Nexon, the creator of the action-based MMOs Dragon Nest and Vindictus, recently invested a significant amount of money in the Hong Kong-based social-gaming developer 6waves Lolapps. Gamasutra quotes Nexon CEO Seung-woo Choi as saying, "We made this investment because we believe that 6waves Lolapps places the same value that we do in providing exciting games to our players and driving growth for the company by doing so."
There is no direct link between this partnership and Nexon's announcing that its flagship MMO MapleStory will be spun off into a Facebook game called Maplestory Adventures, but 6Waves CEO Rex Ng believes the relationship between the two gaming companies can only benefit the player with great content and adventures in the long run.
This news comes on the coattails of another MMO developer, NCSoft, buying a smartphone application developer. The MMO space is expanding well beyond the at-home PC. The MMO gaming industry is integrating itself into more and more aspects of our daily lives, stretching the definition of "living world."
Reader Comments (5)
Posted: Aug 4th 2011 9:03PM Zenn said
Now all they need to do is make their mobile version of Kartrider to be playable online....
Posted: Aug 4th 2011 9:56PM Avick said
Who the hell makes these company names?
Posted: Aug 5th 2011 1:06AM Space Cobra said
Silly name or not (that sounds a bit troll-ish) I am interested to see how they use both the social gaming and smartphone app studios, particularly with their games.
I hope to see some creative ideas beyond the standard, "Look at my character and his armor" and encyclopedia/info type things. Both are nice, but more can be done. Just look at ArcheAge and get creative! :)
I hope to see some creative ideas beyond the standard, "Look at my character and his armor" and encyclopedia/info type things. Both are nice, but more can be done. Just look at ArcheAge and get creative! :)
Posted: Aug 5th 2011 10:55AM Palebane said
So we are considering only facebook app games to be social games now? I remember when EQ and UO were considered social games. WTF happened? When I read the title, I was hopeful that they were going to invest some money or time into the social elements of their existing online RPGs. I suppose I wasn't that surprised. Sorry for the whining.







