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Reader Comments (80)

Posted: Aug 5th 2011 2:08PM GrumpyGnome said

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@Valkenr

While I agree that developers have gotten very lazy, the main issue in my mind is the investors. It used to be that you invested, and expected to see a return years down the road; now investors expect profits so quickly that studios are forced to release unfinished games. Impatience and greed, same reasons the worlds economy is in the poop can.

Then again the devs could simply enjoy seeing us nerd rage...
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Posted: Aug 5th 2011 1:45PM Razomir said

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Hmmm now that I think about it the key may be somewhere along these lines. What makes people unhappy when playing games? Things not going their way (in the most general way of saying it).

When you think of the very first of games that were more oe less logical or tactical you really had ONE possible solution to a leveland not that many things could go wrong that were beyond your control.

Now, as games have become increasingly more complicated the number of things that could not-go-your-way has increased exponentially. When you factor in other players the numbers really become staggering. When you think about it in a FPS all that can go wrong is maybe you dying in a stupid fashion or getting close to an achivement and missing out. But then a few minutes later it is a new round wih a clean slate and full opportunities. It is exactly the persistance of the MMO worlds plus the many many things that could not go your way that seem to cause the raging.

That is all speaking in theory. My personal experience shows raging people are everywhere. And the most deciding factor seems age and maturity. What I mentioned above is just fuel but you have to have the spark of immaturity to burst into rage flames.

I believe we are all susceptible to bursts of anger. If you have never had a fit yourself I doubt you have ever committed to a game. Over time I have learned to play for my own personal reasosn (first and foremost being fun) because those are the things that no streak of bad luck or an incompetent party or an immature ally can take away from you. (yet I still sometimes cant help feeling the urge to elbow-drop from the top rope certain situations in the games I play lol)

Posted: Aug 5th 2011 1:45PM BrouCO said

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This can anger people, and sorry.

I have reason to believe with my contact with other MMO fans that many use the MMO, even if not admitted, as a place to project themselves into an avatar that has qualities and a degree of control not found in their crappy reality of 40hrs/wk working at a job they hate, relationships not working, etc.

When anything changes about their character's performance or functionality, or any changes to the environment, this brings up feelings they experience outside the game, and anger sets in because of the disruption.

Then again, there are others who are not as immersed or invested, who simply get agitated because their investment of time is being disrupted in terms of value.

Posted: Aug 5th 2011 2:20PM Borick said

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@BrouCO "I have reason to believe with my contact with other MMO fans that many use the MMO, even if not admitted, as a place to project themselves into an avatar that has qualities and a degree of control not found in their crappy reality of 40hrs/wk working at a job they hate, relationships not working, etc."

I would answer this with a polite, "Well, duh".

Why would it be any surprise that most MMO players are seeking to escape from reality into a world where they have greater degrees of freedom?

If there is anger, it's because the people at the top won't acknowledge us except as a money market. We need ownership and investment in the game, for ourselves. The AAA studios must stop using their MMO citizens as a cash farm.
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Posted: Aug 5th 2011 2:24PM Mikx said

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i get angrier at single player games (plus, single player seems largely pointless now).

The only reason to get annoyed at an MMO is you're surrounded by morons and its not just the time investment of MMOs, but the rewards are mostly backloaded (the boss loot, end chest, etc...) so if there are morons in your group, you have to put up with them longer.

Posted: Aug 5th 2011 3:21PM BrouCO said

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@Mikx Battletoads made me roar and throw my controller at the entertainment center as a child.
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Posted: Aug 5th 2011 2:47PM Haldurson said

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I make it a point to avoid people who have anger-management/rage issues. People like that make it to my ignore list fast. I'm playing a game to have fun, and will not put up with ragers anywhere.

That said, I've probably met more people (non-gamers) in real life that have anger management issues than I have in games. I don't see gamers as being particularly bad in that respect -- if anything, they are pretty representative of real people, with the added freedom that they feel they are anonymous and so can get away with it.

