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Reader Comments (17)

Posted: Aug 4th 2011 6:16PM Apakal said

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I wish I had friends...

Posted: Aug 4th 2011 6:30PM Alph said

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I never liked the whole 'beta only for friends and families of devs' line. Wait, here me out for a second.

Your friends and family are filled with like minded people. I doubt friends need mentioning of why they're like minded, after all if they were so contrary would you really have fun being around them?

Sure some people will argue the comedic line poking fun at how horrible family can be(believe me, I fully understand) but it's still like minded as you're being raised by the same person. Despite the different paths and choices you make, it all comes back to the common denominator of your parents/parental guardians.

So I established like minded... what so bad about it you say? Well to develop a game(let's use said game above) to the point of just months away from release before opening it up to true broadened opinions makes it too late to make real and meaningful adjustments that may be needed.

Anywho... it's their game and they can do whatever they want with it no different than this is my opinion and it can be whatever I want. ^_^

Posted: Aug 4th 2011 8:00PM Dirtyboy said

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@Alph I've gotten into several "friends and family" alpha/beta tests without having any connections to the devs. By the time games get to online testing phase they are feature-locked, so basically just load stability, game balancing, and bug hunting are the only real feedback they are looking for.
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Posted: Aug 4th 2011 11:07PM Kalex716 said

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@Alph

Yea but friends and family tests are not for what you think.

If you work in the industry you'll know that they're mostly to test network layer things, connectivity, actual client installs, downloading shells, patching software, and all kinds of server tech.

Design, gameplay, and bug feedback are like the least important part of "friends and family tests." They're test runs for future "real beta tests", is the way to think about em. They're as exclusive as they are because no publisher or developer wants to risk any "real" impressions to be made at all.
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Posted: Aug 5th 2011 1:46AM Alph said

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@Alph
Yeah guys I get that. Obviously not every FnF beta is ran exactly the same etc etc.

A special "Right and exactly" about being feature-locked.

However in this specific case, Firefall, it concerns me enough to make a post about it. A few months before release for a public beta is bad.

Look at games like XIV and DCUO. Both games ignored the feedback from their non FnF beta users, feedback that had it been addressed, these games would not have had such brittle starts.

It's their right to do their thing with their game, however it's not always the best decision to do whatever you want just because you can. This is a large part of my point that took the back burner in the above replies.

I'm just writing this from the stand point of a MMO lover who is sick of seeing MMOs large and small fail miserably because it's audience is told what it wants/needs instead of being heard.

The notion "that the traditional closed beta to open beta to launch process is outdated" is a very ... way to go about making a game who's success is contingent upon those very people who'd be in such a closed to open beta way.
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Posted: Aug 4th 2011 6:31PM alucard3000 said

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A friend with FF beta keys is a friend indeeds.

Posted: Aug 4th 2011 6:54PM Kroktar said

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Well we can always share invitations here, dont worry.

Posted: Aug 4th 2011 7:51PM Bartlebe said

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Go join a nice forum community. Make some friends. Join some Vents.

Like ours, for instance.

www.keenandgraev.com/forums

We'll be your friends.

Posted: Aug 4th 2011 8:33PM Lateris said

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I had to start a guild to make friends. I do want to test this game!

Posted: Aug 4th 2011 9:13PM (Unverified) said

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Later this month?!? And here I thought Id have to wait until December!

Posted: Aug 5th 2011 1:47AM Psychotic Storm said

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Nice, I really hope I eventually get to test it, else its December.

Posted: Aug 5th 2011 8:20AM EyezRed said

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I am excited by this. I read the announcement yesterday and thought, I guess I'll just have to wait and see. I'm looking forward to this game and can't wait till it hits the market........ Well at least until D3 comes out lol.

Posted: Aug 5th 2011 2:00PM cerebrix said

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here comes 200 dollar invite keys on ebay.

what a terrible idea

by the time most people do get their keys, they'll be so completely far behind everyone else that has been playing that people will have figured out how to min/max their characters.

i dont really think people want to play a game where in the first month, EVERYONE 1 shots them in pvp.

guess im passing on this one.

Posted: Aug 8th 2011 12:37PM hoder said

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@cerebrix I just had to make a comment on this.

You clearly have not done ANY research about the game or you would immediately see you're wrong in every way possible. For starters: 200$ for a F2P game where the key is bound to account and instantly trace-able back to the original source, really?

Yes, min/maxing in a game that has very little vertical progression but way more horizontal progression. If my aim is better then yours, you'll die, no matter the level, it's that simple.

I guess if you are this ignorant you won't be missed over at the game, but please don't give the wrong impression to everybody else here who might be interested.

Nice try to get the spotlight though...

To everybody who thinks this is a head start: it's an fps first and foremost, NOT AN MMO. Even stated by the CEO of red5studios, there will be plenty of full blown character whipes, so no the guys that get in first have no advantage. They can go bughunt and hype the game, that's about it.
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Posted: Aug 5th 2011 3:43PM Dracones said

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Not sure how I feel about the invite system idea. On the one hand, I don't see it as being any different than the exclusives beta key giveaways you see on Fileplanet, IGN, even this site.

And a soft "launch" where they can control the influx of players is better for everyone. Given that, I'd rather it was the players that invited people rather than magazines and websites.

But I don't like the idea of people getting a head start. It's fairly annoying.

Posted: Aug 27th 2011 1:45PM thblackdeth said

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@Dracones

It is different than having key giveaways on big websites. Lets say you sign up on the fourms and through random selection get a beta key, then you play the game and love it. You will get keys to send to your friends so they can play it and enjoy it as well.

Also, as posted by Hoder, there is no head start. Before they release the microtransaction store they will do a character wipe, and several during the beta process. Also, because this is skill based, even if someone is level 30, and your level 1. If you are truly better than that person at aiming and movement you will win. Sure they get a little early practice, but practice does not always make up for skill.
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Posted: Aug 31st 2011 12:22AM IanCoves said

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Sick yeah, this will make early group activities easier if you can invite a friend to join you. Some people are too shy to ask to join a party and end up just soloing for most of a beta, thus don't test group dynamics. I really hope I get an invite soon.... or someone I know does and then invites me :)

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