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Reader Comments (34)

Posted: Aug 8th 2011 5:28PM doublerainbow said

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Absolutely brilliant idea. I think that user created MMO's could create a whole new market of niche MMO games within the genre.

If done right this could lead to some awesome content! And perhaps this could also bring new folks into the industry that never thought they stood a chance.

Posted: Aug 8th 2011 5:31PM Plastic said

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Very exciting, can't wait to give it a go.

Posted: Aug 8th 2011 5:33PM Lateris said

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This is just the kind of things I love!

Posted: Aug 8th 2011 5:39PM aberent said

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StarTrek Online allows players to create missions via their foundry system:

http://www.startrekonline.com/foundry

It does seem to work but there is a problem with how XP gets awarded.

Posted: Aug 8th 2011 5:46PM Kalex716 said

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Finally, something progressive and refreshing!!!

Posted: Aug 8th 2011 6:25PM Graill440 said

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Why is "user generated content" the hottest thing in MMO's today? Thats a pretty sad statement seeing that other MMO's have been doing it for years, some devs or spin doctors just waking up? Some developers seeing the potential to make money off the subscribers unkowingly giving their talent away for free? Its always fun to see dev hacks just opening their eyes or those epiphinies from devs that are hilarious as common sense creeps in. How many games can we name that have used or are still using "user genrated content" i can think of 7 still operating.

To the Gamers out there, be careful in what you read and release, i have no doubt some of you have more talent in your little pinky than most devs alive today, the difference is they get paid, you will not, and if you do your the rare exception that still will not get their full due, so again, be careful with what you give away. Developer tap you folks for ideas and content, why do you think you see this, or the forums for that matter? The eulas? Do not give your talent away for free, let the devs get fired or the game fail, its the only way room will be made for you. Passion for MMO's only goes so far, at some point think about using common sense and restraint rather than passion. (smile)

Posted: Aug 8th 2011 7:06PM Space Cobra said

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@Graill440

You know, you are correct in warning us about this, but I don't see too many players following the advice and to those that may, they may be so tight on their ideas, they never even self-publish them.

IMO, this is similar to what fandom was, especially in the past. People writing stories and creating art based on certain IPs. In, what seems like the distant past, this was done easily enough with no fuss: People created Star Trek stories based on passion and for little-to-no money just for the joy of it. Then, Paramount (and other owners of other properties) started with legal thumb-screws and worried about how their property would be represented and out came the threats of lawsuits we have today.

I'd like to think this is a rturn to that sort of time, although we ARE gonna be in "their corral", so to speak and at their mercy. I think to the majority of people, this would be a fine outlet, but anything bigger, should heed your warning. What is "anything bigger" is up to the person's own interpretation, but I do back up your warning with this: Certain trade skills for certain jobs are disappearing or not needed like they were years ago. Some jobs are harder to get because of this. One article I read proposed that, in the future, the one resource that one could use and would not be controlled is one's own creativity. If you look at some of the start-ups on the web, even little ones that seem so innocuous, there is money to be made. Of course, there may be lots of competition, but again, creativity to get around obstacles, along with determination and drive could be your guide.

Still, most people will be perfectly happy to make stuff for free and really, that is not a terrible thing , but it's up to the person to have their own comfort level and limits. Again, just like fandom, some don't make it, some eek out a bit of living and a smaller percentage get rich off their efforts. Basically, people should be asking themselves what is their comfort zone.

But these talks are not new. I've seen such on forums, especially among artists and writers concerned with copyrights. It only helps if people know more and decide for themselves.
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Posted: Aug 9th 2011 1:09PM Djinn said

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@Graill440
If you look at the example images, the devs have already come up with all of the concepts. So at least using the Storybricks system, the users will not be more creative than the devs who have to generate all of the possible permutations in the first place.
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Posted: Aug 9th 2011 2:26PM Rodolfo said

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@Graill440

Hello,

we wanted to make better NPCs and we started developing this tool for internal use. Then we realized it would make more sense to let people build their own content.