I don't care what anyone says about gamers -- I find that people are as bad or worse in real lilfe.

Posted: Aug 5th 2011 3:11PM Seldra said

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Because being a snide condescending asshole online makes you one of the cool people. ;D

Posted: Aug 5th 2011 3:27PM Heraclea said

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I think people complaining about a "sense of entitlement" or "ownership" are missing the point, at least somewhat.

I don't play FPS, but most of them appear to be console games; apart from bug fixes and expansions, they continue to work pretty much the same as they were released.

MMOs are always changing the rules. The character that was effective last month may be much less so today. And, as noted, the games do encourage a sense of ownership in characters: building them is what the games are all about, after all, and any one of them represents a substantial investment of time and in-game assets. Developers can take those achievements away with a few keystrokes.

The real question is, why aren't MMO players angrier?

Posted: Aug 5th 2011 3:50PM Space Cobra said

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I would like to draw out one point (that Herclea kinda underlined in her post).

People are tending to talk long-term dealings here, but FPS is a short-term deal (and FPS games got there start on PCs and they are still played on PCs by a devoted audience). See, here is the thing: One can emotionally "get into" a FPS match. They can be sneaking around and running away and shooting. People like that adrenaline high but, they can get too involved (the thrown controllers/keyboards and all that). They can't separate or, more importantly, calm down to separate after a match (or when a problem arises during a match). In a sense, they are sorta to close to their emotional high.

Now, PvPers advocate the same thing in their matches or online stuff, again, going for the "adrenaline rush". There are a bunch of ways to get too attached in addition to getting high on PvP. Getting high on raiding. Getting high on number-crunching, etc. Some folks like to "control their world", so to speak, so when they number-crunch DPS class ratios, they know their stuff. It is a thing under their control, more or less, or their knowledge. Once this is knocked, they can get nasty.

And interesting, while I did post earlier (to Sean D) about players wanting "the next new thing", there is a something that goes hand-in-hand with it, ironically, and that is wanting a world to stay constant or not change. More and more, I see folks wanting the comfort of no change and something that is constant. This can lead them to be inflexible, even if they don't realize it. Change can be "traumatic", even in small ways (even in real life). When someone builds an uber build in class and it gets nerfed, they get angry because, they were "killing" with it and now they are not-so0much. An MMO is a small world and it can be a comfort. I think this was one of the big reasons many hold hatred to SOE and yet don't realize it. When they changed their whole system with NGE, it changed the game fundamentally in so many ways. It wasn't the "same hometown" they were used to; in place of the old Ice Cream shop, they saw a new 15 story Condo unit that was tacky (in their eyes). A new glittering shopping mall where the old drive-in theater was, etc. Now, this doesn't explain why every MMO player feels some anger in their game, but I think it is a subtle thing in most people.

Of course, there needs to be change, because people get used to the old systems, take them for granted the game will stick around or get bored or whatever, and move on (just like life), but since they have such good feelings with the game (similar to childhood memories), they want that to continue. When something new gets built, to attract new players or whatnot, their "hometown" changes and it is not the same.

Admittedly, this is a hard balance to maintain and it can admittedly be ironic.

Posted: Aug 5th 2011 3:52PM Nepentheia said

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I believe there is a personal investment for MMO players which makes them take so much of the game they are playing more 'personally'--to the highest highs and the lowest lows--at worst, to the point of irrational anger.

Unless they have actually been a part of an MMO development team, MMO players too often have very little idea of just what it *really* takes to make and maintain an MMO--had they that perspective, then their entitlement-rage would be tempered with a much greater level of understanding, patience, and realistic expectation of what can and can't, should and shouldn't be done with their MMO.

Posted: Aug 5th 2011 4:51PM vichussmith said

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HELL NO! They could be most frustrated., but console muliplayer is what I associate with rage.

