sandbox sci-fi simulation and load it with some kind of ground control that results in political/industrial gain "?

cause to me MMO's are only that.

Posted: Aug 10th 2011 3:53AM psycros said

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@Loki1 : You just described EVE Online.
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Posted: Aug 16th 2011 7:21AM Loki1 said

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@Loki1

sure. Can i make it that way or is this "engine" thing only thought for crappy antisocial storytelling, which imo doesn't make sense in a multiplayer environment.
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Posted: Aug 9th 2011 5:07PM NeverDeath said

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I got to the word "trope" and stopped reading. The word "trope" has become a trope itself, and I cant' possibly grant any credence to the words of someone who's so brushed up on the latest pseudo-intellectual e-fad. Have never heard the word "trope" used in real life, which leads me to believe that it's a term used for dramatic effect on the internet, to flex one's vocabulary which is almost certainly irrelevant to the point - unless of course the topic of discussion is 'things people say when trying to seem intelligent in a virtual setting".

Pet peeve.

Posted: Aug 10th 2011 3:47AM psycros said

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@NeverDeath : man, you really expressed the zeitgeist of pedantic diatribe.
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Posted: Aug 10th 2011 3:39AM psycros said

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Wow, they pulled Liz into this? I guess all I can say to that is..its a phaser, not a flashlight, Jim!

But seriously, content creation engines for non-programmers could easily be the next big thing, esp. if you can somehow monetize your work. There are already a number of "kits" with 3D engines and tons of rapid development tools available, but they all require a pretty high level of programming know-how to use effectively. Yes, letting anyone make a basic MMO will produce a ton of schlock, but sites like this one will be more than happy to sift through it all. And we might just spark a few people to go beyond Lego adventure creation and actually become the next generation of RPG programming gurus.

Posted: Aug 10th 2011 4:10AM NeverDeath said

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LOL. At least you get my point ;P
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Posted: Aug 10th 2011 4:41AM zoombapup said

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I guess the point here, is that we are doing something completely different to your traditional MMO's so it is quite likely people won't "get it" immediately, or will feel it isn't for them.

But if we get the tools right (and that's what we want) then at least we will see a new set of experiences. If people who are talented and creative enough can make what they want with the toolset, then we have achieved our aims.

Personally, I'm of the opinion that there are plenty of experiences to be had beyond traditional levelling and all of the many norms of MMO's that have built up over the last decade or two. I'm also convinced that I'd rather take part in a living world that has some understanding and reaction to my actions. I think this could be more compelling than TV and most MMO experiences. But I've no proof to back this up yet.

So, I hope those of you who are interested join in on this journey to see what happens. It's new ground for us too.

Posted: Aug 10th 2011 2:58PM Rodolfo said

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@zoombapup

+1 the guys ar Storybricks should totally hire this guy
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