Part of the reason why we are developing this stems from my frustration of trying to do some storytelling in MMOs. It felt like a giant styrofoam world where everything was bolted to the floor and with NPCs waiting for you to kill 10 rats. I just wanted better.

We have not announced our final plans regarding monetization but we would like you to be able to share your games for free with your friends and have the option to charge everyone else if you wish to do so.
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Posted: Aug 9th 2011 5:58PM pid said

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@Djinn Have you ever heard about formal languages?

Do you believe that Kernigan & Ritchie went through all permutations of their syntax when they design C?

If storybricks is anywhere near a gramma (lexicon/syntax/semantics) then the expressiveness can by far exceed that of the components, and actually be unbound.

This doesn't mean I endorse crowdsourcing or like storybricks. I'm just sayin'...
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Posted: Aug 8th 2011 6:26PM thud said

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For some reason, Storylords just keeps coming to mind...perhaps they should rethink the name.

Posted: Aug 8th 2011 6:34PM Meagen said

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Once upon a time there were two groups of people: those wanted board games, and those who wanted boxes full of toys to play with. At first, the board games were cheaply made, the rules complicated and obscure, and the pieces generic, so the people who wanted boxes of toys were happy because they could always ignore the game and pretend the pieces were anything they liked.

But then the board games started getting more and more specific and elaborate with big cardboard and plastic setpieces, and the rules were simplified to make it easier for people to actually play the game. The people who wanted boxes of toys felt the new board games were limited compared to the old ones. But the people who wanted board games were happy, and bought a whole lot of the new games, which caused each new board game to be more elaborate.

The people who wanted boxes full of toys felt betrayed and abandoned, because each new board game was less and less like a box full of toys.

And then someone decided to try and sell boxes of toys. And they all lived happily everafter. The end.

Posted: Aug 8th 2011 7:07PM Space Cobra said

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@Meagen

And I love this post!
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Posted: Aug 8th 2011 6:49PM Saker said

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This is a fantastic thing, wish them the absolute best! It is definitely desperately needed in this genre that has grown so stale. I'll definitely be checking out their site!

Posted: Aug 8th 2011 6:51PM Space Cobra said

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You know, I am still happy with this, but until we "play" with this, I do still see some possible limitations. Still, it has the potential to be great, at least for creative types.

Having been a "code monkey" on a MUCK or two and some MUXes, I can only hope it's easy and intuitive.

Although, really, I would've preferred a broader theme of some sort (maybe worlds upon connected worlds) instead of just "set in a fantasy world).

Posted: Aug 8th 2011 9:17PM Yukon Sam said

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I'm eager to see how this works out. I would urge the developers to consider some sort of mechanism whereby content creators can monetize their creations... there's no such thing as a free lunch, you know.

Still, looks very promising.

Posted: Aug 9th 2011 12:58PM zoombapup said

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@Yukon Sam Yeah, that is definitely something we're considering. The idea of an ecosystem of "authors" and "players" is something we want to encourage and it seems reasonable for people who create the best storyworlds and put a load of effort in should be rewarded for that effort. But our focus right now is to give you great tools and to make sure that those tools are capable of giving players a great experience. The rest doesn't really matter until that stuff works.
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Posted: Aug 8th 2011 10:17PM hereafter said

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It's definitely a cool idea and perhaps a good tool for people looking to get their feet wet with game design and basic programming. It reminds me of those old RPG Maker games for PS1 and PS2. You get assets and the means to bring them to life (with some limitations of course), then you just go to town. However, if it's only usable with generic fantasy assets, I don't really see this going too far. What would be amazing is if it could be used with original assets to make whatever people wanted. Then it could become its own easy-to-use MMO engine. Not sure how it would compare to existing options, but it does seem like a simple enough language.

Posted: Aug 8th 2011 11:43PM pbwilliams said

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I was just thinking yesterday about how I'd like to make an adventure game to teach concepts in intro psychology (well, you could do it for any basic university course) and then this news comes along! Would be an easier start than the Unity/Blender approach I was considering.

Posted: Aug 9th 2011 8:50AM demonlife said

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That dude is rockin' a serious dwarf beard.

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