While the details are still light on the actual gameplay of the upcoming game, what we do know is that it promises to be an action-oriented MMO aiming at a browser client, allowing players to play a representative of either side in the fiction's factional warfare. While it will be running concurrently with Transformers: Prime when it launches in 2012, there's no word on whether the show continuity will affect the game in any way. But you don't need to worry about any of that to enjoy the video just past the cut -- all you need to do is admire what's sure to be a central part of the game no matter how it plays.
New trailer for Transformers Universe showing off what you'd expect
Sci-Fi, Trailers, Video, News Items, Browser, Kids, Transformers Universe
34
There's a reason that the Transformers franchise has been running more or less continually for the past 27 years, and that's in no small part due to sheer flexibility. The fiction allows for stories anywhere between world-spanning science fiction to light-hearted antics, and the years of comics, shows, and movies have touched on many areas. But the newest trailer for Transformers Universe, the upcoming MMO based in the current continuity, shows off a feature that's far more basic.
While the details are still light on the actual gameplay of the upcoming game, what we do know is that it promises to be an action-oriented MMO aiming at a browser client, allowing players to play a representative of either side in the fiction's factional warfare. While it will be running concurrently with Transformers: Prime when it launches in 2012, there's no word on whether the show continuity will affect the game in any way. But you don't need to worry about any of that to enjoy the video just past the cut -- all you need to do is admire what's sure to be a central part of the game no matter how it plays.
While the details are still light on the actual gameplay of the upcoming game, what we do know is that it promises to be an action-oriented MMO aiming at a browser client, allowing players to play a representative of either side in the fiction's factional warfare. While it will be running concurrently with Transformers: Prime when it launches in 2012, there's no word on whether the show continuity will affect the game in any way. But you don't need to worry about any of that to enjoy the video just past the cut -- all you need to do is admire what's sure to be a central part of the game no matter how it plays.
Reader Comments (34)
Posted: Aug 3rd 2011 9:28PM TheNexxuvas said
Man, hey could really do soooo much with a TF universe, as long as they choose sandbox flavoring over themepark. PvP would HAVE to be integral with a billion year AvD war.
Posted: Aug 3rd 2011 9:35PM Issmir said
See, if that trailer had been called "how giant robots get dressed", there'd be more comments by now!
Posted: Aug 3rd 2011 9:37PM Khalus said
Lame trailer...
Posted: Aug 3rd 2011 9:38PM MassiveMMOGamer said
WOW.
So all we are getting from hereon out are F2P Viral Microtransaction games running on Google Chrome, with HighChairs, and insta win credit card points?
Transformers is like PRIME IP for an MMO. Lotro is probably the only thing more inclined to becoming an mmo... but turbine destroyed that.
And so, wtih the very best possible IP for an MMORPG..... they make a web browser lick and point, free to play, insta win, *CHING* *CHING* slot machine of a game?
Posted: Aug 3rd 2011 9:55PM MassiveMMOGamer said
@MassiveMMOGamer
http://www.youtube.com/watch?v=vUpaD6CLExs
Is what comes to mind when i think about Transformers online in a Browser.
Shouldnt we, as gamers, demand a new Moniker for the F2P MT type games? I think we need to DEMAND they STOP calling them MMORPG's.
There is a massive playerbase of players looking for MMORPG's.
But the vast majority of Developers, who once developed MMORPG's, are selling out and now developing Crack for Toddlers ala F2P MT Viral Turds.
Why isnt MASSIVELY.com doing more to DIFFERENTIATE between MMORPG's and F2P turdsicles? Is massively just another front for 'the man', or are they an independent journalist source getting the low down on the MMORPG scene?
If they continue to do tool work for the F2P Turdsicle scene, while trying to propogandize our brains.... im inclined to think the latter.....
Reply
http://www.youtube.com/watch?v=vUpaD6CLExs
Is what comes to mind when i think about Transformers online in a Browser.
Shouldnt we, as gamers, demand a new Moniker for the F2P MT type games? I think we need to DEMAND they STOP calling them MMORPG's.
There is a massive playerbase of players looking for MMORPG's.
But the vast majority of Developers, who once developed MMORPG's, are selling out and now developing Crack for Toddlers ala F2P MT Viral Turds.
Why isnt MASSIVELY.com doing more to DIFFERENTIATE between MMORPG's and F2P turdsicles? Is massively just another front for 'the man', or are they an independent journalist source getting the low down on the MMORPG scene?
If they continue to do tool work for the F2P Turdsicle scene, while trying to propogandize our brains.... im inclined to think the latter.....
Posted: Aug 3rd 2011 10:26PM alucard3000 said
@MassiveMMOGamer and you think your replying to your wall of text comment with a wall of text reply matters how?
The solution to your problem was evident before you even clicked past the opening blog-it was dont click past the opening blog-because I would be hard pressed to not believe you didnt know that Jagex developed and runs Runescape a free to play browser mmo,so it doesnt come as much of a surprise that this will be the same.
Reply
The solution to your problem was evident before you even clicked past the opening blog-it was dont click past the opening blog-because I would be hard pressed to not believe you didnt know that Jagex developed and runs Runescape a free to play browser mmo,so it doesnt come as much of a surprise that this will be the same.
Posted: Aug 3rd 2011 10:30PM alucard3000 said
@alucard3000 "hard pressed to believe you didnt know" sry.Pleads for editing tools =p.
Reply
Posted: Aug 3rd 2011 11:48PM madbassman39 said
@MassiveMMOGamer sure, you can use that one game as your example, but lets use some games that actually have more money invested into them, like the following three browser-based games
Battlefield heroes
http://www.youtube.com/watch?v=uMA02pL9uc8 (not an MMO, but still 2 years old, I'm sure today's tech could have a game look like this with as many players as Champions Online on a server in two years)
Free Realms
http://www.youtube.com/watch?v=IFlo4YRvJGQ
Need For Speed World
http://www.youtube.com/watch?v=vlapBAuZRl8
All three may not be great games, but they sure look a hell of a lot better than the one game you posted. Browser based games aren't as limited as they used to be and to think they can't be any good is just ignoring the strides F2P browser based games have made in the last 2 years alone.
Reply
Battlefield heroes
http://www.youtube.com/watch?v=uMA02pL9uc8 (not an MMO, but still 2 years old, I'm sure today's tech could have a game look like this with as many players as Champions Online on a server in two years)
Free Realms
http://www.youtube.com/watch?v=IFlo4YRvJGQ
Need For Speed World
http://www.youtube.com/watch?v=vlapBAuZRl8
All three may not be great games, but they sure look a hell of a lot better than the one game you posted. Browser based games aren't as limited as they used to be and to think they can't be any good is just ignoring the strides F2P browser based games have made in the last 2 years alone.
Posted: Aug 4th 2011 2:49AM pcgneurotic said
@MassiveMMOGamer
Your ain't-it-cool cynicism and unmitigated mountain of knee-jerking assumptions made my hat fall off. :(
Reply
Your ain't-it-cool cynicism and unmitigated mountain of knee-jerking assumptions made my hat fall off. :(
Posted: Aug 4th 2011 6:20AM Fabius Bile said
@MassiveMMOGamer
I say MMOSs
Massively Multisucker Online Scams
the next generation of F2Ps wont need a gaming rig, keyboard nor mouse, just a CC and a card slot...insert your CC once, you get a level...the more insertions the more levels, until you *win*
Reply
I say MMOSs
Massively Multisucker Online Scams
the next generation of F2Ps wont need a gaming rig, keyboard nor mouse, just a CC and a card slot...insert your CC once, you get a level...the more insertions the more levels, until you *win*
Posted: Aug 4th 2011 10:42AM (Unverified) said
@Fabius Bile Kinda reminds me of other insertions going on in the gaming world over the past few years.
Where's the button to buy lube...
Reply
Where's the button to buy lube...
Posted: Aug 4th 2011 12:26PM MassiveMMOGamer said
@MassiveMMOGamer
Ahhhhhhh the truth do hurts!
There is no question whats happening. All of those Dev houses tried to roll out their WoW clones, and they ALL FAILED. Miserably.
So, now they are jaded, failsauce in their morning glory.
What do they do?
"Lets move on to the next great CHEAP TRICK for screwing customers out of money. We cant develop an mmorpg to save our life, so we mine as well develop cheap f2p cash grabs.... Lets hire that psycologist again, the one that tested Flashy Lights and Rhythmic beats on Toddlers.... I bet we can mesmerize them while teaching them how to use a credit card...
Abd then we will train them how to Cray and Raise hell when their parents try and cut them off from our turd......
You know, if a developer would just develop a good mmorpg, it would completely own everything.
But they are so caught up with these cheap dime bag antics, its sad. I feel sad for anyone who develops mmorpgs today. They have to look at themselves and realize..... My career is about stealing money from toddlers....
Reply
Ahhhhhhh the truth do hurts!
There is no question whats happening. All of those Dev houses tried to roll out their WoW clones, and they ALL FAILED. Miserably.
