| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (102)

Posted: Aug 8th 2011 3:38PM Space Cobra said

  • 3 hearts
  • Report
Well, they look interesting, although it is a bit too much "Golly Green Giant" for my tastes, but maybe when I see them move, the animations will add something to it.

Heck, I'll probably try one eventually. :)

Posted: Aug 8th 2011 3:40PM Space Cobra said

  • 2 hearts
  • Report
@Space Cobra

I do like the "Spring/summer/fall" motifs in their design.
Reply

Posted: Aug 8th 2011 5:38PM yeppers said

  • 2 hearts
  • Report
@Space Cobra

It's growing on my (pun intended). I just wonder if we'll be able to adjust/customize the size of our pine cones.
Reply

Posted: Aug 8th 2011 5:39PM yeppers said

  • 2 hearts
  • Report
@yeppers

Ug... it's growing on ME.
Reply

Posted: Aug 8th 2011 6:35PM deffbee said

  • 2 hearts
  • Report
@Space Cobra The designs aren't limited to the green skin. The winter designs have bark skin, which i think is pretty cool.
Reply

Posted: Aug 8th 2011 3:38PM (Unverified) said

  • 2 hearts
  • Report
The plant look is interesting, I was expecting more of a generic "there anouther elf" Yet anouther suprise, if AN keeps up with the concept of break boundaries, and going above and beyond, this is going to be the top dog MMO for years. I have a question for old GW players, did GW get content patches, or only once a year expanision?

Posted: Aug 8th 2011 3:45PM Lordkrall said

  • 2 hearts
  • Report
@(Unverified)

Aye, we get content patches now and then. Currently the team is working on something called Guild Wars: Beyond which will give some more backstory to GW2. All of these have been released as free content patches. We are currently at the start of Winds of Change, which will have three parts, the first is out and the other two are coming over the coming months.
Reply

Posted: Aug 8th 2011 3:59PM (Unverified) said

  • 2 hearts
  • Report
@Lordkrall

Now that impresses me, I was always leery of GW because I was afraid of limited development content. My only two existing concerns are the need for item skinning and dying and a little more love for endgame. I would like two see four or five ten man raids, I was a tad worried about the comments on rerolling a new alts, that doesn't interest me to much.

Thank you for the info though, I hope it surpasses everything we expect and hope for.
Reply

Posted: Aug 8th 2011 5:19PM silver001 said

  • 2 hearts
  • Report
@Lordkrall the team working on guild wars: beyond HAS NOTHING to do with the ppl working on gw2. just as an FYI. gw1 has a live team that deals wtih everything related to gw1.
Reply

Posted: Aug 8th 2011 5:58PM Irem said

  • 2 hearts
  • Report
@(Unverified)
They've been very good about content patches in the year or so I've been playing, even aside from GW: Beyond stuff (balancing, class updates, events, new quests, ect.). I was impressed, especially considering how small their GW1 live team apparently is.
Reply

Posted: Aug 8th 2011 3:38PM bobfish said

  • 2 hearts
  • Report
The males look weird... weak even, but I like the females and the designs are very nice and different anyways :)

Posted: Aug 8th 2011 5:01PM Utakata said

  • 3 hearts
  • Report
@bobfish

Perhaps you're to used to see'ing gorilla arm designs of male player characters coming from Guild War's main competitor.
Reply

Posted: Aug 8th 2011 5:26PM Okamakiri said

  • Half a heart
  • Report
@Utakata or perhaps some of us expect males to look at least more muscilne than femailes. Not female models with breasts removed.
Reply

Posted: Aug 8th 2011 5:40PM Saerain said

  • 3 hearts
  • Report
@Okamakiri On the other hand, perhaps some of us like when males and females of the same species appear to be of different species.

If you think these guys look like 'females with breasts removed,' I question your experience with human beings.
Reply

Posted: Aug 8th 2011 5:47PM j1083 said

  • 3 hearts
  • Report
@Okamakiri Muscle mass is not the be-all end-all of masculinity, particularly in the context of a non-human fantasy race. Sylvari males are more cut than half the posters here will ever be, there's probably a muscle slider in character customization, and if you need biceps bigger than your head norn and charr are that way -->
Reply

Posted: Aug 8th 2011 6:03PM Utakata said

  • 2 hearts
  • Report
Ignore Okamakiri folks, he just admitted to me further along that he was trolling. Don't feed him now.
Reply

Posted: Aug 8th 2011 6:13PM Protoavis said

  • 2 hearts
  • Report
@bobfish

their shoulders are wider and hips are narrower than the female model....

besides that going by how elaborate their clothes are it's not like you'd ever notice.
Reply

Posted: Aug 9th 2011 3:10AM bobfish said

  • 2 hearts
  • Report
@Utakata That was a very ignorant response.

I don't play WoW and am fully aware that muscular body mass is not an indication of masculinity. However most species have identifiable differences between male and females, usually in their bone structure and general size.

As the Sylvari, clearly indicated in the blog, still need to be attractive by human standards, I fully expected to see some of the more prominent male differences of humans appearing in the art, which so far I haven't. Also I'm primarily looking at the face, at that is where most of the species indicators appear for humans, due to skull, jaw and cartilage forming differently between males and females.

But I can live without it I guess, I will simply make a female Sylvari if I choose to play as one.
Reply

Posted: Aug 9th 2011 4:50AM Utakata said

  • 2.5 hearts
  • Report
@bobfish

What do you mean by attraction by human standards? That's a pretty subjective term, and you should realize this coming from someone claiming that I am so ignorant. If you read the answers to my questiion further ahead you would see why the lore dictates the Sylvari shape. We're speaking of plants that evolved to anthropomorphized themeselves; they don't really need to dimorph themselves to much since they're maybe both. And how they where rendered by the artist who was thinking about this outside the convential box. As I also I mentioned further ahead that despite this, you can still tell they are male and female even just by looking at their heads. What more do you want?

...but either way it boils down to this: If you don't like them, don't play them.
Reply

Posted: Aug 9th 2011 11:16AM Okamakiri said

  • 2 hearts
  • Report
@Utakata

Typical responses on this site. Anyone who disagrees or dislikes anything posted, is downrated and flamed by the fanboys.

Females look fine. "Males" look far too frail for my taste. But I guess for most MMO players (or at least most posters on this site...) that's exactly what they're looking for to identifiy with their character.

Btw, you don't to be a hulking mass of muscle either to look masculine. Stronger facial features, better muscle definition (I didn't say size), head to body ratio, are just some things that make a grown male adult look more distinct from a 12 year old boy. But it's fine, I already got Norn and Charr to satisfy my taste, so I don't mind others getting their own satisified too. I don't like them and I am entitled to my opinion, just as the hypocrites downrating anyone who doesn't are entitled to theirs.

De gustibus non est disputandum.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW