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Reader Comments (80)

Posted: Aug 5th 2011 8:36AM Razomir said

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I believe any platform that pits players against each other in a competitive form causes some level of anger. And I mean on a large scale vs strangers. If you play a console with your friends you are less likely to get into extensive name calling and achivement comparison. That being said MMOs have such a plethora of statistics to compare that if you are extensively good at one you are likely behind in others. PvP ranking, collectors items, PvE instances completed, crafting skills, cooking skills, whatever. Now, that is not saying this multitude is a bad thing. But it does create grounds for argument and sicne it is true that "there is always a bigger fish than you in the pond" that leads to frustration.

One example is in the Guild Wars community, the age old argument of PvP vs PvE. I have seen so many arguments that have escalated, over which is better and which shows more skill(while they both have great merits). In a FPS format game it is a round by round statistic generally. You can get frustrated in one round but then comes a fresh new round. Where as in MMOs farming for a specific item for example and not getting it (as is usually the case) leads to a feeling of futility and lost time.

I think people just like to stand out. This also touches on the subject of maturity. The less mature an individual, the more agressive the need to be regarded highly, recognized and even (lol) bowed down to. Such recognition is more stable in the stable world environment of the MMO (as opposed to the round by round basis of most FPS games). So it may be true, MMOs do have a larger percent of angry players.

Posted: Aug 5th 2011 8:40AM Carolina said

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I believe it's because we read more about them. MMO players are already connected to play their game, and so they might be more used to getting into a browser and raging when upset, while someone on a console might just turn it off when upset and go to bed.

Posted: Aug 5th 2011 8:52AM OmegaDestroyer said

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Online FPS gamers are way worse than MMO players. The anger that stemmed from Team Fortress 2 was incredible.

Posted: Aug 5th 2011 9:13AM sohcahtoa said

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The angry players are the min-max/elitist. They are in every game, fps, mmos, moba, anything. And they want everything a certain way, and have certain expectation for themselves and their teammates. They believe that they themselves are the answer to all problems, so if anyone does anything better than them, then the only explanation is either h4x!!! or just blindluck.

And @Razomir mentioned, MMO is just so much easier to compare immediate details to determine who’s the "better," and i use that loosely, player. And if you dare not obey to their every whims in a PuG, you sir are then epic fail!!!!

And you can see the same thing in MOBA, maybe even worse. When players see themselves with higher K:D ratios they immediately assume that they are the better player, even if you solo-handedly destory all the towers and pushed all lanes into the enemy base, and spawned ultra creeps on all lanes, but if your ratio is 0:2, and didn’t participate in the ganks, you sir are epic fail!

TL; DR: e-peen positively correlates with jerky-ness, and MMO are rulers for e-peens

Posted: Aug 5th 2011 9:15AM (Unverified) said

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It comes down to the type of game and atmosphere. An FPS or RPG player, for the most part, is either competing in a game(FPS), or a part of a story, with a beginning and an end. They can just put it down and move on to the next game or story.

MMOs are worlds to their own, and the player becomes part of that world. If that world doesn't live up to their expectations, they will bitch about it and/or try to change it. When something comes along that changes their world, and they don't perceive it as a good change, they are going to be pissed off. Think of how you react to the same changes in life. It's pretty much the same thing, because, for some MMO players(those involved enough to comment on the forums..and here ;-) ), this is a part of their life.

Posted: Aug 5th 2011 9:18AM (Unverified) said

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@Ren54
I don't know how many times a couple friends of mine IRL screwd up the Safety Dance in WoW for the guild XD

Posted: Aug 5th 2011 9:28AM Avernus said

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No way. FPS gamers have anger issues. MMOers give loud half-the-time-constructive criticism. FPSers just curse and scream. I tend to play MMOs for the more mellow crowd even though I really prefer F or Third Person aiming et al.

Posted: Aug 5th 2011 9:48AM Streamweaver said

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I think it only seems like they are more angry. MMOs require a long investment of time, effort and all the rest and it's designed to ellicit a sense of ownership in the player to keep them subscribed and grinding through content.

The persistent worlds means anger persists over time, there isn't a reset button or anything. Players are more apt to feel conned or that their time investment is being devalued or negated when games change.

So no, I don't think they are more angry I just think it's longer term because of the nature of the game.

Posted: Aug 5th 2011 9:54AM ReadingRambo said

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Yes. It stems from their acceptance into normal life. Most of these "angry gamers" are the slightly anti social types. However, being that they are usually very good at the games they play it tends to bring out the "rage".

I don't like it. I don't like the idea that some elitist nerd who probably couldn't hold a conversation with "everyday" people get all extremely ragey when people don't "play the game their way." Most of these rage idiots don't understand that many people play the games to just get by. If I don't run XXXXXX DPS but the boss still dies...WHO CARES. We won. Get over it nerd. :)

Posted: Aug 5th 2011 9:59AM Sephirah said

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PvP players surely have anger issues, independently by the type of game (MMORPG, FPS, DOTA, table tennis, rock paper scissors...)