So, now they are jaded, failsauce in their morning glory.
What do they do?
"Lets move on to the next great CHEAP TRICK for screwing customers out of money. We cant develop an mmorpg to save our life, so we mine as well develop cheap f2p cash grabs.... Lets hire that psycologist again, the one that tested Flashy Lights and Rhythmic beats on Toddlers.... I bet we can mesmerize them while teaching them how to use a credit card...
Abd then we will train them how to Cray and Raise hell when their parents try and cut them off from our turd......
You know, if a developer would just develop a good mmorpg, it would completely own everything.
But they are so caught up with these cheap dime bag antics, its sad. I feel sad for anyone who develops mmorpgs today. They have to look at themselves and realize..... My career is about stealing money from toddlers....
Posted: Aug 4th 2011 3:37PM HiroProtagonist7 said
@MassiveMMOGamer
I agree with you whole-heartedly. I've been arguing for a long time that since the mixing of actual MMORPGs under the same moniker as these F2p browser credit card games, the real sandboxes are getting lost in the white noise.
Either we need to kick this crap over to its own moniker or get another catchy abbreviation for ourselves. Right now devs don't see us as our own market, just a small niche of a giant market where people are willing to pay real money for icons. We need separation from that. We need our own name and own sites again. It's the only way we'll get funded.
The sandboxes are waaay outnumbered by these cheesy money grabs calling themselves MMOs. To the devs it appears as if there isn't a market for real virtual worlds. In reality our genera and the moniker MMORPG has just been watered down by companies making a cheap money grab at what was a burgeoning industry ripe with innovation by just stealing the name.
From the 'dinosaur' perspective, in the real world it's like going out for a nice double shot shot of Tullamore Dew only to find out they now only sell single shot bar rail whiskey and water in a tall glass but advertise it as a double of Tullamore Dew. Eventually the bar is filled with watered down whiskey fans who think their favorite drink is Tullamore Dew. Capiche?
If you write about Farmville as a MMO you're going to attract a ton of Farmville fans who think their favorite casual game is a MMO just because they searched Farmville on google and Massively popped up.
This site isn't helping things. I don't know if there's still a columnist at massively that would staunchly defend the real concept of MMORPG or tear into FTP item shops and analyze why so many companies are racing towards them.
Here's a clue: You purchase potions and buffs from the people who control the difficulty of the game. I honestly don't think it takes much critical thinking to figure out that they tweak the game difficulty in order to take those buffs right back as quickly as possible so you can buy more.
These are games from giant corporations with the ability to devalue your $5 copy of an icon as soon as you leave the item shop. They can place new content far from the Master Artisan you need in order to generate better margins in Fast Travel icons. (Long boring travel = good$$) Their profit margin on a $5 icon is astronomical. I think it's ridiculous to think they don't engage in world tweaking to make even more. If there is a Journalist there at Massively that can see what F2P is all about and has the cojones to just ask permission to do an Investigative piece you'd be helping recover the genera. We need help. Please.
I don't blame the people at Massively for helping to water everything down. Massively was brought from a niche forum into the fold at AOL when this F2P junk really started taking off. It's the nature of the beast - if they stretch the definition of MMO then they get a larger audience. If you post a job for a columnist to report on Facebook MMOs then guess what? You only get applicants that enjoy facebook games and think they're MMOs.
Global Agenda tried to pass its lobby+ graphics off as an MMO and Massively supported them in it. They asked for a monthly fee to participate in persistent conquest play - it was a freaking hex map. I don't know who the heck OK's encouraging gamers - a lot of them young teens and 'tweens' - to pay $15/month for a lobby and a hex map. Massively even got these people all fired up defending the game as an MMO until HiRez realized their marketing failed and went to create their own 'MOBA' moniker. They're pushing to get into professional competition gaming now. Good for them - they finally realized they were Counterstrike.
I think it's pretty much proof positive that the MMORPG genera is being watered down with the complete support of these MMO sites when a site called 'Massively' runs a column called 'Not so Massively.' Are you serious? You guys aren't having fun chipping away at our niche are you?
Here's Massively's first issue: http://web.archive.org/web/20071103150214/http://www.massively.com/2007/11/02/welcome-to-massively/
All of the games, even the F2P ones were actual Virtual worlds. It took four years to go from MMORPGs being Virtual Worlds to calling 2d clickers with chat on an iPhone MMORPGs
You can write about whatever you want, call it an MMO and people who enjoy that game will show up. This does not mean the game is an MMO.