Posted: Aug 5th 2011 4:51PM koolaid2535 said

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I haven't seen this brought up (correct me if i missed it) but a Big thing with MMOs compared to FPS's is that it is easy and free to just drop server if your getting your butt handed to you, there is a "hacker" or w/e. But With an MMO your character is on that server, if your getting camped your stuck or get a different character or a friend to come help you, but there is no stopping for a few seconds and trying a new place.

Another thing is that it depends on what is involved. Have someone in your FPS match get to a place that is outside the map or outside what the developers expected (halo tends to be biggest in this department) and you will get an FPS player mad. Give him a hacker, almost the same response.

Now I would compare griefers in MMOs (those that camp you etc) in the same category for them as hackers, you simply stand no chance (for the most part of course). Again, the FPS player can leave, the MMO player that wants to play THAT character, cannot, and thus will either rage or have a "well, getting camped again" attitude.

I've seen where a kid has punched his monitor from an FPS he got mad at (had to replace the screen) and I have seen a broken keyboard from a WoW player who was ninja looted. Personally in the end I feel the MMO Genre itself has more potential to piss off the player then FPS games.

Posted: Aug 5th 2011 6:09PM mattwo said

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In reality there is a division here. Casual and Raider types? No PvPers? VERY MUCH YES.

There is however the rage that ensues with an unwanted patch. SWG is a perfect example of this. Me? I could care less. Aside from the inability to freely choose your classes the NGE was an IMPROVEMENT to me.

"But waaa no moar sandbox!" Dudes, WTF? If you want to play in your sandbox go right ahead, I'll be busy questing!

Posted: Aug 5th 2011 6:36PM Bladerunner83 said

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Why people rage in wow.

http://www.youtube.com/watch?v=NThK_lYOsqQ&feature=related

It happens all the time.

Posted: Aug 5th 2011 7:24PM Graill440 said

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Angrier no, like the first poster stated i have seen keyboard and mice fly at tournies, though youtube is full of vids with people angry they cant log onto their MMO and spaz into some really entertaining vids.

As for entitled, i disagree on this too, Gamers are no different everywhere else and we all want what was promised for the product we purchased. It is no stretch to make the statement that developers and publisher hype and spin to get cash early to keep production going with pre order sales, this is an underhanded practice and is part of the plan from the outset, the devs look forward to this cash infusion though the game may be total trash at the time as the majority have been proven to be.

So angry no, entitled no, frugal yes, demanding of standards yes, hate being strung along under the pretense that "our world is never done and ever changing". Laugh, what a load of BS. (smile)

Sir, we have a pre order special on you new car. If you order early you get the fourth tire for free and we throw in the steering wheel as a bonus item, already installed. (Laugh)

Posted: Aug 5th 2011 7:31PM Graill440 said

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@Graill440

Another quick observation, with the exception of the pyramid scheme games in which you can actually own the property and be taxed now you have absolutely no time investment in any MMO. The EULAS today prevent you from owning anything, including the time you think you invest.

You enter someone elses world, you burn time, you leave, and you do this knowing the eula prevents you from ever owning anything except that also worthless receipt. (grin) Now you can be angry. :P
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Posted: Aug 5th 2011 10:03PM Borick said

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@Graill440 Well said, although I would have said, "Be aware" rather than angry.

I believe that eventually those EULAs we all click through will need to change, and will have to make concessions with regard to virtual ownership by the players. It can't be all one way, in their favor, forever. We're starting to just see the tip of the kind of crap that gets pushed out when a market is held captive.
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Posted: Aug 7th 2011 3:10AM Typhron said

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That one's by a different animation company.

((Though, it's my favorite so...XD))
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Posted: Aug 25th 2011 11:55AM Lumin said

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Yes. Having a personalized character that you play and develop over a long period of time causes you to be more involved with what happens to your character, especially when you are hindered (on purpose) by another player.

Simply put, we care more.

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