Posted: Aug 5th 2011 9:59AM GrumpyGnome said

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I am NOT angry!

Passionate, yeah that's what I am; passionate...and a little grumpy.

Posted: Aug 5th 2011 11:13AM (Unverified) said

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@GrumpyGnome What he said!
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Posted: Aug 5th 2011 10:06AM DeepSleeper said

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They're not angrier, they're just whinier.

Posted: Aug 5th 2011 10:12AM Faith said

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I don't think they're anymore angrier then any other genre of gaming fans. I think they're just more vocal because MMO's are more community heavy games. Like I've played Borderlands and L4D pretty heavily and never once stepped foot in their forums ever. But even MMO's I've only played for 30 days, I've been to their forums before and during my time in their game.

Posted: Aug 5th 2011 10:14AM Psnacky said

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Yes and No: I don't think "angry" is the proper term, "sensitive" is probably more accurate.

The typical MMO gamer invests much more time and money into their characters then FPS, RTS or single-player RPGers do and therefore tend to be much more sensitive to what happens to their character or game of choice. This does tend to lead to MMO gamers getting angrier and staying angry for longer than people who primarily play other games.

A FPS player may rage hard when things don't go their way in a match but 5 minutes later they're in a new match and everything is fine and dandy again. If it's a deeper problem they simply move games: BF got you down, here's CoD instead. Conversely if something goes wrong for an MMO player chances are they're going to stew on it. Because of the time, money (subscription), and social (guild) investment it becomes much more difficult to move on. This difficulty leads to greater anger in the face of resistance and overall angrier player.

Posted: Aug 5th 2011 10:34AM Kalec said

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Competition between players always creates aggression, but the problem is not just PvP or winning / loosing; what's even worse though is stat tracking. If you have a win / lose ration or kill / death ratio that makes players want to compare one another. The more stats you track the worse it gets.

Conclusion: No matter the game, competition creates aggression and stat tracking makes it worse. MOBAs are the worst in this regard.

Posted: Aug 5th 2011 10:48AM Palebane said

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I wouldn't say they are angrier, they just have more at stake, generally. The games generally cost more and you have investments of time and friends. When you couple that with constant game updates and changes, some people are going to get pissed off if they do not agree with said changes. From there it is commonly a chain reaction.

Posted: Aug 5th 2011 10:59AM Yukon Sam said

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MMO players have more channels to express their anger, because feedback from the community is a vital and integral component of MMO development.

Anger increases when player concerns are minimized, deflected, or contradicted by developers. It ebbs when each segment of the community feels there is active involvement and progress being made on their area of interest.

To the extent that there's an anger issue in the MMO industry, it's caused by a community management issue in the MMO industry. Players are frustrated primarily by opaque development projects that aren't announced until they're ready to launch. They're appeased by a transparent development process that encourages them to become an active force in the direction of the game.

You'll always get heated exchanges, but engaging closely and frequently with the community cuts down on the blind and pointless nerdrage.

Posted: Aug 5th 2011 10:59AM Sean D said

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No, MMO players aren't angrier than other types of gamers.

However, it could be that people in general are angrier these days than they were in the past. Technology, among other things, has made life easier for us, creating/fostering in us a growing sense of entitlement; a sense that we deserve all that we want right now ("Why shouldn't I have it?), and when we don't get what we want, we get angry. This is perhaps amplified in games. Over the years since MUDs, developers have been designing content to address all the desires of their prospective and current players. They've been giving us all we've been asking for. It's just made us spoiled. We've gotten used to it. Now, when they don't give us something in-game, or a new game is released that isn't what we thought it would be, we get angry.

Jef, you talked about consequence in one of your blog posts long ago (I think in relation to player-driven content) and spoke about how a key to any strong story is conflict with consequence. We, the players, have an aversion to consequence, as you stated, but we also need it in spite of what we may say. The lack of any real consequence in MMO has only emboldened our collective sense of entitlement. There are a few exceptions, but death penalties would be a prime example. As games continue to satisfy (or attempt to satisfy) our every desire, we'll continue to think they should. (We could talk about how players look to games, rather than themselves, for satisfaction in life, but that's another topic.)

Posted: Aug 5th 2011 11:46AM Saker said

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@Sean D
"a growing sense of entitlement"
I dis-agree that it's games that have fostered this. It's negative elements of society. The credit card companies that have pushed (hooked) people on the idea anything you want NOW you can't afford, no worries you deserve it NOW, worry about paying for it later (at interest rates that would make the worst mafia loan-shark blush). This thing that the educational system has done for years trying (with the best intentions I have no doubt) to raise esteem by telling the kids they're all perfect winners (always). Unfortunately life isn't so forgiving. In order for 1 to be ultra-rich there are vast numbers of very poor. Everyone doesn't get to "win" in this sad-sick world.
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