Reply
I agree with you whole-heartedly. I've been arguing for a long time that since the mixing of actual MMORPGs under the same moniker as these F2p browser credit card games, the real sandboxes are getting lost in the white noise.
Either we need to kick this crap over to its own moniker or get another catchy abbreviation for ourselves. Right now devs don't see us as our own market, just a small niche of a giant market where people are willing to pay real money for icons. We need separation from that. We need our own name and own sites again. It's the only way we'll get funded.
The sandboxes are waaay outnumbered by these cheesy money grabs calling themselves MMOs. To the devs it appears as if there isn't a market for real virtual worlds. In reality our genera and the moniker MMORPG has just been watered down by companies making a cheap money grab at what was a burgeoning industry ripe with innovation by just stealing the name.
From the 'dinosaur' perspective, in the real world it's like going out for a nice double shot shot of Tullamore Dew only to find out they now only sell single shot bar rail whiskey and water in a tall glass but advertise it as a double of Tullamore Dew. Eventually the bar is filled with watered down whiskey fans who think their favorite drink is Tullamore Dew. Capiche?
If you write about Farmville as a MMO you're going to attract a ton of Farmville fans who think their favorite casual game is a MMO just because they searched Farmville on google and Massively popped up.
This site isn't helping things. I don't know if there's still a columnist at massively that would staunchly defend the real concept of MMORPG or tear into FTP item shops and analyze why so many companies are racing towards them.
Here's a clue: You purchase potions and buffs from the people who control the difficulty of the game. I honestly don't think it takes much critical thinking to figure out that they tweak the game difficulty in order to take those buffs right back as quickly as possible so you can buy more.
These are games from giant corporations with the ability to devalue your $5 copy of an icon as soon as you leave the item shop. They can place new content far from the Master Artisan you need in order to generate better margins in Fast Travel icons. (Long boring travel = good$$) Their profit margin on a $5 icon is astronomical. I think it's ridiculous to think they don't engage in world tweaking to make even more. If there is a Journalist there at Massively that can see what F2P is all about and has the cojones to just ask permission to do an Investigative piece you'd be helping recover the genera. We need help. Please.
I don't blame the people at Massively for helping to water everything down. Massively was brought from a niche forum into the fold at AOL when this F2P junk really started taking off. It's the nature of the beast - if they stretch the definition of MMO then they get a larger audience. If you post a job for a columnist to report on Facebook MMOs then guess what? You only get applicants that enjoy facebook games and think they're MMOs.
Global Agenda tried to pass its lobby+ graphics off as an MMO and Massively supported them in it. They asked for a monthly fee to participate in persistent conquest play - it was a freaking hex map. I don't know who the heck OK's encouraging gamers - a lot of them young teens and 'tweens' - to pay $15/month for a lobby and a hex map. Massively even got these people all fired up defending the game as an MMO until HiRez realized their marketing failed and went to create their own 'MOBA' moniker. They're pushing to get into professional competition gaming now. Good for them - they finally realized they were Counterstrike.
I think it's pretty much proof positive that the MMORPG genera is being watered down with the complete support of these MMO sites when a site called 'Massively' runs a column called 'Not so Massively.' Are you serious? You guys aren't having fun chipping away at our niche are you?
Here's Massively's first issue: http://web.archive.org/web/20071103150214/http://www.massively.com/2007/11/02/welcome-to-massively/
All of the games, even the F2P ones were actual Virtual worlds. It took four years to go from MMORPGs being Virtual Worlds to calling 2d clickers with chat on an iPhone MMORPGs
You can write about whatever you want, call it an MMO and people who enjoy that game will show up. This does not mean the game is an MMO.
Posted: Aug 3rd 2011 9:55PM PhelimReagh said
LOL. As if a Jagex-developed Java browser game is going to look ANYTHING like that.
Posted: Aug 3rd 2011 10:17PM cinderb0y said
This is Transformers Online... Never liked the idea of a Transformers MMO in a browser.
http://www.mmoculture.com/search/label/Transformers%20Online
http://www.mmoculture.com/search/label/Transformers%20Online
Posted: Aug 3rd 2011 11:12PM Darkstryke said
Another f2p garbage release, hooray!
Posted: Aug 3rd 2011 11:14PM Royalkin said
Wow, this is a prime example of how to take a great IP and totally crap all over it. God I hate F2P.
Posted: Aug 3rd 2011 11:46PM herculesmrb said
@Royalkin
Seriously,
And we thought that we had it bad with Cryptic and STO. /sadface
Reply
Seriously,
And we thought that we had it bad with Cryptic and STO. /sadface
Featured Stories
Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM







