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Reader Comments (198)

Posted: Aug 4th 2011 10:53AM (Unverified) said

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expansions take way too long to make, even with such a big money behind, they should start making the game more interesting, instead of putting it all in their pockets, might help. if not, i see wow in 3-5 years dead.

Posted: Aug 4th 2011 11:23AM PhelimReagh said

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@(Unverified)
Expansions become much harder to make when you take most of the subscription revenue from WoW, as well as the most talented developers who made WoW great, and throw it/ them at other games that you're developing.

Right now I think Activision sees WoW simply as a cash cow that has seen it's better days, and they're trying to get as much milk that it can while putting just enough seed in the trough to keep the lifeless bovine on it's feet.
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Posted: Aug 4th 2011 11:01AM Vanderhosen said

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Not entirely sure why everyone wants WoW to fail so much. I personally haven't played the game actively for a long time, but I hold no ill will towards it. WoW did a service to the MMO genre by introducing a ton of new people and producing a fun, polished game.

That and people who quit are most likely just going to go to SW:TOR. I doubt a significant portion will go to any of the other current MMOs.

Posted: Aug 4th 2011 11:23AM j1083 said

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@Vanderhosen I can only speak for myself, but I don't want it to fail. I want the developers' poor decision-making to cause a sufficient loss for them to wake up, smell the casuals, and make a game that's fun for more than 10% of its subscribers again. :)
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Posted: Aug 4th 2011 11:50AM fallwind said

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@Vanderhosen It's not so much that people want WoW specifically to fail, it is that a single game holding that much market share is bad for the gaming industry as a whole.

Gamers who sub to MMOs are less likely to buy new games, less likely to try new things, and generally more stagnant then those who do not. Ask the average WoW player (or any mmo for that matter) how many new games they bought in the last 12 months.... now ask someone who doesn't sub. I would bet my last dime the numbers would be radically different.

the more players move from one game to another, the more change in the market, the more ideas get tried and evolved on. If two, three or even four games were all duking it out for top slot you would see far more development and improvements than you do with a single dominating power.
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Posted: Aug 4th 2011 1:57PM Vanderhosen said

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@Ren54
All companies are out to make money and looking at Bioware's preorder prices it seems they are out to do the same. Rift is the same old stuff, you get to max and chill in dungeons just like WoW. SWTOR doesn't really seem to be offering much more either (my opinion).

I also don't get when people say Blizzard doesn't listen. Tons of people complained about how hard it was to get to endgame in vanilla and BC. They responded by removing attunements and then tuning down WOTLK as a whole, making the game much more accessible. Naturally, people then started complaining it was too easy, so they upped the difficult in cat (This is what I hear at least, I haven't actually played Cataclysm). Blizzard also actively introduces new features based off what people like in other games, it just seems to me they definitely make an attempt to appease the gamer.

I also would not say the game has stagnated, its 7 years old what do you expect? They have upped the graphics considerably, many of the models and animations have been improved. The environments have gotten better each expansion. They introduced phasing which helped with the storytelling process and then other gimmicky stuff like vehicles. I think people are just expecting too much from WoW. Even with all the money they aren't going to revamp the game engine to allow a completely different style of play. A drastic change like that just isn't feasible and a lot of the time doesn't end well (looking at you SWG).
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Posted: Aug 4th 2011 5:54PM Vanderhosen said

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@Ren54
First of all I have a max character in Rift and played from the Beta until a couple of months after release. I have a fair idea of what the game offered.

Besides the rift system, Rift does not offer anything grand and original that WoW doesn't. It has a similar level of graphics and many of the same features. The developers for Rift even claimed they weren't reinventing the wheel. Rift is the same generic fantasy setting, clicking spells type MMO. Now if you were trying to justify fans going to something like Mortal Online, Darkfall or Earthrise I'd be more inclined to agree with your point. Since opinions aside about the games, they do at least offer something new to the genre.

Secondly, you're telling me not to talk about something I don't know about, when you confidently go on about two games which aren't even released yet. Your comments are as much speculation as mine and I would hope you could recognize that.

These are the same points that get argued over and over by the MMO community. I do agree that there is some overall stagnation but I doubt WoW could really mix it up that much given the framework of their game. The only way the MMO genre will evolve is if a AAA company takes a risk on something new.

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Posted: Aug 4th 2011 11:10AM MetaReal said

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"There was a discussion on the current leadership of WoW at the beggining of this thread. Do you know where that all went Massively? Or why it was removed?"
@Utakata

Interesting. I didn't participate in it but i'm really interested about why (and under which circonstances) this whole discussion has been removed.

Posted: Aug 4th 2011 11:19AM dudes said

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The global economic fail will continue to produce cancelled subscriptions at a steady or fast rate. Countries are paying credit card bills with even more credit cards metaphorically speaking. When the final bill can't be paid because there's no more credit or cards left to apply for, the debt explosion of each country will be messier than the previous crisis and that's going to be reflected in the dropping rate of WoW subs. Life will imitate art and vice versa.

Posted: Aug 4th 2011 11:43AM Vanderhosen said

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@dudes
That's an interesting segue.
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Posted: Aug 4th 2011 11:31AM Quarlo said

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The game itself didn't drive me away from WoW. It was the community. Once they introduced the Cross Server Dungeon Finder I knew that my time with the game had come to an end.

Within a month of the dungeon finders release I deleted my toons, cancelled my account and removed the game from my hard drive.

I've never been happier.

Posted: Aug 4th 2011 11:52AM SaintV said

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If you really want to see a downward spiral in numbers just wait until TOR and GW2 release. It had its time, it was a great game but it is slowly comng to an end.

Posted: Aug 4th 2011 11:53AM (Unverified) said

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Funny thing is it took these players 3+ years to finally figure out they were playing a crappy game, ever since BC this game has gone to %$#%^. And now that community will invade another game, and whine, complain, and beg for changes that will end up utterly destroying that game as well.

Posted: Aug 4th 2011 12:13PM ElfLove said

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@(Unverified)

Exactly. I hope WOW never closes it's doors...because I do not, under any circumstances, want the majority of the 'hardcore' raiders from WOW infesting the MMOs that I love to play.

WOW can keep those whining, elitist, iLevel /GS obsessed, "the art of a game does not matter", L2P, childish, angry, 'professional player', eSport fools....thank you.

I don't want to see Fallen Earth get Gear Score. >_>

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Posted: Aug 4th 2011 12:21PM (Unverified) said

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@(Unverified)
Agreed B.C. was the height of Wow. The fall began the day LK was released.
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Posted: Aug 4th 2011 5:12PM angryhoar said

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@(Unverified) I have fond, warm memories of BC. For me it was the pinnacle of WoW. I came back a few months after the release of WoTLK but something felt off...I didn't last past 4 months and was my last true visit to WoW.
Adieu mon vieux ami.
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Posted: Aug 4th 2011 12:20PM (Unverified) said

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It's simply that it's time is coming to a close. Let's face it when every xpack becomes a rehash of what has come before only sporting a new model murloch, a new stone air, water, and fire elemental and another 400 kill 5 and collect 10 quests it just isn't fun anymore.

For me it's the new emphasis on forcing people into groups for any real gain. You must be in a guild to advance quicker and get more xp/rep/honor/raw materials. You must be in a rated battleground group or arena to gain any decent amount of pvp gear. And if your piece of gear doesn't drop in 10 man (cause let's face it on many servers 25 mans are now extinct due to the mutual lockout change) you just have to rerun the same boring raids week after week.

I became tired of running dailies in between waiting for something. Queues for ZA/ZG are in the 30-45 minute range on my server, world pvp is dead. Only a few rated bgs and a few arenas a week do anything for you. Honor is useless after you get the pieces and mounts they reward.

How can someone like me who has played for 4 years possibly get anything out of this game anymore?

Posted: Aug 4th 2011 1:19PM Tkc23 said

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I feel that the drop in player base is not due to "too many kids" or anything like that but a chance to get content too easily. My favorite times in World of Warcraft was the original game and the Burning Crusade. But here are my reasons why I think WoW has begun its decline.

Raiding back in the original and BC are much different than WoTLK and Cata. I feel the biggest problem is that it is now too easy to get to the content. While in the first two games it was almost always constant progression. Someone who wanted to be good would have to gear up in 5 mans, then find his way into a new 20 / 10 man guild scratch his way up through that content. And then either wait around til theres enough people for a 40 / 25 man raid or jump ship to a starting 40 / 25. In this model most people were still progressing through content up until the beginning of the expansion. In my personal opinion bosses were much more complex (I personally always thought Illridari Council was incredibly hard.) While now everyone can see the content no matter if they are in a 10 or a 25 man guild and everyone knows the fight. There is no real point for someone to advance to a heroic mode of the same dungeon the just got done doing for a little better gear and an extra boss. In my personal opinion blizzard needs to go back to the model where only the best of the best see the end game content. You know blizzard has a flawed raiding program when I can go in and PUG BWD...

The inflation is out of control: I remember having 28k in BC which for that was an insane amount of money. Now I go and tell someone that I have 28k and I appear to be the average. Gone are the days when I had to scrap and scrape for money to get my epic ground mount (I remember working for months to get the 1k gold needed). Now someone can do dailys make a few hundred gold a day and get rich quick with minimal effort. If blizzard would severely decrease the amount earned from daily's, and force players to earn the bulk of their money either by playing the AH or killing bosses, It would make money a much more valuable commodity.

Those are my two biggest reasons why I no longer play WoW and am patiently waiting for SWTOR to come out. Hope this all made sense haha.

Posted: Aug 4th 2011 1:34PM ElfLove said

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@Tkc23

"In my personal opinion blizzard needs to go back to the model where only the best of the best see the end game content."

Interestingly enough I think other MMOs have flourished and prospered because well.... because they don't do that.

Frustrated players migrated to games that offered the best of fun in a package that anyone could access with a little work...but not a lifetime commitment.

it's not that these games are 'easy' or 'casual friendly' it's just that they don't want to waist resources, and artists, on huge chunks of the game that only 2% of the player base will see. The games can still be a challenge...and still be fun at the same time.

Other devs learned from WOW, and fleshed out PVE content and made there games better because of it.

In a way I do hope that WOW goes back tot he formula that you describes...then it can retain the players that crave that style of MMO...and the rest of us can game in relative piece.

Just my 2 copper...

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Posted: Aug 4th 2011 2:53PM (Unverified) said

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I quit because of Guild Wars 2. After seeing all of what that game has to offer, I decided to stop playing any MMO until it comes out

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